The Unified Alliance of Worlds II: The Core

Tactics and Action Reports.
ZedF
Board Ninja
Board Ninja
Posts: 12582
Joined: Sun Aug 27, 2006 7:13 pm

Re: The Unified Alliance of Worlds II: The Core

Post by ZedF » Fri Jul 22, 2011 11:41 am

DervMan wrote:Although I don't study the mechanics of the game all that much, so my observations are purely anecdotal, I find dual dual Phasers more effective than a single Particle Beam against enemy warships but less effective against colonies. The extra range and I believe damage too is very welcome. It may be that Phasers have a greater rate of fire rather than cause more damage per strike...

Phasers actually have the same raw DPS but a slightly lower rate of fire. They do have 25% more range though, which can help. Particle beams have a short enough range that it's not always easy to get all your ships with them to focus fire on a single target.
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs

User avatar
Xerxes
Posts: 93
Joined: Sun Jul 12, 2009 10:44 am

Re: The Unified Alliance of Worlds II: The Core

Post by Xerxes » Tue Aug 16, 2011 4:35 am

Come baaaack! :(

User avatar
silvermoon383
Posts: 138
Joined: Wed Aug 19, 2009 10:23 pm

Re: The Unified Alliance of Worlds II: The Core

Post by silvermoon383 » Fri Aug 26, 2011 2:36 am

The UAS Paladin shone like a jewel under the light of Alpha Virginis II, and the rest of the assembled fleet were gathered around her like a congregation of gems in a piece of jewelry. Admiral Sor surveyed the entire fleet from the window of his shuttle, nodding in admiration at the assortment of ships. Ever since the Zuul started ravaging the Alliance's colonies they had been waiting for this moment, and while it was an impatient wait the Admiral knew the extra preparation time was worth it.

"We'll be docking with the Paladin in about 5 minutes Admiral." the pilot reported and the Admiral nodded towards the cockpit. "Very good Lieutenant." Ships flew past the window as the shuttle passed by and Sor took the time to look over the final reports that had come in since he departed from Lupus.

Turn 141-142
The Zuul made a run at Wazn II and a pair of scouts tried to scope out Alpha Virginis II. Said scouts were eliminated with no issue whatsoever, but Wazn II was another story. The fleet managed to massacre the first Zuul wave of 10 ships with the loss of only 2, but the commander made the mistake of chasing a cruiser that tried to destroy the Hiver's gate. Leaving the planet wide open, the 4 cruisers the commander forgot about raced in and bombarded the planet. It survived, but the colony took a beating. 4 defense platforms fell before the fleet made it back, but the damage had already been done.

Gearing up for the current mission, 2 assault fleets were built along with 5 new freighters. The new economic pie was a very pleasing one for Admiral Sor, the shipyards were able to churn out ships by the dozen now.

Turn 143-147
The final building and deployment phases of the mission came into play. Since most of the attack ships were ready construction focused on support ships: 3 additional repair ships for the main fleet and 17 freighters all launched from the shipyards, ready to do what they needed. While they travelled to their posts the shipyards returned to war production, churning out 3 more assault groups, reinforcements for the main fleet for after the mission. They weren't going to stop at this one strike, oh no.

The Science Department had a small mishap, a minor accident slowed their research just enough to force them to go over budget, but thankfully they recovered quickly. Heavy Platforms hit the orbital shipyards, expanding them significantly, and opening the door to the Department's latest magnum opus: Dreadnoughts. It will take quite a bit of time before the shipyards are ready for them, but Admiral Sor was already salivating at the thought of matching Zuul dreadnoughts with his own.

Now if only the raiders would leave the trade lanes alone. he mused. A small group tried to ambush a trio of freighters at Avalon but their escorts managed to chase them off, destroying 3 raiding ships, but losing one of their own.

While nearly lost in the mountain of deployment and construction reports, news had spread of the colonization of Procyon II, another planet tucked on the outskirts of the Core and nestled between Human and Tarkan space.

The shuttle bumped as it touched down on the Paladin's deck and the Admiral gathered his things. The pilot saluted as his superior disembarked, and the Admiral greeted the Paladin's captain a moment later. They had talked over the hyper-comm earlier so the ship was all ready. With little more than the usual "Welcome aboard" the two humans marched up to the Bridge where everyone was waiting.

"Officers and crewmembers of the Fleet, for too long we've been hammered by the relentless Zuul. We've sat in horror as we watched helplessly by while our brothers and sisters, fathers and mothers threw themselves at the beasts, desperately trying to hold the line. Today, it is the Zuul's turn. From this point on they will be the ones to lose their planets, watch as their ships burn in the sky. We sought to explore in peace, but they answered with war. It's time to show them just what war with the Alliance means. Helm, set course for Wundagore. It's time to reclaim our planet."

Turn 148-150
"Fleet exiting Nodespace Admiral." the helm called out. A moment later the ship shuddered as it transitioned back into realspace, the viewport covers retracting automatically.
Image
"There's a formation of Zuul cruisers up ahead." The sensor screen showed the line, and they were already advancing towards the node point. "Damn." Sor swore. It was a short hop from the rally point to Wundagore, but apparently they still knew the Alliance was coming. "Have Group 1 advance, meet them away from the node."

