MARKYMARK MUST DIE

For when things go Willy Wonky, and it's NOT your fault.
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fangorn-forrest
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MARKYMARK MUST DIE

Post by fangorn-forrest » Fri Oct 26, 2018 7:19 pm

Hi all!

We've got one crash bug that we're looking to fix. We have dubbed it 'Markymark'. It happens occasionally, and we've found it nearly impossible to replicate. If anyone here can replicate it with any regularity, we'd like to know.

The bug is below:

Code: Select all

 Access violation - code c0000005 (first/second chance not available)

PitOfDoom_Win64_Shipping!rcMarkWalkableTrianglesCos()
PitOfDoom_Win64_Shipping!UAnimBlueprintGeneratedClass::PurgeClass()
PitOfDoom_Win64_Shipping!FRecastTileGenerator::GenerateCompressedLayers()
PitOfDoom_Win64_Shipping!FRecastTileGenerator::GenerateTile()
PitOfDoom_Win64_Shipping!FRecastTileGenerator::DoWork()
PitOfDoom_Win64_Shipping!FAsyncTask<FRecastTileGeneratorWrapper>::Abandon()
PitOfDoom_Win64_Shipping!FQueuedThread::Run()
PitOfDoom_Win64_Shipping!FRunnableThreadWin::Run()


Thanks in advance folks!

Remember: Markymark must die!
The Assistant Designer

ScoSteSal118
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Joined: Fri Mar 09, 2012 7:58 pm

Re: MARKYMARK MUST DIE

Post by ScoSteSal118 » Sat Oct 27, 2018 3:45 am

Just ran into it when I was about to enter the elevator and go down to the 3rd floor, playing as Scout.

However, I was having trouble attaching the crash files- the forum keeps telling me that they have incorrect extensions.
I attached a zip file of them instead. Is that how you'd prefer bug reports to be handled?

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Mecron
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Re: MARKYMARK MUST DIE

Post by Mecron » Sat Oct 27, 2018 5:38 am

right but we need you to be able to do it again and again in the same way. Does it happen again when you reload?

ChrisM1A2
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Re: MARKYMARK MUST DIE

Post by ChrisM1A2 » Sun Oct 28, 2018 10:41 pm

Just ran into this bug myself, going down a floor as marine from floor 8 to floor 9, will attempt to reproduce.

Edit: Got it to crash again, same error report, going down a different floor (either 9 to 10 or 10 to 11). I believe it may be due to facing a specific direction, being on a specific tile, I'll keep at it.
Last edited by ChrisM1A2 on Sun Oct 28, 2018 11:09 pm, edited 2 times in total.

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Mecron
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Re: MARKYMARK MUST DIE

Post by Mecron » Sun Oct 28, 2018 11:02 pm

If anyone can get it to reproduce 100% of the time, they will receive a honored space in SotShalla

ChrisM1A2
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Re: MARKYMARK MUST DIE

Post by ChrisM1A2 » Sun Oct 28, 2018 11:11 pm

Just got it to happen a third time, second time on the same elevator. I was looking into a corner, will attach a screenshot shortly if it happens again.

Edit: Happened again, looking in corner, standing in roughly middle of the room, flashlight on, looking at corner. I do not believe I was pressing any movement keys or moving the mouse.
20181028162703_1.jpg

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Mecron
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Re: MARKYMARK MUST DIE

Post by Mecron » Sun Oct 28, 2018 11:31 pm

its not the again part... it the "it happened, I reloaded and I got it to happen again in the same spot/doing the same thing" ;)

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Mecron
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Re: MARKYMARK MUST DIE

Post by Mecron » Thu Nov 15, 2018 7:40 pm

Has anyone gotten this crash since the last update?

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