<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kerberos Productions Inc.</title>
	<atom:link href="http://www.kerberos-productions.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kerberos-productions.com</link>
	<description></description>
	<lastBuildDate>Tue, 27 Mar 2012 23:51:47 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Q1 updates &#8211; post release support continues</title>
		<link>http://www.kerberos-productions.com/2012/03/q1-updates-post-release-support-continues/</link>
		<comments>http://www.kerberos-productions.com/2012/03/q1-updates-post-release-support-continues/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 23:51:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=184</guid>
		<description><![CDATA[As is typical at Kerberos, we&#8217;ve been working hard on the upkeep and improvement of SotS2 since it released last year. All updates can be obtained automatically when you run Steam. A list of all updates and their change-logs can be found here and any technical problems playing the game can be made here.]]></description>
			<content:encoded><![CDATA[<p>As is typical at Kerberos, we&#8217;ve been working hard on the upkeep and improvement of SotS2 since it released last year. All updates can be obtained automatically when you run Steam. A list of all updates and their change-logs can be found <a href="http://www.kerberos-productions.com/forums/viewtopic.php?f=37&#038;t=25704">here </a>and any technical problems playing the game can be made <a href="http://www.kerberos-productions.com/forums/viewforum.php?f=52">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2012/03/q1-updates-post-release-support-continues/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SotS2 playtesters wanted.</title>
		<link>http://www.kerberos-productions.com/2011/10/sots2-playtesters-wanted/</link>
		<comments>http://www.kerberos-productions.com/2011/10/sots2-playtesters-wanted/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 02:19:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=180</guid>
		<description><![CDATA[As we head towards the release of Sword of the Stars 2, we&#8217;re looking for a few handy SotS players who can help us hammer out bugs &#8211; this won&#8217;t be a large playtest, rather we&#8217;re looking for a small team of dedicated souls who can help us test out all the depth of the...&#160;<a href="http://www.kerberos-productions.com/2011/10/sots2-playtesters-wanted/">more&#62;&#62;</a>]]></description>
			<content:encoded><![CDATA[<p>As we head towards the release of Sword of the Stars 2, we&#8217;re looking for a few handy SotS players who can help us hammer out bugs &#8211; this won&#8217;t be a large playtest, rather we&#8217;re looking for a small team of dedicated souls who can help us test out all the depth of the SotS2 features (and blow up some cool ships in the process.) If you&#8217;re interested and would like to know more, <a href="http://www.kerberos-productions.com/forums/viewtopic.php?f=1&#038;t=21292">please head over to our messageboards</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2011/10/sots2-playtesters-wanted/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Son of SotS2 media round-up!</title>
		<link>http://www.kerberos-productions.com/2011/08/son-of-sots2-media-round-up/</link>
		<comments>http://www.kerberos-productions.com/2011/08/son-of-sots2-media-round-up/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 21:05:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=177</guid>
		<description><![CDATA[Coverage for Sword of the Stars II continues, with lead designer Martin Cirulis giving a huge interview to the Joseph V Stalin Podcast &#8211; you can listen to the whole interview at their site or through iTunes. The weekly Meet The Team Q&#038;As is wrapping up this week &#8211; catch up on them all now...&#160;<a href="http://www.kerberos-productions.com/2011/08/son-of-sots2-media-round-up/">more&#62;&#62;</a>]]></description>
			<content:encoded><![CDATA[<p>Coverage for Sword of the Stars II continues, with lead designer Martin Cirulis giving a huge interview to the Joseph V Stalin Podcast &#8211; you can listen to the <a href="http://josefvstalin.com/?p=156">whole interview at their site</a> or through iTunes.</p>
