khamul wrote:It may depend on what you're fighting: Morrigi drones vs human or Zuul DEs, I find I get a lot of overkill on the lead couple of ships, and by the time the drones are back and firing again, the enemy's in contact with the carrier fleet.
You can fix this by having your ships target different enemy DDs to distribute fire. Drones will still tend to follow targeting orders for their carriers when possible. If you are having overkill problems with beamer weapons, it's worth the micro and will definitely get UV beamers to outperform X-ray lasers, IMX. I haven't tried this yet but it may be the case that putting the drones in their own weapon group and using fire only on my target could force fire distribution exactly according to specifications.
Haven't tried x-rays on 1.6.3 yet, but on 1.6.1, I found they were spreading damage better than continuous beam weapons.
X-ray lasers, like all bolt lasers, need a pretty much constant targeting lock to maintain effective DPS. Since drones tend to zip around and lose targeting lock a lot, I've found this cuts their DPS too much compared to beamers or emitters, especially in 1.6.3 where beamers have much fewer problems maintaining fire than previously. I've found that the higher burst damage of beamers tends to result in higher effective DPS, when mounted on zippy drones. This tends to cancel out any spreading issues IMX, especially with good target selection.
I can see UV beamers edging out X-rays vs cruisers and larger. Reflective coating probably makes a difference too.
Emitters are an effective choice, no question, and certainly value for RP on a drone. I'd certainly pick them over green lasers, and probably over UV. Over UV beamers - not so much.
Yep, I'd place them between UV beamers and green beamers for overall effectiveness, though effectiveness in any given fight is obviously dependent on what they are going up against. Probably comparable with X-ray lasers for overall effectiveness, though for very different reasons.