Everyone on the Bridge watched as Commander Irina's group powered past the combined fleet to meet the Zuul. Within seconds the Zuul bore through the asteroid fields and Irina opened fire.
Image
Phaser and HCL beams light up the dark sky, rupturing hulls and exploding ships lighting up like fireworks. It went back and forth, sometimes a Zuul cruiser dying, then a human. But Commander Irina won out, the advance defense fleet reduced to nothing but junk. The Bridge erupted into cheers, but they quickly died. "What is she doing?!" Instead of following the plan of drawing the Zuul to them, Irina was pressing forward. "Get her on the comm!" Sor ordered, but Irina never replied. The asteroids blocked part of the scans, but a few minutes later the results were clear. "12 enemy cruisers have been destroyed, but all 18 ships of Group 1 have been lost Admiral."

Sor slammed his fist into the armrest of his chair. "Damnit! They may have mostly destroyers but we can't take losses like that! Tell Commander Print that he better follow his orders!" Print's Group 2 moved up, and he got the message. Standing between the asteroids and the node, Group 2 traded blows with the Zuul, eliminating 9 of their cruisers and 27 of their destroyers, losing 11 of their own ships.
Image

Reinforced by Group 3, both Commander Print and Commander Burox brought the fight closer to the Zuul, wiping out 45 destroyers and their command ship with 8 losses. Admiral Sor would have preferred to not lose any ships, but the planet's missile batteries were taking advantage of the human's focus on the Zuul fleet, slipping a number of missiles through their point defenses. No matter, Sor's goal was in reach.

5 more groups of warships were in the shipyards right now, many of them already flying towards the front as fast as they could. 6 freighters were getting parts and supplies throughout Alliance territory, and 18 colony ships were gearing up to claim another planet. The Alliance was not going to stop here.

"Captain, relay to the fleet: Prepare for ground assault. All ground forces, prepare for drop." Admiral Sor leaned back in his chair, fingers steepled in front of his face. Wundagore grew in the viewport as the UAS Paladin and the remainder of the Fleet advanced on the planet.

Wundagore
"NOOOOOO!!!" The Master screamed as he slashed the closest thing to him. The slave flew into a wall, already a bloody mess from his claws. Dana wanted to flee, but His will pinned her in place. He turned on her, his eyes burning into hers. "My fleet is gone! They move to eliminate me! You WILL stop them!"

Her mind exploding under his onslaught, Admiral Eurix's mind ran through numerous battle plans, but it was no avail. The Master had nothing with which to stop the Alliance fleet. Wundagore would fall, it was just a matter of when, and how many would die. "Then they will have to kill you all." The Master growled, and slaves started to gather outside, forming a wall between their Master and anyone who would come for Him.

State of the Mission
Image
Image

Notes and Questions
I'm BAAAAACCCCKK!!! Sorry about the longer than expected hiatus, it's surprising how long it can take to get situated in a new home. No matter though, the Mission continues!

I'm very, very pleased at how well the attack is going so far. Aside from the 1st round where I made the error of rushing the 2nd wave I've been slaughtering the Zuul in return for every lost cruiser of mine. The Phasers are performing magnificently, outdoing every other weapon I and the Zuul have. I just wish they didn't have those blasted multiwarhead missiles, they're impossible to get with PDF. The Battle of Wundagore should be over in the next couple of rounds, they had 100 ships there with only token reinforcements (1-4 ships each) nothing my 90-strong fleet can't handle, though I have lost a 3rd of it. Oh well, I've got more where that came from!

Sadly dreadnoughts were going to take about 24 turns to finish up so it'll be a while before I can get them up and running. I'm wondering if I should go for stations or Armada CnC next. Stations are only 1 turn of research, but Armada will undoubtably take longer.

Now for the big question: I've got a combined Blue/Teal/Purple Zuul fleet sitting in the next system after Wundagore, and both Blue and Purple have a couple of DNs there. I'm guessing I'll want to wait until I've got a much larger fleet on hand before going after it? And when I do go for it, what're the chances I'll pull Blue and Purple into it? For the most part they're letting Teal take the brunt of my forces, and I'd like to keep it that way.

See you next time!
Ngima Tstal Aysanhìyä lu tìrey!

User avatar
White Raven
Posts: 1078
Joined: Fri Dec 23, 2005 4:57 am

Re: The Unified Alliance of Worlds II: The Core

Post by White Raven » Fri Aug 26, 2011 4:51 am

Good to see you back, silvermoon!

Sun Tzu would say "use your strength against the enemy's weakness" not your strength against something even stronger. Most certainly the other Zuul would attack you in tactical and you would be outnumbered 3 to 1 on the field (or worse).

I would say use more than one attack fleet, figure out where the Zuul are weak, and you can do a one turn hit on as many colonies as you can. (are you bringing assault shuttles with your fleets?)

As far as tech goes, Armada CnC would definitely be useful.

Loving the storytelling alongside the nuts and bolts of the TAR...

--WR
"This landing is gonna get pretty interesting..."
"Define 'Interesting'."

"OH, God, OH, God, we're all going to die?"

User avatar
silvermoon383
Posts: 138
Joined: Wed Aug 19, 2009 10:23 pm

Re: The Unified Alliance of Worlds II: The Core

Post by silvermoon383 » Wed Aug 31, 2011 1:42 am

Turn 151-154
Wundagore loomed large in the viewport and Admiral Sor was smiling as the fleet began raining phasers down onto the Zuul city and the forward beams carved up the small satellites in orbit. It was only a matter of time now. “Status of the drop pods?”

“Almost ready Admiral. D-2 minutes.”

Smiling and leaning back in his seat, “Excellent. Continue with the bombardment, lets give the marines an easy time as possible.”

