Ricochet probability table

Galactic diplomacy with extreme prejudice.
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fredNN
Posts: 257
Joined: Mon Sep 05, 2011 11:29 am

Ricochet probability table

Post by fredNN » Sun Apr 19, 2015 9:39 am

After I equiped my ships with Quark armor I thought they will be much more safe from Heavy Mass Driver than old ships with MagLat armor. But after-battle report did not show this - my ships still took lots damage from them. So I again tried to calculate ricochet probability, but could not use "Ric prob eqn" in ctechvars.txt. So I simulated many 5000 events, each with different penetration bonus and put results in table.

Code: Select all

pen. bonus   pen. prob.
    0,1        0,60
    0,2        0,69
    0,3        0,76
    0,4        0,82
    0,5        0,88
    0,6        0,92
    0,7        0,95

It is obvious why Quark armor did not help so much I did expect. My ships got from -0.1 pen bonus (0.40 ricochet probability) to +0.1 pen bonus (0.60). At first I was disapointed, but after I did think some more, I realised this is actually good for the game. Better armor/reflective does not make older weapons_that_can_ricochet usless. Next thought was "But new armor should have more effect!". And it does. It adds more hitpoints, that make ships more durable. 8)

Well done, Kerberos :!:

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Mecron
Kerberos
Posts: 38685
Joined: Fri Aug 05, 2005 7:26 pm

Re: Ricochet probability table

Post by Mecron » Sun Apr 19, 2015 9:51 pm

;)

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