Modding Picture of the Day

Share your mods and tricks of the trade here.
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Okim
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Re: Modding Picture of the Day

Post by Okim » Mon Nov 15, 2010 7:59 pm

He has his own thread to promote his mod via massposting of screenshots.

This thread was started to show the most interesting captures from the people`s mods - not every and all shots made.
Okim`s Studios - a collection of my mods and other projects:
http://www.okim.nickersonm.com/okim-studios

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SpardaSon21
Posts: 1862
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Re: Modding Picture of the Day

Post by SpardaSon21 » Mon Nov 15, 2010 8:02 pm

bmac4417 wrote:Okay, since it is clearly needed, here it is. Post any cool screenshots of ships from games played using mods in here. I would post a pic myself to start off, but I've had some computer issues recently and cannot access my own archive of screenies.

Now...Let the Posting Begin! 8)

That's from the first post. This is a thread for cool screenshots of modded games.

In all honesty Okim, I would rather have balti mass-posting screenies here than having this thread be empty and dead.

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erdrik
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Re: Modding Picture of the Day

Post by erdrik » Tue Nov 16, 2010 3:22 am

I agree. "Cool shots" is the only stipulation.
There has been no mention of limiting the number of shots posted.

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balti knights
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Re: Modding Picture of the Day

Post by balti knights » Wed Nov 24, 2010 7:06 pm

WOW look at this...it's a model that Grzech is working on (he said he would'nt mind if I posted it)..The ship looks great..ok the texture isn't to hot but it's a quick skin I stuck on it while I was testing it...I really hope he downloads it soon..
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I wonder if thats some sort of hanger section in the middle?
Ooops didn't mean to shoot it up :thumbsup:
The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.

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balti knights
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Re: Modding Picture of the Day

Post by balti knights » Thu Nov 25, 2010 11:08 pm

Grzech...could it be the O/S that's the problem?
The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.

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balti knights
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Re: Modding Picture of the Day

Post by balti knights » Fri Dec 10, 2010 1:40 pm

I think these are....pretty!
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The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.

wolf969
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Re: Modding Picture of the Day

Post by wolf969 » Fri Dec 10, 2010 4:15 pm

Love the Vagr BC there. Still trying to get the HW2 bigfile extractor to work....sigh. I'll get the Vaygr in this damn game yet.

edit-forgot i had the PDS7.1.zip....all the hod files you could want....now to get them into blender....

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balti knights
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Re: Modding Picture of the Day

Post by balti knights » Fri Dec 10, 2010 10:29 pm

wolf969 wrote:Love the Vagr BC there. Still trying to get the HW2 bigfile extractor to work....sigh. I'll get the Vaygr in this damn game yet.

edit-forgot i had the PDS7.1.zip....all the hod files you could want....now to get them into blender....

I'm doing a Tarka conversion right now :thumbsup:
Any chance I could get that zip I could do a swap... :wink:
The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.

Herr Pinguin
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Re: Modding Picture of the Day

Post by Herr Pinguin » Sat Dec 11, 2010 9:57 pm

The Vaygr ship is awesome.. as always. As for pic #2, have you done something with the weapon FX there Balti? That shot looks especially bright and flashy.. Although I'm still sometimes amazed at how good the stock game's weapon FX can be. I love the look of AM torps and Lancer beams..

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balti knights
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Re: Modding Picture of the Day

Post by balti knights » Sun Dec 12, 2010 12:23 am

Herr Pinguin wrote:have you done something with the weapon FX there Balti? That shot looks especially bright and flashy..


Thanks for the feedback...one day that ship will become a reality..but who's to have it.. hmmmm...

Nope..I've not messed with the weapon FX...although I am running the 'glory of war' mod so the combat graphics are enhanced alittle.
The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.

wolf969
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Re: Modding Picture of the Day

Post by wolf969 » Sun Dec 12, 2010 8:52 pm

balti knights wrote:
wolf969 wrote:Love the Vagr BC there. Still trying to get the HW2 bigfile extractor to work....sigh. I'll get the Vaygr in this damn game yet.

edit-forgot i had the PDS7.1.zip....all the hod files you could want....now to get them into blender....

I'm doing a Tarka conversion right now :thumbsup:
Any chance I could get that zip I could do a swap... :wink:


Absodamnloutly! :thumbsup: Go here the zips have every thing.
http://pds.hwaccess.net/downloads/ex_ffront/

Having blender python related problems on my end. Plus no clue what I'm doing.... :cry:

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balti knights
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Re: Modding Picture of the Day

Post by balti knights » Wed Dec 15, 2010 7:06 am

White Knight?
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The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.

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buddahcjcc
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Re: Modding Picture of the Day

Post by buddahcjcc » Wed Dec 15, 2010 12:33 pm

way back when I made an advertising thread for a cool mod, but i cant find the thread

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and old funny things

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TriNova
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Re: Modding Picture of the Day

Post by TriNova » Wed Dec 15, 2010 12:56 pm

That was Cov's Mod. I think I still have a copy of it. I don't know if it's the updated version I've been working on or the old one, though.

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balti knights
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Re: Modding Picture of the Day

Post by balti knights » Sun Dec 19, 2010 12:38 pm

G -Ship..deleted
Last edited by balti knights on Thu Aug 25, 2011 7:51 pm, edited 1 time in total.
The only way of finding the limits of the possible is by going beyond them into the impossible. Arthur C. Clarke.

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