“Admiral! Sensors are detecting ships exiting the Zenla II node point!” His head snapped around so fast he could feel some vertebrae pop.

“How many ships?” Sor jumped out of his chair and leaned against the back of the sensor operator’s chair.

“Twenty, and sensors suggest more on the way. A lot more.”

“Frak. Cancel drop, bring the fleet around, barrage formation. We’ve made it to orbit, we make our stand here!”

The fleet followed the Admiral’s orders to the letter. Leaving the satellites to the smaller weapons they swung around to face the node point, heavy combat lasers glowing with lethal energy. “20,000 kilometers to weapons range, wait....Captain they’re firing!”

“What?” Both Sor and Captain Carlson asked at the same time, and to everyone’s horror Commander Print’s command ship crumpled, spun out of control, then exploded after crashing into another ship. “What in God’s name was that?”

“Sirs, they’re in weapon range!” Without waiting for an order every ship in the fleet fired on the Zuul ships, and the Zuul responded in kind. As more human ships crumpled under massive slugs of metal and were sliced apart by Zuul HCLs Admiral Sor realized his mistake.

“They’ve adjusted to us. All ships, evasive maneuvers and close to point blank range.” Despite the panic the fleet’s crews responded admirably and raced into a knife fight. Robbed of their long range advantage the Zuul started to lose as many ships as they destroyed, but it wasn’t enough.

“Our reinforcements won’t arrive in time Admiral.” Carlson remarked over an impact alarm. “We have to fall back.”

“I’m afraid you’re right. We’ve only destroyed a third of theirs and we’re down to two groups.” Turning to the communications officer, “Order to all ships, fall back to Alpha Virginis II. Wundagore will have to wait a while longer.”

In the end, the Zuul lost 41 ships after the Alliance reached Wundagore orbit, but the fleet was outmatched. Losing 50 ships they couldn’t stand their ground before being wiped out. It wasn’t a total loss, the Zuul having been forced to reveal their newest ships and losing many of them, but it showed how far behind the Alliance was.

Despite the loss of so many ships, 7 new assault groups (representing 54 cruisers total) were gathering at Alpha Virginis II, and more would be joining them soon. 2 freighters were also added to the trade routes, a minor increase, but every little bit helped.

Turn 155-158
While smarting from their inability to retake Wundagore, Admiral Sor and Governor Kunitz weren’t going to give up. Fleet production continued apace with an unprecedented 7 assault groups (again 54 cruisers) coming through the shipyards and gathering at Alpha Virginis II where the main fleet was being repaired. 3 more freighters hit the trade routes as well, and Griffin II (on the border between Hiver and Human sectors) was colonized.

Things were tense, with everyone wondering what the next battle would bring. Surprisingly, it came not at Wundagore or Alpha Virginis II, but at the new colony of Hyperion II. A group of 4 Zuul ships were detected moving towards it, a small exploration detachment. The nearest fleet was diverted to intercept them. They never made it back.

The last transmission Lupus received from Hyperion shocked Fleet Command to their core. In the video they could clearly see stormer projectile streams come from what looked to be empty space. The defense fleet was ripped to shreds and when the Zuul reached Hyperion itself the colony’s sensors discovered the truth: an entire fleet of cloaked ships.

Turn 159-160
When did the Zuul get so sneaky? Governor Kunitz asked for the dozenth time. When Hyperion fell in the sneak attack he quickly ordered the construction of a new, more modern defense group. Hopefully this would be the only incursion along the Human-Tarka border, but until the attacks stop they would have to divert resources away from the central front. Worse, the other two Zuul groups had decided to join in the attacks, with both sending fleets to Argelius. Two more assault groups were deployed there, and the Hivers were assisting as well. With some luck the system will hold. Even the Von Neumann were able to score a minor victory, disintegrating a refinery ship at Argelius II.

The only real good news was that 5 more freighters had been launched, and Admiral Sor was returning to Wundagore, this time with 91 ships at his disposal. This time though, he wouldn’t be alone. General Ix’yix had a group of 18 cruisers heading to Wundagore as well. If they can get their gate set up then Hiver ships could pour into the system making it much harder for the Zuul to maintain their hold.

“But where did they get the idea to be sneaky?” The Governor muttered as he reached for another report.

Wundagore
The Master radiated with pleasure, excited at having beaten the humans back. He looked down at Dana with his usual leer. “You have done well. Thanks to you your people are cowering in fear of my might.” Then his pleasure turned to anger. “But why did my ships strike so near the edge? I did not send them.”

“No Master.” Dana’s voice dripped with disdain. “I did.”

Rising in rage, “WHAT?! How dare your usurp my power!” He lunged at her with a roar, and fell to the floor with a pitiful groan. Kicking his body over Dana pulled the knife out of his chest and wiped it on his fur while he wheezed out his last breaths.

“It wasn’t your power, it was the Lords. They learned that you were getting your ideas from me so they gave that power to me. Your fleets, your planets are all mine.” Lady Eurix kneeled next to the fallen Zuul. “And you’ll never see what I’ll do with them.” Indeed, the last thing he saw was the tip of her blade.

State of the Mission
Image

Notes and Questions
Well, that didn’t go like I expected it to. When I wiped out the Zuul fleet I thought it was done, but those reinforcements showed up before I could finish nuking the planet. Worse, they learned from me. Pretty much most of my kills came from staying still, letting the HCLs and phasers have a really high accuracy, but they came at me with their own HCLs and worse, Impactors. Switching gears and letting my fleets move brought the losses down to parity, but by then I had lost so many ships I couldn’t keep losing them. Oh well, with luck the Hivers can get that gate up and running.

