Offical: First opportunity to make a Fan Made MOD Race

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erdrik
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Post by erdrik » Tue Feb 27, 2007 1:53 pm

Unwashed_Pleb wrote:If you look in the fiction area, you would learn that the race can indeed absorb metals as nutrients, and grow them throughout their crystalline bodies as a sort of nervous system. Nothing is stopping them from growing it outside of the new bodies as structural support.


Just a suggestion Pleb. I think Cov is getting so riled by ya becuase your posts seem to suggest a finalization without consulting us first.

In this quote I would have changed the following:
If you look in the fiction area, you would see that the race idea I suggested can indeed absorb metals as nutrients, and grow them throughout their crystalline bodies as a sort of nervous system. Nothing is stopping them from growing it outside of the new bodies as structural support.


This lets the reader know you are only suggesting ideas, and your input is only an extention or reference to that suggestion. This will make it seem less likely that you are making finalized decisions without the rest of the teams consent.

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Coyote27
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Post by Coyote27 » Sat Mar 17, 2007 9:46 pm

I made some polls so we maybe can reach some sort of mutual decision. Just trying to help.
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Covenant
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Post by Covenant » Sat Mar 17, 2007 10:35 pm

Coyote27 wrote:I made some polls so we maybe can reach some sort of mutual decision. Just trying to help.


Good idea on that. I voted.

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Shagohad
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Post by Shagohad » Sun Apr 08, 2007 9:34 pm

I can contribut with ship and race ideas. I remember creating entire fleets with my K'nex. I can also design a look for existing weapons and FTL engines. Maybe even a new FTL mode of transportation. Hell, I can create the race. I can even provide what it breathes and eats.
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Zabaron
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Post by Zabaron » Sun Apr 08, 2007 9:48 pm

Try reading the thread before you say you can create the race. Our FTL system has been designed (still fleshing out exact details), our basic ship design is proceeding very nicely (we have a DE made, and we have some basic CR and DN engines), and we already know for the most part what it breathes and eats (though if you would like to contribute ideas, there is a thread set up for that).

Anyway, please feel free to contribute, but please read first.

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Shagohad
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Post by Shagohad » Sun Apr 08, 2007 9:56 pm

I have been, reading, but I'm not satisfied. It needs more to it. I played many games with crystalline races, and they seemed pretty lame in my view. But this is much better than they had. I think I can help a bit with some more designs. But I want to change a few looks of the ships. I'm not an artist, I have no pc design skills, but I do have K'nex. Besides, they never failed me.
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erdrik
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Post by erdrik » Sun Apr 08, 2007 11:36 pm

Well post yer K'nex pics, and we'll see what we like. But keep in mind any change requires an agreed comprimise from everyone working on the race.

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Shagohad
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Post by Shagohad » Sun Apr 08, 2007 11:42 pm

I understand entirely, Erdrik. I'm just doing my part to help.
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Luroch
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Re:

Post by Luroch » Mon Oct 04, 2010 1:38 am

Sorry to dig up an old message, and possibly an old battle, but I just wanted to throw some of my ideas out there. After that you can do what you want to with them, including completely disregard them.
Covenant wrote:
Unwashed_Pleb wrote:By only having a single consciousness running everything, losses are kept to a minimum since their growth cycle is slow, and it eliminates communication problems between other beings in the ship. For them, it works.


While it's reasonable to have a small crew, how does growing a crystal equate into a single pilot? Are you seriously saying that the ship itself is the pilot? That they grew a massive pilot crystal? That's horrific.


I don't find the idea of an intelligent/self-aware ship to be all that crazy. Looking at the Swarm Queen, it appears to be a giant insect; but MOREOVER looks like something with a brain that could feel pain and control all of it's limbs, etc. At least it did to me.

Another example of a self-aware ship is from the dreaded AI rebellion. One central, self-aware computer seems to be capable of controlling the entire ship.

I think it would be interesting if they were capable, through messing with the initial crystal during formation, of growing a specialized, giant crystal. They could, by changing the environment on just one part of that crystal affect the way it grows. For example: Submerging the bottom point of a crystal in a certain solution may cause it to grow width-wise,causing it to round, and form spike-like protrusions. By dipping two of those protrusions individually into a solution that causes them to elongate you might have a bases for a Hammerhead Command section. The ship at this point, and possibly the whole way through, would still be 1 crystal/ 1 intelligence.

In summary, by messing with their young they can cause them to grow to be giants and induce them to develop specialized growths(like a laser beam turret).

Covenant wrote:
Unwashed_Pleb wrote:Don't sweat it covenant, but when you think about it, growth of the ships makes just as much sense as building one when it comes to this race.


No, it really doesn't. How does this crystal growth happen? How do these crystals fly through space? What do they use as fuel? How are their computers run? What cycles the atmosphere? What stores the ammunition for their mass drivers, missiles, and antimatter cannons?

Obviously, if all they fired were big laser beams, I could see having giant crystals everywhere. But they have ballistics, missiles, bioweapons, siege drivers, energy cannons, cloaking devices, and so on and so forth. Lots of technology. It becomes hard to justify all of this being done via magical crystals.

So while you may WANT crystalships, and I can totally understand the desire to make some pretty cool lookin' crystal formations for these ships, there's no way to justify the ship being grown.


Let's take this one question at a time.

Covenant wrote:How does this crystal growth happen?

This is pretty much covered by what I said above.

Covenant wrote:How do these crystals fly through space? What do they use as fuel?

I believe we have all agreed that crystals can generate/emit energy. Perhaps a specialized "growth" of crystal on their hindquarters emits a highly energetic particle, and as it is expelled from the crystal it exerts an opposite force that pushes the crystal onward.

