1) I've had a lot of difficulty using 3-D mode. It's more realistic, but I lose track of what is close and what isn't. A 2-D depiction of 3-D would be really nice. Meaning that the stars show on their X-Y position with tails pointing above or below to show how far they are from the X-Y axis in the Z. Much like what you see on Sensor Mode, if that makes sense. I'm basically reverting to 2-D mode after every attempt in 3-D because I find it cumbersome to have to measure range individually every time.
2) Sensor displays show far less than what is available with 1970's technology, to say nothing of what one would find in the CIC of modern warships. Specific nice-to-haves would be:
- a) Brackets on visual mode that show where sensors see something; maybe comes when sensor integration techs hit
b) The ship graphic with weapons in sensor mode to see range rings; I've been able to overcome this by mousing over the weapon in Vis mode and then shifting to sensor (the weapon rings persist)
Anyway, I'm a nOOb of the worst degree and will probably have to shift to playing on EASY to get anywhere. Just when I think I'm on top of the Galaxy and looking down upon the unfortunate others, a fleet of 40+ shows on sensors and my entire fleet couldn't deal with it, even if they were together at the affected system . Chalk up another epic fail on my profile.