Apollo Effects Editor

Share your mods and tricks of the trade here.
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Major Diarrhia
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Joined: Sun Jul 30, 2006 6:20 am

Post by Major Diarrhia » Tue Aug 29, 2006 12:19 am

Which is weird, since they're all there.
Explosive Diarrhia Productions, ltd Mods
LaserRealism v0.8 1/18/09
Anti-torpedo Point Defense Missile v2.0.1 1/18/09
Missile Gauss Enhance v1.0
Flame Thrower v1.0
RangeFinder v1.0

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Major Diarrhia
Posts: 648
Joined: Sun Jul 30, 2006 6:20 am

Post by Major Diarrhia » Sat Sep 02, 2006 4:52 am

For those who don't know, I added a bunch of tips on using the effects editor, in the wiki on the tools page. It says a blank IP made it, but that was me before making an account.
http://sots.rorschach.net/Tools
Explosive Diarrhia Productions, ltd Mods
LaserRealism v0.8 1/18/09
Anti-torpedo Point Defense Missile v2.0.1 1/18/09
Missile Gauss Enhance v1.0
Flame Thrower v1.0
RangeFinder v1.0

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erdrik
Posts: 5421
Joined: Thu Aug 24, 2006 7:13 pm

Post by erdrik » Sat Sep 02, 2006 9:07 pm

I am trying to make a new effect with a tail, but the effect in the editor doesn't move and so I cannot see the tail. Is there some way to impart a velocity on the effect so I can see the tail?

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Major Diarrhia
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Post by Major Diarrhia » Sat Sep 02, 2006 9:21 pm

I should make a second part to those tips, on using the main interface.

First thing, the letters X, Y, and Z point Rigth, Forward, and Up respectively. (Really, Z should be forward, and Y should be Up, but the conventions are different for every 3D program.)

Here's the tricky part, if the "bullet" is an actual bullet and you want a tail, make the particles go away from Y. If the "bullet" is a beam or spray, make the particles go toward Y. What's weird is that with some effects, a possitive Velocity number makes the particles go toward Y, as you would expect, but with others, it can make the particles go away from Y.

Also make sure the particles have a possitve Life value.
Explosive Diarrhia Productions, ltd Mods
LaserRealism v0.8 1/18/09
Anti-torpedo Point Defense Missile v2.0.1 1/18/09
Missile Gauss Enhance v1.0
Flame Thrower v1.0
RangeFinder v1.0

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erdrik
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Joined: Thu Aug 24, 2006 7:13 pm

Post by erdrik » Sat Sep 02, 2006 10:28 pm

Thnx! I have successfuly created my first tail! :D now to get the mod working so I can see it ingame :?

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Major Diarrhia
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Post by Major Diarrhia » Sun Sep 03, 2006 2:11 am

You can test it by replacing the bullet effect of another weapon you already have in a saved game. Then just open the saved game and start a battle to see the effect in action. Do you know how to mod weapons?
Explosive Diarrhia Productions, ltd Mods
LaserRealism v0.8 1/18/09
Anti-torpedo Point Defense Missile v2.0.1 1/18/09
Missile Gauss Enhance v1.0
Flame Thrower v1.0
RangeFinder v1.0

Spawn
Posts: 12
Joined: Wed Sep 06, 2006 12:53 am

Post by Spawn » Tue Sep 19, 2006 6:04 pm

I fianlly got the balls up to downlaod this. Hopefully messing with effects and stuff in lightwave will give me a head start. Hoping to roduce some tiny experimental stuff like this

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Glacialis
Zuul Survivor
Zuul Survivor
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Post by Glacialis » Sat Sep 30, 2006 2:22 am

A suggestion:

You can edit the y-value of a data point by right-clicking. Might sometimes be nice to edit the x-value the same way for more precise effects. 8)
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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Merlin4711
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Joined: Fri Dec 15, 2006 11:37 am

Post by Merlin4711 » Mon Dec 18, 2006 11:50 am

Major Diarrhia wrote:First thing, the letters X, Y, and Z point Rigth, Forward, and Up respectively. (Really, Z should be forward, and Y should be Up, but the conventions are different for every 3D program.)



Pssst... little hint: theres no difference between 3d programs, but between countrys... do you ever had heared about QWERTZ and QWERTY? :wink:
greetings from Germany

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tramsan
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Post by tramsan » Mon Dec 18, 2006 12:21 pm

XYZ dimensions have absolutely nothing to do with keyboard localization.
"On this ship you refer to me as 'idiot,' not 'you captain!' "
It's "per se," damn it!
Everything I promptly forgot right after hearing it, I learned at The Cove

Merlin4711
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Joined: Fri Dec 15, 2006 11:37 am

Post by Merlin4711 » Mon Dec 18, 2006 2:02 pm

But is it verry interesting, that Y and Z are the changed letters.... like on the keyboard.
You mean, thats wrong?
greetings from Germany

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erdrik
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Joined: Thu Aug 24, 2006 7:13 pm

Post by erdrik » Mon Jun 25, 2007 4:48 pm

Im getting a crash while trying to load the APguass_impact.effect

Has there been new additions that will require a newer version of Apollo?

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Mecron
Kerberos
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Post by Mecron » Mon Jun 25, 2007 6:28 pm

oooh good point! Yes there has! let us get back to you :wink:

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Glacialis
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Post by Glacialis » Mon Jun 25, 2007 6:41 pm

Great, thanks Mecron!

I'm also curious what you guys think of this particular suggestion:

Glacialis wrote:You can edit the y-value of a data point by right-clicking. Might sometimes be nice to edit the x-value the same way for more precise effects. 8)
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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Image

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Mecron
Kerberos
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Post by Mecron » Mon Jun 25, 2007 6:44 pm

Mecrons TOTAL understanding and interaction with Apollo...

(as said over shoulder of degrassi)

"Blobby too small! TOO SMALL! more! Colour! long thingy more colour!!!!!"

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