Turn 110 - Look around, read the notes, check the various screens, notice that no research project is assigned. Start on VRF, hoping for Point Defense. Queue a CnC and some Torchbearers at Pylos, adjust research spending
Turn 111 - Queue some more Torchbearers and Cestus (Assault)
Turn 112 - Queue more Torchbearers, increase research spending
IBT: 4 ship Ripper fleet arrives at Cargg to find 27 Hiver DEs and a gate. Lose bore ship and tanker, retreat 2 candles back down the node line to Procyon
Turn 113 - Queue more Torchbearers
Turn 114 - Queue more Torchbearers and Pebbles
Turn 115 - Queue more Pyros
Turn 116 - Max research as enough ships queued for this turn
IBT: Morrigi scout at Talok, AR results in: Scout dead, no losses or damage to us.
Turn 117 - Queue Pebbles at Pylos
Turn 118 - Send last ships built at Gotham to Pylos
Turn 119 - Build more
Turn 120 - Some ships are still queued at Pylos and Procyon. VRF research almost to 50 percent.
Not very exciting turn set, but I have built for the next person to have fun (Abyss if he's ready) with:
On turn 122, you will have a 101 DE fleet (80 combat + 21 support - Tankers, 4 CnC, Bore, Reproducers). It was my intention to attack Nozokris with it. It's the best colonization choice we have and it's a short node path from Pylos which should make it defensible. There is apparently a hiver gate and it will take 6 turns for us to get there, so I wanted a fleet I hoped could survive attacking a hiver world. There is a smaller fleet of 15 or 20 ships at Procyon you can use to attack Cargg again, mostly as a distraction. Sure would be nice to have sub-space jammers
I'd argue for Point Defense as the next research topic, then possibly jammers. Don't forget to build garrisons for Pylos and Procyon after you send the fleets off, I'm including the garrisons in the two attack fleets. The main attack fleet from Pylos is mostly Torchbearers (Green laser armors), Pebbles, 6 Cestus (Green laser Assault Shuttles should the planet be colonized), and a double handful of the older candles. Use the fleet as you think best. Have fun! As we were left alone for the turns, I don't have much other intel to pass on.