Shields

Galactic diplomacy with extreme prejudice.
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Mysterius
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Post by Mysterius » Tue Jul 10, 2007 8:10 pm

cathexis wrote:Ok, here's how it works: anything that's an energy weapon (with the possible exception of torpedoes, I'm not sure about those) is cut by 75% damage by an absorber. To fully stop (not cut by 75%, stop like how deflectors stop anything solid) without fear of having the system go down at an unpleasent moment, you use a meson screen which provides a shield-like barrier around your ship that never goes down and only works against beam-type weapons. The only thing that works against some energy weapons and not against beams is reflective armor, which only works against pulsed weapons (the laser line and pulse phasers).

Hope this clarifies the issue!


NEWSFLASH! MESON SHIELDS ARE NOT INVULNERABLE!
Rumors from the Locust Fleetworld front lines suggest that our scientists have exaggerated their claims of Meson shield effectiveness, as Meson-shielded ships find themselves overwhelmed despite so-called "invulnerability" of Meson shields versus energy weapons. Suspicion has spread to Meson Beams, with Mother Against Meson Shields (MAMS) advocating a complete switch to Graviton Beams. Congressional hearings have been announced, and public outcry is brewing.

In other news, Shields, Inc. is looking into their meson-based consumer products, and a recall is expected.



Or so I've heard from the BoB Locust threads, anyways ('cept for the Meson Beams part; that's just fiction). :wink:

Since I'm not all that well-informed on the background of this issue, can anyone clarify under what conditions Meson Shields fail?

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Glacialis
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Post by Glacialis » Tue Jul 10, 2007 9:03 pm

Okay uh, what? :D

Against beam weapons only, meson shields are 100% effective. Other energy weapons such as lasers and cannons aren't affected.
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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Kaorti
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Post by Kaorti » Tue Jul 10, 2007 9:11 pm

Shield breaker ballistics are effective against any type of shield, including meson shields, deflectors, and grav shields.
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erdrik
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Post by erdrik » Tue Jul 10, 2007 9:20 pm

I have seen locust beams overwhelm a meson shield. Tho it is possible that the Devs made the locust beams exclusivly have a sort of anti shield property.

Has anyone seen normal beam weapons down a meson shield?

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Glacialis
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Post by Glacialis » Tue Jul 10, 2007 10:12 pm

I would expect shield breakers to overcome mesons. ;) The rest I hadn't thought about.
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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MrAlgothi
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Post by MrAlgothi » Wed Jul 11, 2007 4:31 pm

I have seen locust beams overwhelm a meson shield. Tho it is possible that the Devs made the locust beams exclusivly have a sort of anti shield property.


Ive fought the locust many times, in one game as Liir I was killing a hivefleet every 3-4 turns thanks to the AI. And with that, Ive never seen the locust beams themselves destroy a Meson Shield ship. But I have seen the little buggers kamikaze ships after awhile, they just dive bomb right into your ships, that has taken out my Meson Shield sections before.

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Post by Nimble » Thu Jul 12, 2007 7:53 am

I have a question about shield recharging. The Wiki says that the shield absorbs a certain amount of damage, then fails. After that, it comes back after a certain amount of time. So... here's my question.

What happens if you _almost_ bring down a shield? If a shield is down to 10% of the its strength and then the ship pulls back and doesn't get hit for a while (say, the entire length of the recharge time), does it

(Option A) go back to 100% (after the recharge period with no damage)?
(Option B) Continuously regain strength, all the time, up to 100%?
(Option C) Not regain any strength until it fails completely, and then resets?

The heart of the question is: does it make sense to retreat a ship that's taken a bunch of damage to its shield so that it can recharge or should it stay, at least until the shield falls, then retreat to so it can reset. Thanks.

~Nimble

ZedF
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Post by ZedF » Thu Jul 12, 2007 11:33 am

I believe we've been told the answer is currently C. This may change in future expansions or sequels as the various races develop more shield technology.

Alvarus
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Post by Alvarus » Tue Jul 17, 2007 7:48 pm

My meson shielded cruisers eventually withered under heavy fire from the Locusts. It took most of the combat round, though.
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Post by ZedF » Tue Jul 17, 2007 7:58 pm

Good question as to whether that was due to their beams or due to locusts crashing into your command sections, which it's been reported they will do if their beams don't seem to be working.

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Post by Alvarus » Tue Jul 17, 2007 8:37 pm

It was a while ago, but I don't remember them ramming my cruisers. They sort of just took up stations around the ships...I can't be sure though, I've since saved over the game.
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Pengu
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Post by Pengu » Wed Jul 18, 2007 4:42 am

I am pretty sure shields slowly recover from damage taken while they are still up. I don't know how fast it recovers though. Some one would have to lab it.

Darloth
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Post by Darloth » Wed Jul 18, 2007 12:28 pm

I asked about shields, and was told they did not regenerate. I don't see why this should be the case for the 'special' shields like mesons and not for normal shields, so I am assuming none of them regenerate at all until they go down.

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the_ubernoob
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Post by the_ubernoob » Wed Jul 18, 2007 5:58 pm

None of them regenerate until the shield collapses.

Deflectors, meson shields, and grav shields don't need to regen because they never take any damage. If they can block the enemy's weapon then they will block it for eternity, if they can't block it then the weapon will pass right through.

The only way to collapse those shields is with shield breaker ballistic rounds.


deflectors can block ballistics/missiles/and some torpedoes.

meson shields block all solid beam weapons (this includes phasers. Tractor beams and graviton beams may be excluded...never had them shot at me)

grav shields will block ballistics, missiles, and gravity beams. I don't know about any of the torps, never had them shot at me while I had grav shields.
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Sonic
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Post by Sonic » Wed Jul 18, 2007 9:37 pm

A note on the missiles and torpedoes though, even though they are stopped by the deflector/gravity/normal shield, if they have a high yield explosion (planetary missiles for example), your ship can still recieve damage from the explosion. I believe Mecron described this as weird quantum mechanics causing half of the explosion to appear inside the shield. ;)

Also, I've seen the Locust Kamikaze my ships before, so while the Meson shields may be stopping their weapons 100%, they can't stop them from ramming your ship and eventually taking out your shield generator.
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