Ballistic Weapon Technologies

Research and Development in the SotS universe.
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Mecron
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Ballistic Weapon Technologies

Post by Mecron » Tue Jul 25, 2006 6:06 am

Your place to post observations, questions and comments on Ballistic Weapons tech and its tree in SoTs.

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Xentax
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Post by Xentax » Sat Jul 29, 2006 9:05 pm

Faster ballistic turrets is "VRF technology", but "VRF" isn't actually defined anywhere that I've seen - V.ery R.apid F.iring, I assume? (The wife suggests "Virtual Reality Fun" but I think that's the game itself ;)).

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Mecron
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Post by Mecron » Sat Jul 29, 2006 10:46 pm

lol yes I like the fun definition too...But yeah its VERY RAPID FIRE :wink: A no prize for the first to pick up on the VRF Gauss reference.

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Xentax
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Post by Xentax » Sun Jul 30, 2006 6:08 pm

My friend Google lists several possibilities - Traveller? High Tortuga?

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Mecron
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Post by Mecron » Sun Jul 30, 2006 8:49 pm

Google doesnt count!!! NO AUXILARY BRAINS can be used for no-prize contests! :wink:

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Baldrick
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Post by Baldrick » Wed Aug 16, 2006 2:39 pm

how many ballistic techs are in the game? i know of about 6 is there any more?
(VRF, Guass cannon , mass driver, PD, siege driver and bursters (i think))

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ChaosMaster130
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Post by ChaosMaster130 » Wed Aug 16, 2006 3:46 pm

I think there's Heavy drivers...
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cathexis
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Post by cathexis » Wed Aug 16, 2006 6:24 pm

There are two more that you haven't listed but have popped up here in the past: neutronium rounds and thumpers.
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Baldrick
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Post by Baldrick » Wed Aug 16, 2006 7:46 pm

neutronium rounds.... sounds evil :twisted:

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Draven
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Post by Draven » Thu Aug 17, 2006 2:27 am

Mmmmm thumpers *Battlezone flashback*.

NebulaSniffer
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Ballistic weapons not effective versus destroyers?

Post by NebulaSniffer » Wed Aug 30, 2006 5:12 pm

I have been playing around with Guns vs. Missles, and I have to say it seems Missles do the job much better against destoyers, even destroyers packing point-defense.

The missles have tremendously long range, and you can kill a few DE's even before they can return fire.

Lasers often hit, but ballistic weapons often miss. Am I the only one who sees this happening? (I have researched VRF)

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Xentax
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Post by Xentax » Wed Aug 30, 2006 5:50 pm

Any ships with ballistic weapons, you'll want a fire control mission section (or any other section with improved accuracy - AI might be the only other one? Not sure).

Then the various driver weapons can really pack a whallop. I've decided that they're not necessarily the best option for Liir though - at least when confronting Hiver. They pack a punch but they get killed way to fast at melee range against Hiver. I'm still trying to figure out the right way to inflict a good loss ratio in that situation - at one of my planets, the sats make up all the difference (all the extra missiles, I think), but in a deep space battle, a mix of standoff missile units and melee-range driver units (With PD support ships) can't seem to live long enough to do real damage.

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Re: Ballistic weapons not effective versus destroyers?

Post by roy7 » Thu Aug 31, 2006 1:22 pm

NebulaSniffer wrote:Lasers often hit, but ballistic weapons often miss. Am I the only one who sees this happening? (I have researched VRF)


Ballistic get much better with a fire control section, once you've researches predictive gunnery.

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Grifman
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Post by Grifman » Sat Sep 02, 2006 5:21 am

Bursters I suspect work fine without fire control since they're just big grenades and don't need as much accuracy.

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PiousFlea
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Post by PiousFlea » Sat Sep 02, 2006 5:24 am

Grifman wrote:Bursters I suspect work fine without fire control since they're just big grenades and don't need as much accuracy.


Quite the opposite, a direct hit with a burster does alot more than splash damage. You definitely want the fire control.
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