It seems right to me. Any planet with a net negative income is reported as light-blue "planetary development" cost. Any planet with a net positive income contributes to income, assigned to savings and/or research.ProjectLevyDelta wrote:However what I find even more strange is on the next turn (which leaves two turns for establishment still) My Planetary Development Completely dropped to 0
So first it adds trade to Planet Dev. and then it is completely paid off the next turn??
Your population must have grown enough to generate at least 1,482 more moneys.
Fake edit: And now I re-read everyone's post very carefully and see that I have to widen my browser to see the Empire Management screen and its anomalous Planetary Develepment value. I see now. You are not crazy; I am blind.
To be fair, I have never set up trade routes to a less than perfectly terraformed world.