<p>The weekly Meet The Team Q&#038;As is wrapping up this week &#8211; catch up on them all now at Paradox, <a href="http://www.kerberos-productions.com/forum/viewtopic.php?f=1&#038;t=19842">our publisher&#8217;s website</a>!</p>
<p>As well, we managed to make <a href="http://angryjoeshow.com/2011/06/sots-ii-exclusive/">Angry Joe into Happy Joe</a>, Tracy Morris sat down to <a href="http://tracysmorris.com/?p=1233">talk writer to writer </a>with our very own Arinn Dembo, and PC Gamer UK <a href="http://www.pcgamer.com/2011/07/16/sword-of-the-stars-2-lords-of-winter-preview/">gave us a sweet preview</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2011/08/son-of-sots2-media-round-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SotS2 media round-up!</title>
		<link>http://www.kerberos-productions.com/2011/05/sots2-media-round-up/</link>
		<comments>http://www.kerberos-productions.com/2011/05/sots2-media-round-up/#comments</comments>
		<pubDate>Tue, 17 May 2011 01:24:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=173</guid>
		<description><![CDATA[A lot of media coverage lately &#8211; here&#8217;s the most recent batch. Get the links after the jump; Strategy Informer: Your benefactors and overlords at Paradox Interactive obviously launched their flagship Paradox Connect platform this year &#8211; are you tying SOTS2 into that that in any special way? Especially in terms of multiplayer or maybe...&#160;<a href="http://www.kerberos-productions.com/2011/05/sots2-media-round-up/">more&#62;&#62;</a>]]></description>
			<content:encoded><![CDATA[<p>A lot of media coverage lately &#8211; here&#8217;s the most recent batch. Get the links after the jump;</p>
<blockquote><p>Strategy Informer: Your benefactors and overlords at Paradox Interactive obviously launched their flagship Paradox Connect platform this year &#8211; are you tying SOTS2 into that that in any special way? Especially in terms of multiplayer or maybe achievements?</p>
<p>Martin Cirulis: You can expect a whole host of wild and woolly achievements that not only will let you brag across the breadth of Paradox Connect, but even unlock badges or graffiti for your own ships. </p></blockquote>
<ul>
<li><a href="http://www.gameshark.com/features/828/Sword-of-the-Stars-II-Developer-Interview.htm">Game Shark interview with producer Chris Stewart</a></li>
<li><a href="http://www.strategyinformer.com/pc/swordofthestarsii/535/preview.html">Strategy Informer preview</a></li>
<li><a href="http://www.strategyinformer.com/pc/swordofthestarsii/interviews.html">Strategy Informer interview with lead designer, Martin Cirulis</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2011/05/sots2-media-round-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet the Team: Chris Stewart</title>
		<link>http://www.kerberos-productions.com/2011/05/meet-the-sword-of-the-stars-2-team-chris-stewart/</link>
		<comments>http://www.kerberos-productions.com/2011/05/meet-the-sword-of-the-stars-2-team-chris-stewart/#comments</comments>
		<pubDate>Sun, 15 May 2011 00:57:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=165</guid>
		<description><![CDATA[Favorite thing about making games I like that it’s a rare job in a rare industry. People make assumptions about the work (“Oh, how lucky! You get to play video games all day!” Yes, the same work-in-progress for the better part of a year&#8230;) and the industry (“It’s like making movies, right?” No, not really),...&#160;<a href="http://www.kerberos-productions.com/2011/05/meet-the-sword-of-the-stars-2-team-chris-stewart/">more&#62;&#62;</a>]]></description>
			<content:encoded><![CDATA[<blockquote><p>Favorite thing about making games<br />
I like that it’s a rare job in a rare industry. People make assumptions about the work (“Oh, how lucky! You get to play video games all day!” Yes, the same work-in-progress for the better part of a year&#8230;) and the industry (“It’s like making movies, right?” No, not really), a lot of which misunderstand the amount of work required to make a game. But at the same time, nobody else in the world gets to solve the kinds of problems a dev team gets to solve. Not just technically, but creatively. There’s a line at the end of Mystery Science Theatre 3000 The Movie where one of the robots spots the special-effects team and cracks, “Oh, those are the guys that spend all day making elves dance.” That’s what I tell people I do… it’s not far off the mark, really.</p></blockquote>