I’m honestly surprised that the Zuul did a sneak attack like the one at Hyperion. I’ve never known them to try something like that, doesn’t seem like their usual style. What’s worse is that now I have to keep fleets behind the lines to keep them from sniping my planets. Not to mention that I’ll have to delay my research plans to get Tunneling Sensors and anything else that’ll let me see cloaked ships.

One thing I did realize though, since the Teal Zuul don’t seem to have PD I should probably try to get drones. Any thoughts about that? It’d mean a major shift in tech for me (doubly so since I’ve never done drones before), so I figured I’d ask first. Otherwise, once I have the new sensors I plan on getting Armada CnC followed by returning to the ballistic weapon tree, get some rather big bullets. The way the Zuul are playing I’m sure I can expect them to counter my phasers and HCLs rather soon.

Oh, and an interesting little AI tidbit: when I saw the Zuul moving on Argelius I asked the Hivers to help defend it. They refused, but the very next turn they had over 70 ships there and were requesting that I help them defend it. XD
Ngima Tstal Aysanhìyä lu tìrey!

Brogatar
Posts: 166
Joined: Tue Jan 25, 2011 11:59 pm

Re: The Unified Alliance of Worlds II: The Core

Post by Brogatar » Mon Oct 24, 2011 1:09 pm

Pokes.

User avatar
Jakegamer1
Posts: 69
Joined: Mon Sep 19, 2011 12:49 am

Re: The Unified Alliance of Worlds II: The Core

Post by Jakegamer1 » Fri Oct 28, 2011 9:33 pm

Are you going to continue? I have enjoyed reading this up to this point. I want to know what happens next? Is the Admiral the new bad guy? Will she return to the good side? Who will win? I must know :insane:

Please finish the story :)

User avatar
silvermoon383
Posts: 138
Joined: Wed Aug 19, 2009 10:23 pm

Re: The Unified Alliance of Worlds II: The Core

Post by silvermoon383 » Sat Oct 29, 2011 7:28 am

I'm so sorry to hold up the TAR like this. I've moved to a diffent state then ended up in yet another to help a friend move. That in conjunction with job searching has thrown my schedule off in a major way. I do plan on being able to get back to it within the next few days though, things have lightened up again so I can devote the time again.

So what will happen in the future? I suppose only the Suul'ka know. ;)
Ngima Tstal Aysanhìyä lu tìrey!

User avatar
marshb
Posts: 2607
Joined: Fri Apr 03, 2009 6:25 pm

Re: The Unified Alliance of Worlds II: The Core

Post by marshb » Fri Nov 04, 2011 2:28 am

COOL! the Tar forums back up. My fave! Bring on some more! :thumbsup:
Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime and every kindness, we birth our future.

Orison of Sonmi-451

User avatar
silvermoon383
Posts: 138
Joined: Wed Aug 19, 2009 10:23 pm

Re: The Unified Alliance of Worlds II: The Core

Post by silvermoon383 » Sat Nov 05, 2011 5:25 am

Governor Kunitz watched the UAS Avenger glided out of her drydock and joined the rest of her group. As they flew towards the node point all he could do was sigh in resignation. The Avenger and her sisters were the greatest projects of the entire mission, one that brought them one step closer to their original status when the Alliance mission was launched, but compared with what the Zuul were fielding he could only wonder if he was sending the crews to their deaths.

Turn 161-163
Admiral Sor watched as the last edges of the swirling blues and purples of Nodespace faded into the blackness of normal space. Once again Wundagore was dead ahead, it's former green and blues fading into toxic purples and oranges. "Report."

"All ships have reverted to normal space. I'm reading a Zuul fleet directly between us and the planet, 1 command dreadnought accompanied by 8 cruisers." the sensor officer reported.

"The Hivers?"

"Entering the system now, bearing 060 mark 357." Pausing for a moment, "The Zuul are starting to turn towards them."

Settling into his seat again, "Full ahead, weapons free. We need to keep the enemy focused on us." Despite the extreme risks the human fleet surged ahead, running face first into the teeth of the weasel. Admiral Sor was nearly blinded by the red heavy combat lasers, yellow phasers, and neutron beams. Purple bolts of antimatter blew past the viewport as the Zuul cruisers swarmed the human fleet. Orange blossoms filled space as ships exploded, mostly human, but the occasional Zuul cruiser broke apart as well. The Paladin shuddered as a burster volley peppered the ship and the Admiral was nearly tossed out of his seat. It was time to do or die. "All ships, concentrate all fire on the dreadnought!" he shouted over the alarms.

More ships exploded as the Zuul quickly moved to protect their command ship. Space filled with debris and a body thumped against the viewport in a macabre moment. As the carnage continued Sor thought that he might've made a mistake. Suddenly cheers erupted all over the bridge and he could see the Zuul dreadnought spit fire from numerous hull breaches before exploding. The cruisers started to waver, but in their panic they began to fight even harder. "Status of the Hiver gate?"

"In the final stages of being set up Admiral!" his XO called out. "Wait one...." his hand went to his earpiece. "They've just given the all clear. Gate is established."

Another cruiser exploded and Sor immediately turned to the helm. "Mission accomplished, it's time to go. All ships retreat to the node point." The Paladin and her remaining companions quickly turned around and sped back to the node point, Zuul cruisers nipping at her feet the entire way.

