Dealing with Puppet Master

Tactics and Action Reports.
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Joined: Mon Sep 05, 2011 11:29 am

Dealing with Puppet Master

Post by fredNN » Thu Jul 18, 2013 8:15 am

In this game Puppet Master visited one "friendly" :evil: Liir colony in "my" space. It was turn 130 and my Hiver did not have anything long-ranged to fight it - Plasma Torpedo has not enought range, that I just did find :( .

So I decided to just wait out the Puppet Master to move to another colony and then take the new converted AI planet for me. It helped a lot that PM did not move, just waited there for some ship to come close, what my CR did when I send them to hit it with Plasma Torpedo. But battle time ran out and I lost only 2 CR.

Next turn PM moved away and now I have new my colony where Liir had one before. :) And Liir like me, because I "helped" them destroy the evil Singularity colony. :twisted: :twisted:

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Space Voyager
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Re: Dealing with Puppet Master

Post by Space Voyager » Thu Jul 18, 2013 12:49 pm

Business as usual in politics. :lol:
ErinysSolForce Intelligence has great difficulty penetrating Liir society to that depth, for obvious reasons. fibioLack of scuba gear?

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