Kerberos Productions is a gathering of experienced video game developers, with over 40 years of collective experience,
based in Vancouver, British Columbia, Canada. Before forming their own company, the team was responsible in the
development of both Homeworld: Cataclysm for Sierra,
Treasure Planet: Battle at Procyon for Disney Interactive, and Bully for Rockstar.
Team members have also worked over a dozen hit games, including
Homeworld, Ground Control, Team Fortress, Counterstrike and more.
As a company, Kerberos is establishing a reputation in the PC gaming
industry of applying their experience of developing A+ titles towards a
new, high standard of gameplay with low production overhead.
While trained in the standard development cycles, Kerberos is avoiding the
high management costs combined with unproven technology, which often leads to overruns in development time and costs
that devour any long term profits for both the developer and publisher. Every member of Kerberos Productions is
working directly on each project, with an emphasis on solid gameplay, a modular and flexible game engine, and
user-friendly tools, which are used to produce fun and exciting strategy titles in shorter than typical development
cycles, providing publishers with high-quality games at sensible production costs.
We believe that a solid team that works and plays together will always out produce a company of comparable
skill where everyone regards it as just a job. We provide employees with a work environment with a strong
sense of community and camaraderie that supports their love of games and interest in learning and improving
their skills. We are a unified group of industry veterans who don't just make video games, we play and understand games.