Stealth Armor

Research and Development in the SotS universe.
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Stealth Armor

Post by M51 » Sat Sep 08, 2012 9:35 pm

Greetings Y'all.

In the Wiki and game tech tree, Stealth armor is described as reducing your ship's detected range.

How great is this effect?
Is it a percentage or a set amount off of the other poor Sot's strategic/combat/visual range?
And if so, what amount/fraction?

Is it affected by ship class?

Is it worth sending out 250-300% more expensive :amoc: scouts early on?

Are there any advantages of researching Stealth over Cloaking?

What are your proffered Stealth tactics?

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Re: Stealth Armor

Post by usermist2 » Wed Sep 12, 2012 12:44 am

I believe it reduce the detection range by 50%. Keep in mind that only ships that are completely covered in stealth armor have this bonus, it must be applied to ALL sections of the ship, and not all ship sections can have it applied to them. Hopefully, what will happen is something similar to this scenario. When your enemy first sees your fleet X light years away, they see Y ships heading their way. They then divert an appropriate amount of resources to building defenses, move a fleet to intercept, etc.

A couple of turns later, it turns out that they were wrong, and you have significantly more ships than they thought you had. Now they can't move enough ships in time to stop your fleet, or if you're fighting a human, they might not check your fleet again before it arrives. Note that this technology is not compatible with Jammers unless ALL the ships in your fleet have stealth armor. (Because otherwise they will still detect you at your normal range, but be unable to see the number of ships in your fleet. The AI usually assumes you're sending a war fleet and prepares accordingly.)

Things Go Better With C2H5OH.

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Re: Stealth Armor

Post by BlueTemplar » Wed Sep 12, 2012 1:15 pm

Except that AFAIK the Stealth Armor doesn't work in Strategic (and maybe not even in Tactical). Weren't you the one that first reported this bug?

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