<p><a href="http://forum.paradoxplaza.com/forum/showthread.php?536885-Meet-the-Sword-of-the-Stars-2-team-Chris-Stewart">Read the whole Q&#038;A here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2011/05/meet-the-sword-of-the-stars-2-team-chris-stewart/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet the team: Dan Read</title>
		<link>http://www.kerberos-productions.com/2011/05/meet-the-team-dan-read/</link>
		<comments>http://www.kerberos-productions.com/2011/05/meet-the-team-dan-read/#comments</comments>
		<pubDate>Wed, 11 May 2011 02:51:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=161</guid>
		<description><![CDATA[Man of few words and AI programmer on Sword of the Stars 2, Dan Read, is this week&#8217;s Meet the Team Q&#038;A! &#8220;How did you get started in the games industry? I started making my own games on an Apple II when I was 14.&#8221;]]></description>
			<content:encoded><![CDATA[<p>Man of few words and AI programmer on Sword of the Stars 2, Dan Read, is this week&#8217;s <a href="http://forum.paradoxplaza.com/forum/showthread.php?535562-Meet-the-Sword-of-the-Stars-2-team-Dan-Read">Meet the Team Q&#038;A</a>!</p>
<blockquote><p>&#8220;How did you get started in the games industry?<br />
I started making my own games on an Apple II when I was 14.&#8221;</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2011/05/meet-the-team-dan-read/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet the team: Greg Kolodzian</title>
		<link>http://www.kerberos-productions.com/2011/05/meet-the-team-greg-kolodzian/</link>
		<comments>http://www.kerberos-productions.com/2011/05/meet-the-team-greg-kolodzian/#comments</comments>
		<pubDate>Mon, 02 May 2011 00:33:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=159</guid>
		<description><![CDATA[Our weekly Q&#038;A with the Sword of the Stars 2 dev team continues with this chat with 3D artist, Greg Kolodzian! How did you get started in the games industry? Ever since I was young I&#8217;ve been doing some sort or artwork. I got into digital at a pretty young age. By playing around in...&#160;<a href="http://www.kerberos-productions.com/2011/05/meet-the-team-greg-kolodzian/">more&#62;&#62;</a>]]></description>
			<content:encoded><![CDATA[<p>Our weekly Q&#038;A with the Sword of the Stars 2 dev team continues with <a href="http://forum.paradoxplaza.com/forum/showthread.php?534395-Meet-the-Sword-of-the-Stars-2-team-Greg-Kolodzian!&#038;s=f92f4df0799fedbd169491cc76ccbe47">this chat with 3D artist, Greg Kolodzian</a>!</p>
<blockquote><p><strong>How did you get started in the games industry?</strong></p>
<p>Ever since I was young I&#8217;ve been doing some sort or artwork. I got into digital at a pretty young age. By playing<br />
around in Photoshop and teaching myself. I first developed an interest in doing 3D after playing the original<br />
Command and Conquer. A few years after graduating high school I decided it was something I wanted to do<br />
and decided to go to school for it. I briefly worked in 2d animation as a background artist before getting in to the<br />
game industry after that.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2011/05/meet-the-team-greg-kolodzian/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet the Team: Will Goodall</title>
		<link>http://www.kerberos-productions.com/2011/04/meet-the-team-will-goodall/</link>
		<comments>http://www.kerberos-productions.com/2011/04/meet-the-team-will-goodall/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 19:26:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=156</guid>
		<description><![CDATA[The second in a weekly series of Q&#038;As with the Sword of the Stars 2 development team! &#8220;A tools programmer builds the tools used by the artist and producers to put content into the game. When you see a snazzy starmap or neat looking explosion, I built the tool that made it&#8230; and because we&#8217;ve...&#160;<a href="http://www.kerberos-productions.com/2011/04/meet-the-team-will-goodall/">more&#62;&#62;</a>]]></description>
			<content:encoded><![CDATA[<p>The second in a weekly series of Q&#038;As with the Sword of the Stars 2 development team!</p>
<blockquote><p>&#8220;A tools programmer builds the tools used by the artist and producers to put content into the game. When you see a snazzy starmap or neat looking explosion, I built the tool that made it&#8230; and because we&#8217;ve taken a unique approach to effects in SWORD OF THE STARS II, I&#8217;ve been working heavily on adding effects features and making adjustments on both the game side and the tools side.&#8221;</p></blockquote>
