Hi drages, iam happy that u like the mod as i really did put countless hours into this.
The developement right no is not stopped completely as i still feel the urge of changing some things, but i only pick it up rarely.
That being said, i did change the combat GUI recently as shown above and i personally enjoy it alot, but it has 1 downside:
If u are way zoomed out u cannot or just barely see any of the selection rings.
So i am hasitant to upload it.
But if u want to try it, here you go:http://www.mediafire.com/download/413e21c3v2obtlk/Combat_Hud.rar
copy the folder into your combined mod folder.
If u dont like it, open the models folder (in the CM folder) and delete the CombatHud folder, that will reset to normal selections.
As for other things: iam currently experiementing with moving the CR sectios hammerhead, heavy hammerhead and tank, aswell as armor for humans away from its current tech as it seems the AI is picking it up rather slowely even though i have adjusted all AItech preferences available to make the tech TOP priority across the field.
I also want to try how the fighters work if i make them behave like drones (no manual control, can get targeted by PD)
oh and i have included the new torpedo section from warcat and iam almost done importing the new CR sections R2dical made for the tarkas (those should be awesome but i have to think about how to balance them)
so i am pretty sure that i will update this again, but i really cant say when that will be exactly (sorry)
what do you think of the AI in terms of Cruiser sections. Do they get hammerhead, heavy hammerhead and tank, aswell as armor for humans recently fast, or are they lacking too much in your opinion? (in my latest game my human opponent did use mostly Projector/vanguard CR mission section)
And if u have feedback on the fighters that would be apreciated too.