Bastard Sword of the Stars 3.0.2

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balti knights
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Re: Bastard Sword of the Stars 2.0!

Post by balti knights » Wed Feb 03, 2016 5:51 pm

Hi slashman... this is a great mod it adds some great new twists to the old girl.
On the textures front the textures from the combined mod or any other texture mod should port into this mod easily. I have quite a good tarka skin (a hint of the silver empire) that I can lift from my current project if you would like it.
The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.

Alpha Centauri
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Re: Bastard Sword of the Stars 2.0!

Post by Alpha Centauri » Wed Feb 03, 2016 6:02 pm

I'd love to check that out too.

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balti knights
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Re: Bastard Sword of the Stars 2.0!

Post by balti knights » Wed Feb 03, 2016 9:34 pm

Image

Sorry for the big image..

here you go..
NU TARKA art.7z
place in the tarka art folder.

I've given the substructure more detail and given the amour plates a more metallic look. I am quite pleased with how the engines turn out, in particular the AM drives
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The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.

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Slashman
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Re: Bastard Sword of the Stars 2.0!

Post by Slashman » Wed Feb 03, 2016 10:15 pm

balti knights wrote:Hi slashman... this is a great mod it adds some great new twists to the old girl.
On the textures front the textures from the combined mod or any other texture mod should port into this mod easily. I have quite a good tarka skin (a hint of the silver empire) that I can lift from my current project if you would like it.


I won't say no but I have no idea how to import textures as I really don't dabble in modding very much.

So I'd have no idea what would happen if there were textures for sections that weren't in the game or vice versa. But I have noticed that your textures are really awesome.
If you want a different perspective, stand on your head.

Warcat
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Re: Bastard Sword of the Stars 2.0!

Post by Warcat » Thu Feb 04, 2016 7:33 am

Wow Balti, your textures rock!

Slash, here's an how to step by step (I assume you have no mod installed):
- download Balti's file
- go to your SotS folder
- if you don't have a mod folder, add a new one, naming it for instance "Mod"
- build a folder tree like this one

Code: Select all

Mod/Balti's Tex/Species/Tarka

NOTE: you may name the first two folders as you like, the latter two are fixed
- extract Balti's file in the "Tarka" folder
- rename the new "NU TARKA art" folder as "art"
- return to SotS main folder and open sots.ini file with a text editor (Wordpad or Notepad are both fine)
- you'll see something like this

Code: Select all

[Modules]
Mount1=sots_local_en.gob
Mount2=sots.gob
[Locale]
Language=EN
CurrentProfile=Profiles/Profile_Slashman.ini

- change it like the following

Code: Select all

[Modules]
Mount1=Mod/Balti's Tex/ (or the folders' names you choose)
Mount5=sots_local_en.gob
Mount6=sots.gob
[Locale]
Language=EN
CurrentProfile=Profiles/Profile_Slashman.ini

- save, exit and play

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Slashman
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Re: Bastard Sword of the Stars 2.0!

Post by Slashman » Thu Feb 04, 2016 1:03 pm

Thanks Warcat! I know how to install mods...I run the combined mod currently.

My concerns were if adding a new race texture set would cause problems i there are sections from another mod that are not accounted for.

So if I use Balti's Tarka textures, would there be problems if the Bastard SotS mod has some unique sections on it that aren't accounted for in the texture pack? Or does that not matter? If the answer is no, then I'll gladly add whatever cool retextures Balti has for all the races.

And then as a side question, did Balti retexture all the races in the BSotS?


Edit: Also, I'm getting texture seaming on some of the planets in BSotS. Was there a fix for that at some point?
If you want a different perspective, stand on your head.

Alpha Centauri
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Re: Bastard Sword of the Stars 2.0!

Post by Alpha Centauri » Thu Feb 04, 2016 4:13 pm

*** Correction: mods\Balti\species\tarkas

Balti - yes, those textures are great!

Warcat
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Re: Bastard Sword of the Stars 2.0!

Post by Warcat » Fri Feb 05, 2016 7:24 am

Alpha Centauri wrote:*** Correction: mods\Balti\species\tarkas

OMG, I missed that "s"... :googly:
strange, my .ini havs / instead of \...

Slashman wrote:My concerns were if adding a new race texture set would cause problems i there are sections from another mod that are not accounted for.

So if I use Balti's Tarka textures, would there be problems if the Bastard SotS mod has some unique sections on it that aren't accounted for in the texture pack? Or does that not matter?

I added just one Tarka model to BSotS and I think there won't be issues if you switch to another texture set. I didn't change the UV map (just make cut and paste of existing objects), so it should work. Anyway it needs some testing: the worst scenario is that the new model may look strange.

And then as a side question, did Balti retexture all the races in the BSotS?

I guess yes: I've got myself at least one texture pack for each race even if I guess Balti may have the correct answer

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Slashman
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Re: Bastard Sword of the Stars 2.0!

Post by Slashman » Fri Feb 05, 2016 1:25 pm

Thanks for the replies Warcat. I'lls tick to the vanilla for my first game.

One other thing I wanted to ask was that I found a text file in the BSotS download that lists some requirments for mods like the planetmod etc. Do I need to download those separately or are they integrated? One required the use of a batch file to launch the game. I was already using the solar system mod from before but not the other two. Don't think I have seen the solar system effects without turning on that mod in the .ini.
If you want a different perspective, stand on your head.

Alpha Centauri
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Re: Bastard Sword of the Stars 2.0!

Post by Alpha Centauri » Fri Feb 05, 2016 6:15 pm

I integrated planet mod, but not solar system mod (which I found crashed sots and I ultimately decided I didn't quite like). The .bat is already there & not required except to mix things up once in a while (just run it to change the uncolonizable planet textures)

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Slashman
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Re: Bastard Sword of the Stars 2.0!

Post by Slashman » Sat Feb 06, 2016 2:05 am

Alpha Centauri wrote:I integrated planet mod, but not solar system mod (which I found crashed sots and I ultimately decided I didn't quite like). The .bat is already there & not required except to mix things up once in a while (just run it to change the uncolonizable planet textures)


Ah I see. Thanks for the reply. I'll get back to testing it...

Well there's also the matter of this XCom 2 thing sitting on my hard drive. :oops:
If you want a different perspective, stand on your head.

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DenBruce
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Re: Bastard Sword of the Stars 2.0!

Post by DenBruce » Tue Feb 09, 2016 4:01 am

thanks for your effort for posting the link sir , the result is good.. this is gonna be interesting . :D :D

Alpha Centauri
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Re: Bastard Sword of the Stars 2.0a! (updated)

Post by Alpha Centauri » Thu Feb 11, 2016 3:45 pm

2.0a is stand-alone. Smaller because I separated the mini mod in its own D/L.

Alpha Centauri
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Re: Bastard Sword of the Stars 2.0a! (updated)

Post by Alpha Centauri » Thu Feb 11, 2016 6:22 pm

They're okay. I just like making missiles a random, instead of a given. It also puts emphasis on players protecting their worlds instead of worlds having magical for-free defenses. And finally - it changes the flavor of the game if yor worlds are truly defenseless unless you do something about it - just makes for an interesting alt. game flow.

without choosing the no-missiles mini-mod, 2.0a continues to have planetary missiles, and all races cont. to start with nuke warheads.

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Slashman
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Re: Bastard Sword of the Stars 2.0a! (updated)

Post by Slashman » Thu Feb 11, 2016 7:35 pm

Is there a change log for 2.0a?

Sorry if I was a dunce and missed it somewhere...
If you want a different perspective, stand on your head.

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