"It's all up to the Hivers now."

Two days later Admiral Sor had to fight the urge to smash the screen of his comm unit. He only held back because he knew how much it would hurt. "They did WHAT?!"

Kunitz rubbed his temples. "They never launched the attack on Wundagore. The Hivers said that it would cost them too much to launch an attack on Wundagore. After everything you went through to make sure their gate survived they just let it die moments after you left."

Sor collapsed in his chair, barely noticing the drydock framework that moved past his window. "We lost 85 ships Governor. 85 ships were destroyed, their crews giving their lives to give the Hivers the opportunity to get that gate up for an attack. They only took 1 dreadnought and 16 cruisers with them. Now you're saying that it was all for nothing?!"

"Believe me Admiral, I've already lodged a major complaint with Captain Ix'tis but he reminded me that his forces stopped an attack on Argelius. The colony didn't survive, but thanks to them there are no more dreadnoughts in that sector. We'll just have to bide our time and wait for an opportunity to arise." Kunitz tapped something on his desk and several files appeared on Sor's computer. "Here are the latest reports and plans. A lot will be happening Admiral, get your fleet back into working order and be ready. We won't be down for long."

Once the call ended the Admiral brought up the reports the Governor had sent. The Argelius colony was going to be rebuilt, 12 new colony ships being prepared to reclaim the planet. An assault fleet had already been established to rebuild the fleet, but before another one was started the scientists and engineers delivered a small miracle: Dreadnought designs were ready. A new assault group was quickly developed around a dreadnought and 2 were ordered. To assist with the massive costs of dreadnoughts 7 mega-frieghters were built as well, with more to come.

A file marked with the highest of clearances had a very interesting tidbit. Kunitz and the rest of the fleet command had decided that in order to take the Zuul down they needed to spread their forces thin. That was something Sor had brought up in the past, but the thought of tossing dozens of ships on what were sure to be suicide missions stopped that plan cold. A discussion with the science department after the delivery of the dreadnought plans turned out an interesting idea: Node Missiles. Quickly realizing the possibilities an automated weapon would bring the missiles were quickly ordered into development.

Turn 164-167
Building projects dominated for the next several periods. 2 assault groups were commissioned along with the support ships needed for the groups that were already gathering in Vazkor. 16 mega-frieghters also hit the space lanes. Argelius' new colony fleet arrived and landed, returning a human presence to the system.

A fleet composed of 2 cruiser groups made a run at Hyperion II in the hope of clearing the Zuul sabotage fleet out of human space. It was a gamble, and it was a losing one. It turned out that the fleet was outnumbered 2 to 1 and had no chance. They managed to destroy 1 Zuul cruiser, but the entire fleet was lost.

Turn 168-170
3 more assault groups and their support ships were commissioned, some for the Wundagore front, one for the Hyperion II assault. 21 colony ships were ordered, an ambitious attempt to start colonizing planets on the core's rim. They had high CH's, but new planets that far back from the front should be able to become viable and productive without interference. 5 freighters were also built, their cargo containers joining the others in bringing desperately needed materials to the shipyards.

Despited the stabilized battle lines, 2 other forces reared their heads. The Von Neumann attacked two systems: Hesperus and Vazkor. Hesperus' asteroid monitor was more that capable of driving the mechanical menace off by itself while the gathered fleet at Vazkor drove the mothership there off with ease. Raiders hit Sector 99 again, but this time the attack was a nightmare:
Image
A Zuul raiding party ambushed a pair of freighters and accompanying escorts in Nodespace, the worst possible place for a battle. All 4 ships were lost, only managing to take one of the attacking ships with them. The freighters were replaced with mega-freighters, and the escorts extended their vigilance into the Nodespace portions of their routes.

As the final members of Admiral Sor's newest fleet arrived in Vazkor he looked at the latest intelligence reports. The Liir were faltering, very likely to fall soon. Their command was in disarray, their resources lost, their fleets in shambles. Worse, there was very little they could do about it. Everyone was throwing everything they had against the Zuul wall and were barely holding the tide back. In a remarkable instance though, long range scans showed that Wundagore was nearly devoid of ships. The dreadnoughts were gone, only 20-something cruisers remaining behind. That meant for the first time since the beginning of the war the human fleet would outnumber the Zuul. But is it a trap? Sor wondered, but even if it was he couldn't pass up the opportunity. The Alliance needed a win, and the humans were in the best position to give them one.

Somewhere
Lady Eurix watched the swirling colors of Nodespace and chuckled to herself. Why I believed them when they said looking at Nodespace was dangerous I'll never understand. She put her hand on the hull and felt the energy buffet it. Humans are always so gentle. They don't understand the power they could have if they just opened themselves up to Nodespace. Grinning from ear to ear, And they never will. Very, very few of them will be strong enough to serve the Lords as anything but slaves.

State of the Mission
Image
Image

Notes and Questions
Wow that was painful. I have to admit, it took me a long time to work up the courage to fight this latest battle at Wundagore, I knew it was going to suck, and it did. Massed ships with a Dreadnought as a command ship? If I had known the Hivers were going to leave me high and dry like that I would've left the moment I could have.

I've never done major diversionary tactics before, so these upcoming node missile barrages will definitely be interesting to see. My plan is to send a CR CnC ship with a full set of missiles to several planets at once and using a single volley to take out whatever ships I find there then retreating. With luck that can get the Zuul unbalanced enough that the main fleet can punch through where I send them. That probably won't happen in the next set though. How many missile groups do you think I should send? I've got several Zuul planets I can hit, so economics will pretty much be the only decider.

