I have to say I'm impressed it only took two weeks to turn what I got through steam into something you could call a release version. Must have been a lot of hard work.
To vent I'd rather go through some of the things I liked and think are well done. It should be no surprise I like the ships and the graphics, but videos could never do it justice. I like the way close and distant ships go out of focus, and all those beautiful new weapon effects, even if I can only see them in the designer. I like how bloom is used for UI elements. The rings around systems on mouse-over and selection in particular are noteworthy. I spent a good deal of time just moving the mouse from system to system to watch that blue ring pop up. As for the ship textures... Well, I have to admit you were right. They don't look like plastic. They look like the die-cast stainless steel toy planes I had as a kid. But I honestly don't think that is going to detract from the experience.
The budget management is amazing. Though I have no idea what most of it does, it looks like there are going to be some great features and great control over them that I look forward to sinking my teeth into. I like the look of the tech tree, and the few new techs I managed to see have left me thoroughly excited to try them out and find more hidden up the tree.
Most of all I want to personally thank you for making a game that runs... surprisingly well. Not in terms of stability, obviously. My system is by all rights borderline on minimum specs and I had no small amount of trepidation about that fact leading up to release, but I wouldn't know it to look at the game. I'll probably feel it when I can get large fleets battling each other... but with the majority of the game running perfectly, I can deal with that.
There are a lot of angry people about who, by virtue of being paying customers, feel entitled to living in a world where accidents don't happen and everything goes off perfectly. Don't let them get you down