Drumroll please....BETA RELEASE!
Yes I am excited, this has been in development for a looong time and I actually never thought I would release it. Thanks very much to Okim for allowing me to use his ACM stuff as the basis and inspiration.
So take a look, poke around and kick the tires, this is very much still a beta and alot of work needs to be done to polish this to the point of even a full Tarka Only stable mod. This initial version is mainly for players who would like to help me with this process as given the scope of the content it would take me a looong time to track all the bugs myself. I you would be upset/angry at a crash/game breaking bug on turn 450 (who wouldn't
) then maybe avoid these first few versions.
So for those who would like to help, I will post a detailed description of what and how soon, but for now take a look and enjoy what there is so far. I have put a lot of testing into making sure at least the fission/destroyer era is bug free. For now, the relevant issues with this beta are:
Tarkas ONLY, having any other race in game setup WILL crash your game.
Missing effects, for higher tier weapons. You will see a white circle where the effect is supposed to be.
Disabled tech trees and parts of trees. These are the race specific weapons for the other races.
Disabled weapons, due to the above.
Leviathan model is an old one. The proper one is WIP. EDIT: New one is in with update
Many weapons have been tested minimally and may not/probably won't work perfectly yet.
NPC weapons still use standard effects and icons.
Many bugs and other stuff I haven't seen yet.
Finally, this IS a grand campaign mod, designed for LONG games (the star count max has been upped to 650 to provide this) and as such the research has also been extended. But for the purposes of beta testing some might want to reduce the time investment into a possibly doomed game. To help I attached modified versions of the tech file with reduced costs.
AltTechFiles.7z (EDIT: Removed - See EDIT note below for an alternative option.)
EDIT: Downloads removed, mod updated in a future post.
I recommend you use my skybox mod
also for its graphic updates component. I will be releasing a new version of this soon also. Twilight mod gets mounted first.
For those who would like to play with greatly modified research costs, I suggest SavageV's save editor
, and change the research scale on a turn 1 save (higher = faster research).