Once I have the Node Missiles I plan on getting more CnC. I'll obviously need Armada CnC at minimum, but I wonder if it would be easier to get Combat Algorithms and Holographic Tactics first. Yeah, Armada would get me 3 dreadnoughts out while CA+HT would only get me 2 and a cruiser. I do wonder if I should put off the CnC techs for a few turns to get some ballistic weapons, at least AP rounds and maybe Heavy Drivers. My HCLs, phasers, and neutron beams aren't working out quite as well as I hoped they would.

One other quick question: the blue mist that my freighters were attacked in. That was Nodespace, wasn't it?
Ngima Tstal Aysanhìyä lu tìrey!

ZedF
Board Ninja
Board Ninja
Posts: 12582
Joined: Sun Aug 27, 2006 7:13 pm

Re: The Unified Alliance of Worlds II: The Core

Post by ZedF » Sat Nov 05, 2011 6:15 pm

Combat Algorithms and especially Holographic Tactics are relatively expensive; I would get Armada CnC first.

Blue mist is Nodespace, correct.
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs

User avatar
silvermoon383
Posts: 138
Joined: Wed Aug 19, 2009 10:23 pm

Re: The Unified Alliance of Worlds II: The Core

Post by silvermoon383 » Thu Nov 10, 2011 2:41 am

Could we call it a stalemate? Governor Kunitz wondered as he tossed the latest dismal report onto the stack. While it was true that they had managed to get the Zuul to a standstill, it was a tenuous one. They were throwing everything they had at the horde, but were either getting nothing for it, or losing outright in some areas. Something had to change, and soon. But who will win out after said change? the human asked, reaching for the latest fleet construction orders.

Turn 171-173
Shipbuilding continued apace, the desperate need to replace the ships lost in the futile attempt to establish a Hiver gate at Wundagore foremost on everyone's minds. 3 assault groups were established and ordered to rendezvous at Vazkor. Using remaining funding the shipyards worked overtime to build 10 mega-freighters. They were hoping to build more, but a new defensive fleet was needed at Wazn II: an armada 6 dreadnoughts strong had been detected moving on the colony. Every ship in range headed to the system and the Hivers sent a fleet as well.

In the meantime, Admiral Sor took the opportunity the Zuul left at Wundagore. The entire fleet sped for occupied territory in the hope of delivering a painful blow to the Zuul.

Turn 174-177
Fighting non-stop for the better part of the day, Wazn II was finally cleared of the Zuul armada, but the price was horrendous. 6 enemy dreadnoughts and 2 cruisers were eliminated at the cost of 22 destroyers and cruisers as well as the colony itself. In another blow, when the dust settled it was discovered that the Hivers' gate had been destroyed too, stranding the bulk of the fleet there. Admiral K'rap-tis was not happy about that news. The Von Neumann took advantage of the chaos as well, consuming a refinery ship. Worse, the 2nd attempt to clear Hyperion II was a disaster. The dreadnought were quickly swarmed and overwhelmed, only taking 1 cruiser with them.

In a bit of good news, the Science Department completed the Node Missile project early, delivering the potential for a crippling one-two punch to the Zuul. Seeing the command disparity between fleets, Admiral Sor's request for a dreadnought-sized command ship was the next to be entertained. The excitement started to build shortly after the Armada CnC project begun. Being one step closer to resurrecting the Venture Star was something that everyone had been looking forward to for a long time.

3 colony ships were commissioned to begin the rebuilding of Wazn II, and new defense fleets were built to replace the ones lost in its defense. Additionally, Melnitz II was colonized, a major fixer-upper as planets came, but it was worth the challenge. Building up the momentum the fleet had found, another assault group was prepared, and a new strategy came to fruition: a special command ship was built, one made solely for the control of an entire fleet of node missiles. It would take some time to get the missile diversion in place, but if it worked, it could be a game changer. With more building projects starting up on numerous planets 10 more mega-freighters were added to the lanes.

UAS Paladin, Admiral Sor Commanding, Wundagore
Admiral Sor looked at the planet ahead of them and smiled. Time to return the pain. "Helm, straight for the planet. Stop for nothing." The fleet followed his order with eagerness, everyone speeding to orbit as fast as they could. A small Zuul fleet comprised of a command cruiser and 15 destroyers raced forward to meet them. Sor smiled even harder when his new forward element moved up to meet them: dreadnoughts.
Image
The behemoths tore through the enemy in minutes before moving on to the planet itself. 7 satellites were turned into confetti while the stormer equipped dreadnoughts pounded the planet with hunks of steel. Every so often a cruiser or two would round Wundagore in a futile attempt to stop the humans. The most damaging attack they managed was when a Node Cannon blast kicked two dreadnoughts back to Vazkor. Otherwise they only managed to pinprick Admiral Sor, destroying 4 cruisers.

Turn 178-180
Zuul ships moved into the Wundagore system in small groups, nothing the fleet couldn't handle while bombarding the planet. Oddly though, there was a small period where no Zuul ships challenged the humans. They learned why a little bit later. "Zuul armada bearing 020 mark 004!" Rounding the planet was the one thing Admiral Sor didn't want to see: a Zuul command dreadnought. "Redeploy for ship-to-ship combat!" he ordered.

