dreadnaught concept

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Kakaze
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dreadnaught concept

Post by Kakaze » Mon Jul 20, 2009 10:24 pm

so hi everybody, its been a while i know, but i've been buried in schoolwork. here is that dreadnought mesh i talked about so long ago, but i did it more as a sculpture than an optimized in game mesh and its not really in style, but hey, it could be both of those things fairly easily.

anyone out there doing any concept work? draw me some dreads looking like this and i might be able to knock out a few more quickly these days

Image

Image

Image

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silvaril
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Ooohhhh.... where have I seen that style before...

Post by silvaril » Mon Jul 20, 2009 11:00 pm

Heya

Wow! :)


It very nearly looks like a ship in it's own right... :D
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Kakaze
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Re: dreadnaught concept

Post by Kakaze » Tue Jul 21, 2009 2:16 am

yah its the all engine dread i put up a while back, the mission section is the bottom two arms, command is up top, engine in the center and along the inside of the arms

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Coyote27
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Re: dreadnaught concept

Post by Coyote27 » Tue Jul 21, 2009 4:47 am

That's seriously cool.
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Darloth
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Re: dreadnaught concept

Post by Darloth » Sat Jul 25, 2009 12:27 pm

Oooh, I like that.

I did try and make a few dread models with separate 'arms' as the command and mission, but they didn't work out anything as nice as that.

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bmac4417
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Re: dreadnaught concept

Post by bmac4417 » Fri Jul 31, 2009 3:07 am

That is a cool dread. 8)
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Kakaze
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Re: dreadnaught concept

Post by Kakaze » Sat Aug 01, 2009 11:45 pm

anyone got any thoughts about how to make this in style? i know it probably needs some crystally bits, and the window on the front is more of a human style thing, but as to the main flow of the model, should i add anything to it? i'd be willing to put the mb up somewhere for people to play with.

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Glacialis
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Re: dreadnaught concept

Post by Glacialis » Mon Aug 03, 2009 1:19 am

No suggestions right now, sorry :( -- very long weekend and I haven't been to bed yet.

Could you post another pic, maybe at a higher resolution or more contrast? How about with the various sections highlighted? I understand the mission and command sections but can't see what you mean by the engine section.
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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Zabaron
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Re: dreadnaught concept

Post by Zabaron » Mon Aug 03, 2009 4:09 am

I think we were planning to keep the crystal bits to a minimum on the DNs, to reflect them moving away from organic stuff and more toward mechanical ships as the game progresses.

-Zabaron
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Coyote27
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Re: dreadnaught concept

Post by Coyote27 » Mon Aug 03, 2009 6:42 am

A little crystallinity on the engine should be fine. As for windows - they need to be able to see out, don't they?
"In the absence of any orders, go find something and kill it." -Erwin Rommel

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Kakaze
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Re: dreadnaught concept

Post by Kakaze » Mon Aug 03, 2009 6:58 am

Image

here is a higher contrast shot, or at least lit/occlusion rendered...

engine is the part where the arms meet, in the center

Image

*edit* link works now, added paint drawing

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Glacialis
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Re: dreadnaught concept

Post by Glacialis » Mon Aug 03, 2009 10:32 am

Beautiful!

Would the glowy be able to take damage as part of the engine section?
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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Darloth
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Re: dreadnaught concept

Post by Darloth » Tue Aug 04, 2009 3:35 pm

It had better, or else it's going to be nigh-immune to missiles and anything else that centre-targets.

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Glacialis
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Re: dreadnaught concept

Post by Glacialis » Tue Aug 04, 2009 5:04 pm

...ow. Good thing it's a dreadnought and therefore a single-section ship. If something like this design ends up in cruiser form we'll have to talk about how to help the engine section not OMGWTFBBQ in <5 seconds. Probably by putting stuff over it, like bits of the command and mission sections.
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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Image

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Zabaron
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Re: dreadnaught concept

Post by Zabaron » Tue Aug 04, 2009 11:20 pm

Darloth wrote:It had better, or else it's going to be nigh-immune to missiles and anything else that centre-targets.


Missiles will target the origin node, wherever you put that.

-Zabaron
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