Jamming the Peacekeeper

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Rune Traveller
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Jamming the Peacekeeper

Post by Rune Traveller » Thu Dec 15, 2016 8:38 pm

well, there goes my entire defense force :(

having a scrap with the zuul, finally chase them away from my system and get a decent fleet to hit them back, and ol'buddy ortgay decides to interfere and whups my ass....

my question: if i had a jammer in my fleet, would that trick PK into not attacking that fleet? would it go after another group or even a decoy force?

ZedF
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Re: Jamming the Peacekeeper

Post by ZedF » Fri Dec 16, 2016 4:52 am

Jammers in tactical combat are tricky, because as soon as any enemy unit gets in visual range, they stop working for the rest of the battle. It is possible to set up a decoy situation without jammers, but jammers can make it a bit easier to do so. Still, the easiest and most typical use of jammers in tactical combat is to use them to evade combat entirely for the duration of the tactical combat round.

As far as whether the Peacekeeper himself is susceptible to jamming, I don't know of any reason why he wouldn't be, but haven't tried it myself. That said, it only has a chance of working if you don't start near him and he doesn't close with your fleet and enter visual range. GMs have different rules regarding starting positions than regular fleets do, and most attacking ships will approach the planet, so I would say trying to trick Ortgay this way is risky.

There are more proven ways of tricking Ortgay. The simplest in my estimation is to just send whatever ships you build to act as trade route escorts until Ortgay leaves, as he doesn't attack trade routes. Then you can recall them and reform your fleets if you get attacked or if Ortgay leaves.
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs

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Rune Traveller
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Re: Jamming the Peacekeeper

Post by Rune Traveller » Fri Dec 16, 2016 1:41 pm

you can just hide fleets as trade cops? never knew that .... gonna try that next time he comes around

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Slashman
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Re: Jamming the Peacekeeper

Post by Slashman » Sat Dec 17, 2016 3:59 pm

Think the Peacekeeper is stinky? My empire is slowly being eaten by the PuppetMaster! :cry:
If you want a different perspective, stand on your head.

fredNN
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Re: Jamming the Peacekeeper

Post by fredNN » Wed Dec 28, 2016 12:49 am

Slashman wrote:Think the Peacekeeper is stinky?

Peacekeeper is first 150 turns ;) my friend.

Slashman wrote:My empire is slowly being eaten by the PuppetMaster! :cry:

Don't attack it, just take planets it did take from you. Use weapons that don't damage much infrastructure or environment and planet is your again.
Other solution: build lots of ships with Heavy Stormers and autoresolve combat.

ZedF
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Re: Jamming the Peacekeeper

Post by ZedF » Wed Dec 28, 2016 7:34 am

Puppetmaster can certainly be killed in manual combat. One approach if you have good enough engines is to kite and kill him from long range. You might be able to just spam Disruptor torps at him as well, though I haven't tried that.

I think puppetmaster may have gotten an update or two over time. When corrosive missiles first came out in BoB I was able to stand off the puppetmaster and nearly kill him by staying at range with most of my fleet, which was not dedicated to fighting the guy but did have a few corrosive missiles to lob, and slowly feed him assault shuttles to convert to distract him from chasing my fleet down. But the last time I tried this approach it did not seem to work anymore; the shuttles died too quickly.
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs

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Slashman
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Re: Jamming the Peacekeeper

Post by Slashman » Wed Dec 28, 2016 8:40 am

It was my first encounter with him. I had no idea what to expect. I figured out that he took control of ships so I thought I'd be fine to just not go where I last met him. Then he started his journey. It went exclusively through my empire. Those chandra AI things basically had all my tech and they started taking my other worlds. I went from owning 9 systems to 4. I'm still struggling to try to recover.

It was my first time in a decisive win position with humans and then Puppetmaster happened. :cry:
If you want a different perspective, stand on your head.

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