The fleet moved out of the gravity well and spread out to take advantage of overlapping fields of fire. It didn't work. Outnumbered 2-1 at least, the Zuul cruisers swarmed the fleet, overwhelming their defenses and taking more punishment than they could deliver. Dreadnoughts and cruisers broke apart in droves. The Paladin's bridge broke out in a controlled panic as the command cruisers were specifically targeted. The humans fought as hard as they could but they were overmatched. "All ships, fall back to the node point!"

Governor Kunitz's Office, Lupus
"I wish it didn't have to happen this way Captain, but the galaxy rarely lets us work according to our own plans." Kunitz said as he handed Captain Walters a small box. "Congratulations Admiral."

Now-Admiral Walters opened the box and looked at the stars sitting in it. "At least he saved his fleet. Most of it anyways. 5 dreadnoughts and 16 cruisers was a blow."

Sighing as he sat back into his chair, "True. Sadly it appears that our initial dreadnought designs were inadequate to dealing with the Zuul. If only it didn't take the loss of almost all of them and their command ships to learn that lesson. We've already equipped the newest ones with a full load of phaser arrays and heavy beams. The Armada CnC program is progressing smoothly so you should have a much better command platform before too long. And with luck, the missile groups should keep the Zuul off balance until the new dreadnought are ready."

"We can hope. That Zuul armada in Musca II could cause us a lot of problems if they start to move on the other colonies in the North-west sector." Walters agreed.

Sighing again, "That was a disaster. Already weakened by the earlier attacks there was nothing that could have been done. Not even the Hivers could help this time, the majority of their fleet is still trapped in Wazn II. I just wish I hadn't sent those extra defense fleets, I just sent more soldiers to their deaths."

Walters shook his head. "They died defending their fellow citizens governor. If they think that we won't defend them the populous will revolt. The crews knew they had no chance, they were in aging destroyers. They died doing what they believed was the honorable thing to do. Besides, the shipyards are cranking out more ships by the hour. A new dreadnought group, a defense fleet, another missile group, and 5 more freighters all launch within the week. Our position isn't as tenuous as some think they are. In time we'll be able to show the Zuul just how strong we can be."

Somewhere
Lady Eurix chuckled to herself as she studied the broken man in front of her. "Vaunted leader of the Fleet indeed. If they could only see you now. A broken hunk of flesh cowering in fear." She kicked him in the teeth and laughed as he sprawled to the deck, blood running from between his lips. She walked back to him with a voluptuous sway in her hips as her Zuul servants watched with hunger radiating from them. "Tell me Sor, what are you and the others planing?" He just sat there, staring past her out the window.

Grabbing him by the hair she painfully twisted his gaze back to her. Burrowing straight into his eyes, Tell me what your people are planning...

State of the Mission
Image
Image

Notes and Questions
Well shoot, I was really hoping that my dreadnoughts would have been more effective than that. Turned out that stormers were rather useless against the Zuul, and point deflectors were only marginally useful. They still use plenty of missiles and ballistic weapons, but they seem to use more antimatter cannons than ballistics. Right now I've redesigned them around phasers and a Battle Bridge, hopefully that'll work a lot better. Once I'm done with Armada CnC I'll race up the ballistic tree for AP rounds and some heavy hitters.

Question about broadside formations. When I started hitting Wundagore the ships would turn opposite ways, some with the node rings to the left, some to the right. While it's not a problem for DNs, the CRs had their vulnerable engines facing the enemy at times when they came around the planet. Is there a way to get a ship to turn around while broadsiding their target?
Ngima Tstal Aysanhìyä lu tìrey!

ZedF
Board Ninja
Board Ninja
Posts: 12582
Joined: Sun Aug 27, 2006 7:13 pm

Re: The Unified Alliance of Worlds II: The Core

Post by ZedF » Thu Nov 10, 2011 3:50 am

Move them in the direction you want them to face and they will remain in that orientation to broadside... if they don't want to turn at first you can move them farther or change them to face arrow for a moment until they are facing the right direction and then set them back to broadside.
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs

User avatar
siracer
Posts: 26
Joined: Wed Aug 31, 2011 3:30 am

Re: The Unified Alliance of Worlds II: The Core

Post by siracer » Fri Nov 11, 2011 10:16 pm

hmm at this point with you having decent DN's try making a death fleet and just plow through the enemy's turf only stopping to refine fuel or kill a colony

i don't know how effective this strat is but it should give you either great results or you get owned because the enemy had one of their death fleets in the way :x !grr
The Empers of AaronTopia
SirAaron, SirAce, SirVelrin, SirCral, SirMerkin, SirDragonov, SirReign, SirRain, MissTerrus, SirZerke, MissHevam, SirNov, MissVorte, SirArmad, SirGorex, MissDalna, SirAcer
"Any man can defeat a god. Any man can become a god. Why you do either is what you will be remembered for."

User avatar
silvermoon383
Posts: 138
Joined: Wed Aug 19, 2009 10:23 pm

Re: The Unified Alliance of Worlds II: The Core

Post by silvermoon383 » Thu Dec 22, 2011 11:17 pm

The audience thundered with applause as Governor Kunitz walked onstage and took the podium. He waved everyone to silence. "Thank you, thank you. Yes, I had a little bit of a stay at the hospital, but as you can see, the reports of my death have been highly exaggerated." Kunitz gripped the podium in his usual manner. "I'd like to excuse Admiral Walters from this briefing, he's heavily involved in military affairs that required his immediate attention."