<p><a href="http://forum.paradoxplaza.com/forum/showthread.php?533316-Meet-the-Sword-of-the-Stars-2-Team-Will-Goodall!">Go to the Paradox Interactive forums to read the whole interview.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2011/04/meet-the-team-will-goodall/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Martin Cirulis guest column in PC Gamer</title>
		<link>http://www.kerberos-productions.com/2011/04/martin-cirulis-guest-column-in-pc-gamer/</link>
		<comments>http://www.kerberos-productions.com/2011/04/martin-cirulis-guest-column-in-pc-gamer/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 20:36:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Martin Cirulis]]></category>
		<category><![CDATA[PC Gamer]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=152</guid>
		<description><![CDATA[CEO and Creative Lead Martin Cirulis is the guest columnist in this month&#8217;s issue of PC Gamer (May 2011, NA, issue #213) &#8211; Martin is featured as this month&#8217;s Dev Man Talking, and talks about the state of gameplay balancing in the industry, and calls for opening things up a bit. The issue is in...&#160;<a href="http://www.kerberos-productions.com/2011/04/martin-cirulis-guest-column-in-pc-gamer/">more&#62;&#62;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kerberos-productions.com/wp-content/uploads/2011/04/4j7lo.jpg" rel="shadowbox[sbpost-152];player=img;" title="4j7lo"><img src="http://www.kerberos-productions.com/wp-content/uploads/2011/04/4j7lo-150x150.jpg" alt="" title="4j7lo" width="150" height="150" class="alignleft size-thumbnail wp-image-153" /></a>CEO and Creative Lead Martin Cirulis is the guest columnist in this month&#8217;s issue of PC Gamer (May 2011, NA, issue #213) &#8211; Martin is featured as this month&#8217;s Dev Man Talking, and talks about the state of gameplay balancing in the industry, and calls for opening things up a bit.</p>
<p>The issue is in stores now!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2011/04/martin-cirulis-guest-column-in-pc-gamer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet the Team: Arinn Dembo</title>
		<link>http://www.kerberos-productions.com/2011/04/meet-the-team-arinn-dembo/</link>
		<comments>http://www.kerberos-productions.com/2011/04/meet-the-team-arinn-dembo/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 07:58:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kerberos-productions.com/?p=134</guid>
		<description><![CDATA[The start of a weekly series of Q&#038;As with the Sword of the Stars 2 development team! &#8220;In practical terms, I design and describe the various factions of the game, give them an evolutionary history and define their biology and culture. Since both biology and culture are important in the design of characters and ships,...&#160;<a href="http://www.kerberos-productions.com/2011/04/meet-the-team-arinn-dembo/">more&#62;&#62;</a>]]></description>
			<content:encoded><![CDATA[<p>The start of a weekly series of Q&#038;As with the Sword of the Stars 2 development team!</p>
<blockquote><p>&#8220;In practical terms, I design and describe the various factions of the game, give them an evolutionary history and define their biology and culture. Since both biology and culture are important in the design of characters and ships, I have a lot of meetings with 2D and 3D artists. My work also touches on the behavior and technology of the various races of the game, so I am a working member of the design team. I also have some collaborative input with the artists who record sound, music and voices. Essentially, it&#8217;s my job to make sure that the game has a soul.&#8221;</p></blockquote>
<p><a href="http://forum.paradoxplaza.com/forum/showthread.php?531958-Meet-the-Sword-of-the-Stars-2-Team-Arinn-Dembo!">Go to the Paradox Interactive forums to read the whole interview</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kerberos-productions.com/2011/04/meet-the-team-arinn-dembo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching using disk: basic
Object Caching 538/653 objects using disk: basic

Served from: www.kerberos-productions.com @ 2012-05-17 07:06:12 -->
