Guided Ordinance (missiles and torpedos)
- Hans Lemurson
- Posts: 1631
- Joined: Wed Aug 23, 2006 1:07 am
DF Racks use the latest warhead tech, as do the standard seeking missiles. DF Racks however also get a bonus from the VRF tech (precursor to point defense).
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Re: Guided Ordinance (missiles and torpedos)
Spoil me, I've played several games fairly high up the tech tree and haven't seen MIRV warheads. Where are they on the tech tree? Thanks.
Re: Guided Ordinance (missiles and torpedos)
I finally got the MW missiles on a Liir game(not exactly a great chance for them) and must say that I love em, if not so much because they're fairly effective missiles, but because they're just so darn cool looking, very much "macross" style 

Re: Guided Ordinance (missiles and torpedos)
Amen. And their effectiveness isn't all that bad either. You have to micro them for best effect... it seems their range is just slightly lower than normal missiles, so when missile kiting you want to launch them first then the normals, so that the enemy PD is busy playing with them while the normals eat their lunch. 

- Crazyshak48
- Posts: 127
- Joined: Fri Jan 23, 2009 5:04 am
Re: Guided Ordinance (missiles and torpedos)
I have a stupid question. Do the rest of you prefer detonating AM torpedoes or regular AM torpedoes? I usually prefer the regulars for dreadnought busting, and I typically deploy them on my dreads and torpedo destroyers. However, I was thinking about swapping the regulars for detonators on my artillery cruisers, particularly given the success I've had with the nanite missiles on them (I play as Liir, so this is the first time I've used nanite missiles).
Thoughts?
Thoughts?
Re: Guided Ordinance (missiles and torpedos)
manty5 wrote:Amen. And their effectiveness isn't all that bad either. You have to micro them for best effect... it seems their range is just slightly lower than normal missiles, so when missile kiting you want to launch them first then the normals, so that the enemy PD is busy playing with them while the normals eat their lunch.
And what's wrong with the PD eating the regular missiles first and then being hit with many mini-doom missiles?
Re: Guided Ordinance (missiles and torpedos)
The mini missiles each do half the damage of a regular missile. 

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Re: Guided Ordinance (missiles and torpedos)
But there's more than 4 warheads per MIRV. That means that if the all of them hit, it does more damage than a large slot with missiles in it.
Re: Guided Ordinance (missiles and torpedos)
No argument with that; MIRV missiles are good not just because they are more evasive but also because the mini missiles do 50% more damage in aggregate than the equivalent amount of regular missiles. But, I was replying to this:
You want the PD to play with the mini missiles because the mini missiles (a) are a lot more evasive and harder to shoot down with PD, and (b) each do half damage so if any given mini missile gets shot down, it's less harmful to your total missile damage output.
usermist2 wrote:manty5 wrote:Amen. And their effectiveness isn't all that bad either. You have to micro them for best effect... it seems their range is just slightly lower than normal missiles, so when missile kiting you want to launch them first then the normals, so that the enemy PD is busy playing with them while the normals eat their lunch.
And what's wrong with the PD eating the regular missiles first and then being hit with many mini-doom missiles?
You want the PD to play with the mini missiles because the mini missiles (a) are a lot more evasive and harder to shoot down with PD, and (b) each do half damage so if any given mini missile gets shot down, it's less harmful to your total missile damage output.
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul
Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul
Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs
Re: Guided Ordinance (missiles and torpedos)
Anybody else notice this? It seems that in ANY some of the missiles your planet launches are going to be MIRVs. I noticed this during a battle against the Liir as Morrigi. I didn't have any MIRV missiles on my ships, and neither did they. I did see a planet missile split like one, however. The MIRV didn't even show up in the damage report, either.
Is this a bug, or something that was intended?
Is this a bug, or something that was intended?
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Re: Guided Ordinance (missiles and torpedos)
In ANY, if you have MIRV tech, your planets shoot MIRVs as well as regular planet missiles (and heavy missiles if you have that tech.)
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul
Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul
Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs
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