Turn 181-183
"Our latest colonization push continued unabated, and has reached unprecedented heights. An astounding 57 colony ships poured out of shipyards all over our territory, crammed full of eager participants for some of the toughest work we can imagine. Our brothers and sisters will land on planets that are rough, but with their dedication we are confident that gems will arise from their labors. Nestled deep inside human space these new colonies will be safe from Zuul attack, and well within reach of our trade routes.

"While colony ships comprised the bulk of our efforts, the military was supplied with 4 new dreadnoughts and a defense group to bolster fleet strength. While the new ships were being delivered the first diversionary missile strike reached Zuul space, but only had a marginal effect. While they were able to keep the enemy busy away from the main line, the missile strike was intercepted before they reached the enemy planet, and were unable to destroy any ships. Despite this, it was able to prevent a Zuul buildup, and we are exploring other options for more rapid and economical missile deployment."

Turn 184-186
"With the main colony construction projects completed the shipyards turned to the economy for a short period. With the last round of colonies coming to fruition 10 mega-frieghters began to move goods between them and other Alliance planets. With that project completed they returned to military production: 2 dreadnoughts and another defense group were made ready for the front, and not a moment too soon."

"Disaster struck at Argelius. The Zuul seem determined to prevent us from owning it, sending another group of dreadnoughts in an attack. Outnumbered and outgunned, a combined Human/Hiver fleet did their best to defend the colony to no avail. With little activity on the middle front and dreadnoughts racing to it Admiral Walters ordered the main fleet redeployed to the left front to face this new group before they can strike again."

Kunitz took a sip of water before continuing. "After months of work, the Science Department completed their latest project and the Admiral was quick to put it to use. 2 command dreadnoughts were queued up and ready to go in record time. Equipped with the latest CnC technology these new ships will be able to organize many more ships in battle, negating the Zuul's ability to outnumber our fleets. Now the fleet needed an increase in firepower: this will be accomplished with the use of Armor Piercing Rounds."

"The first of our latest series colonies is Kanjar Ro II. Landing with no difficulty, her populous have already begun terraforming and developing the planet into a viable world."

Turn 187-190
"Bolovax Nik II and Isis are the 2nd and 3rd colonies to be founded in this series. Just like their siblings on Kanjar Ro II work has already begun in building up both systems, and 12 more colonies ships are being prepared for another world. With the ever-growing need for more ships, 15 more mega-freighters took to the trade lanes, bringing more material and wealth to where it is needed."

"4 dreadnoughts and a full dreadnought group (3 ships) were ordered from the shipyards, the largest dreadnought buildup since their first designing. Once finished they will join the Middle Fleet to prepare for a new offensive. Equipped with the latest weapons they will deliver a strong blow to the Zuul, and with luck they will be able to drive those weasels back. Unfortunately there was a delay in their construction due to the tardiness of the Science Department in developing the Armor Piercing Rounds. Now that this new weapon is ready the scientists and engineers are hard at work at building larger ballistic weapons in the form of Heavy Drivers."

"There may have been a lull in the war, but this is no sign of weakness. Little by little the Alliance is growing stronger, and the Zuul are starting to show their unbalance. While we and the Tarka have lost planets we have been able to prevent the Zuul from claiming them for their own. Without their ability to gain new slaves they will stagnate and the solid wall in the cosmos will begin to push forward, driving the Zuul and their 'Lords' into oblivion."

Somewhere
Lady Eurix chuckled to herself as the video ended. "Drive us into oblivion eh?" she laughed. "You were always a naive fool Kunitz. You don't stand a chance against us." she told the image on the screen. She turned around and looked at the broken form pinned to the bulkhead, long deprived of its pitiful life.

The Lady caressed the dead man's face and smiled in pleasure. "You always were good to have around Sor, but I'm afraid you're boring me now." With a mental command as she walked away several females shuffled out of the darkness, salivating at the chance to feed on the sack of meat their Lady had provided for them.

State of the Mission
Image
Image

Ship Designs
Command
Image
Ballistic
Image
War
Image
Blazer
Image
Beam
Image

Notes and Questions
Ok, I swear, I'm not dead, nor have I given up on this. I've just been bogged down with a loss of Internet, a move, and a 2 month backlog of work. Remind me to never take an extended trip mid-TAR ever again. XD

I'm really, really hoping a major push down the ballistic tree will get me some good anti-Zuul weaponry. They seem to have gotten pretty good at countering my energy weapons, with luck the sudden switch will let me punch through. Once I finish the weapons I'm thinking of going AI, Antimatter, or Flagships next. Which would you think is best to get next, or is there something else I should go for first? What do you think of the designs I've got listed above? Should I change any of them, and which should I focus on?

Strategy wise, I got a little lucky. Light-blue Zuul turned their attention to the Tarka for the time being, leaving me with a small breather. Dark-blue has started pushing on my left a bit, and they've learned from my Hiver friends, managing to get the gate at least, stranding the Hivers at a system. I also need to rethink my missile diversion tactic. It's taking too long to get a full barrage together so I'm thinking of using DE CnC ships instead of CRs, and I might start adding Node Missiles to the main fleets for a nice initial boom to clear a path.

Now that things are more-or-less back to normal I should be able to get back to posting at a regular pace, but no promises. Every time I make one I can never seem to keep it...
Ngima Tstal Aysanhìyä lu tìrey!

Post Reply

Return to “T.A.R.”

Who is online

Users browsing this forum: No registered users and 3 guests