Shield Technologies

Research and Development in the SotS universe.
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Silvanoshei
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Re: Shield Technologies

Post by Silvanoshei » Sat Jul 16, 2011 8:12 pm

Ummm, why isn't the Shield Mission coming up in my game with the liir with cruisers? MK 1 and 2 researched :cry:

Edit: I'm stupid, it's in the command section sigh lol, total noob

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Mecron
Kerberos
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Re: Shield Technologies

Post by Mecron » Sat Jul 16, 2011 8:21 pm

lol don't sweat it...happens to everyone :thumbsup:

Lithose
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Re: Shield Technologies

Post by Lithose » Sat Aug 13, 2011 8:35 am

This was asking earlier, but no one responded, so I figured I would try again :).

Does anyone know the modifiers for shielding based on ship class?

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Coyote27
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Re: Shield Technologies

Post by Coyote27 » Sun Aug 14, 2011 6:22 am

I believe cruiser shields are three times stronger than destroyer shields of the same type.
"In the absence of any orders, go find something and kill it." -Erwin Rommel

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Kilson
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Re: Shield Technologies

Post by Kilson » Mon Aug 15, 2011 8:19 pm

Does any one know how Shield Magnifier and Quantum Capacitors work together?

Shield Magnifiers = 2x base shield
Quantum Capacitors = 25% base added ..

So a Mark 4 Shield gives 2500 points
With SM 5000
With QC 3125

So How dose this work -
Is QC figured First then SM doubles or are they additive 2500 for the SM and 625 for the QC.

QC*SM = 6250
SM+QC= 5625

Just wondering.. Just know it makes DD's hard enough to kill to make them great late game.. Morigi DD AI Command ,Shield Mk4 ,Am Void Mastery With AM cannons and Pulse Phasers is such a fun little DD..
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Red Spot
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Re: Shield Technologies

Post by Red Spot » Tue Aug 16, 2011 4:28 pm

Kilson wrote:Shield Magnifiers = 2x base shield
Quantum Capacitors = 25% base added ..

So a Mark 4 Shield gives 2500 points
With SM 5000
With QC 3125

So How dose this work


2500 + (2500) + (2500*0.25)

Doesnt matter if you do: 2500 + (1*2500) + (2500*0.25) OR 2500 + (2500*0.25) + (1*2500), both give the same result. Bonus are based on the base values.

Ranamar
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Re: Shield Technologies

Post by Ranamar » Tue Aug 16, 2011 4:59 pm

Red Spot wrote:Bonus are based on the base values.


This is the important part. Some games (but very few, because it usually gets ridiculous quickly) are multiply their bonuses. That would produce a different result (both gives you 2.5x) from additive (both gives you 2.25x) bonuses.

In either case, the math is commutative, though. ;)

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Kilson
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Re: Shield Technologies

Post by Kilson » Tue Aug 16, 2011 6:48 pm

2500 + (2500) + (2500*0.25)

Doesnt matter if you do: 2500 + (1*2500) + (2500*0.25) OR 2500 + (2500*0.25) + (1*2500), both give the same result. Bonus are based on the base values.


What Im asking.. Is each bonus figured on the base value, then added to the total, or multiplied together.

So in a additive system

(Mk4 = 2500 + SM (2500 * 1) = 2500 + QC (2500 *.25) = 625 ) = 2500 + 2500+(2500 * .25) = 5625

or a Multiplied system
(2500 +(2500 * 1)) * 1.25 = 6250
(2500 + (2500 *.25) * 2 = 6250

So is the Total bonus effect 2.5 or 2.25 ...

Im thinking its based on the base Value for the effects and not a Multiple as that would be the easiest to code and check

So think M4 with SM and QC is 5625 ...
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Red Spot
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Re: Shield Technologies

Post by Red Spot » Wed Aug 17, 2011 6:07 pm

Bonus 1(B1) = 25% bonus (QC)
Bonus 2(B2) = 100% bonus (SM)

Actual shield == Base shield + (base shield * B1) + (base shield * B2)

Or

Actual shield == Base shield + (base shield * (B1 + B2))


You never change the 'base shield' value, but it will be what is used to calculate the bonus.
So its an additive system, multiplied systems do not work with base value, they just start with the base value. (in programming you could overwrite the basevalue and make the calculated value the base value, for calculations at least .. in an additive system you'd screw up you code)

I think the easiest way to remember is just this:

Bonus == Base shield * (B1 + B2)
Actual shield = Base shield + Bonus
(First you add all bonusses to each other, calculated them based on the same value, than add them to the actual base value)

You are correct that additive systems are easier to code, as you just store a value and keep using it, never overwrite it and never be worried that BonusA should outweigh BonusB (as your example of multiplied systems show, the same input can result in different outputs, without some weight to the values .. which in turn means your code will become more complex when you do add weights).

Edit: minor error in a calc, fixed :)

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S.K. Ren
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Re: Shield Technologies

Post by S.K. Ren » Thu Sep 01, 2011 9:25 pm

Instead of saying Base Shield + Bonus by not write it as Base Shield * (1+Bonus1+...Bonusn) ? It would eliminate a line of code in the long run.

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