Alternatively (looking at the swarm drones) there could be a cavity in the crystal in which they store some sort of flammable gas or liquid mined from their planet. The crystal emits a spark which ignites the fuel and voila... you have a rocket propelled crystal.

Covenant wrote:How are their computers run?

This question is rather moot if the ship is indeed a single intelligence. Perhaps due to a lack of computers they suffer reduced accuracy?

Covenant wrote:What cycles the atmosphere?

If I understand this correctly then that isn't needed. Unless we decide these crystals breathe or have needs other than an input of electricity/minerals they should fair fine in the vacuum of space.

Covenant wrote:What stores the ammunition for their mass drivers, missiles, and antimatter cannons?

I personally like the idea for this one. With a suitable supply of minerals/energy to absorb the crystal can continue to grow. This can lead to many things, such as slow regeneration(self-repair) and the generation of weapons. No I am not suggestion the spontaneous synthesis of antimatter missiles. There could be a cavity in the engine section of the ship(or where ever) in which a ration of minerals is stored. (Similar to food being stored on a human ship... we need to eat too.) The energy can be drawn from their engine reactor, or even from the sun(s).

How do you make this cavity that I keep suggesting? I am sure that you could make the conditions on one side of the crystal hostile so that the crystal will not grow outward on that side, but will still grow up, down, away from, and eventually around causing a cavity.

How are the weapons generated? I will run through a few of them individually.

Mass Driver related ballistics: In the cavity of a gun barrel the crystal can grow a single, thin protrusion that can be broken off from the mother-crystal (the ship) creating a crystal seedling. This crystal could grow inside the barrel until it reaches a size that can be fired out of the mass driver. Recharge time = the time it takes the crystal to grow.

emitters/lasers are energy weapons that could be emitted directly by the crystal.

fission/antimatter/fusion cannons are also energy, but if they cannot be emitted directly from the crystal then the ammo could be siphoned from the fission/fusion/antimatter engine.

Missiles: I actually can't picture the ship creating missiles within itself. :oops: But there is little stopping the crystals from making the missiles before-hand on the world the ship was launched from. Where do they store the missiles? Why don't you ask the humans where they store their seemingly endless supply of missiles. Probably in a cavity.

The missiles could have a cavity filled with a flammable fuel that is lit from a spark from the crystal.

Summary: If it can't be emitted by a crystal, store it in a cavity.

Covenant wrote:
Unwashed_Pleb wrote:if your concerned about the durability of crystals, perhaps you should think about the incredibly stable crystalline compounds that metal makes up.


Yeah, but a steel plate is called a steel plate, not a steel crystal. It also doesn't 'grow', it's forged. In a factory.

Unwashed_Pleb wrote:Or substances like diamond or silicon. Carbon nano-tubes are technically crystalline in formation. Metals and nonmetals can form crystals people :)


As a building component, a big slab of diamond is really substandard. As a hull component... well, the armor is defined along the armor tree. It doesn't make too much sense to make the ship's armor look like crystals. We should add armor plates to it at the very least--that or make it so that the Crystal species no longer has access to the Industrial technologies that give armor advances.

Don't even ask me what a Neutronium crystal would look like.


Every race has it's own language tree and drive tech. It doesn't seem that far off to create a separate armor tree used only by the crystalline race.
The crystal race, of course, could not use the normal armor tech if we did this.

Or we could just give it normal armor and color/shape it cool. Tarka/Lirr hulls don't have the same shape, color, or even texture. Also as far as I can tell Upgrading your armor doesn't change the appearance of the ship's hull anyway. If it makes you feel better we could say we grew the crystal AROUND the armor. So technically the armor would still be there in it's normal appearance, but what we would see is the uber-cool crystalline structure that surrounds it.

Summary: Seperate armor tree OR crystal ship-surrounded by armor-surrounded by crystal.


Well, thank you for letting me voice my ideas. Take them/consider them as you will.

---Luroch Delkar

p.s. No offense Covenant, you had great questions. Thank you for fueling my ideas.

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[TDN] Mechanis
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Re: Offical: First opportunity to make a Fan Made MOD Race

Post by [TDN] Mechanis » Sat Nov 27, 2010 2:08 am

HEY THERE!
I've been very active on these forums haven't I! ;p
just dropping by to say I'm still futzing and fiddling, If anybody has a good place to drop things, I'd like to know. I've been having alot of fun doing DD sections, and stopped trying to do purpose-build ones ages ago. if any of my little doodles are inspiring, than go ahead and run with it. I've been making sats recently.
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Adamantine Angel
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Re: Offical: First opportunity to make a Fan Made MOD Race

Post by Adamantine Angel » Mon Dec 20, 2010 8:06 am

Here's a thought: What if crystaline ships are neither built or grown conventionally, but are solely comprised of specialized "Rock Bugs" bred to be linked together in much the same way as certain types of army ants link together to form a living nest?

Each group of Rock Bugs could have a unique purpose (chassis, armor, propulsion, weapon-systems, shield generation, regeneration, etc.). That would make destroying a crystaline ship a real challenge as the Rock Bugs could all fly apart during an explosion (their losses determined by the type of weapon used against them) with the survivors pulling themselves back together again to form a new "ship". Yes, this was somewhat done with Stargate's Replicators, but to my knowledge no game has yet to try this.
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Rix
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Re: Offical: First opportunity to make a Fan Made MOD Race

Post by Rix » Thu Dec 30, 2010 11:22 pm

Personally hate living ships. Just my opinion though.
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Adamantine Angel
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Re: Offical: First opportunity to make a Fan Made MOD Race

Post by Adamantine Angel » Fri Dec 31, 2010 7:02 am

Ah, but are Rock Bugs "living" to begin with?

Crystals are..., well..., rocks. Yes, they're pretty rocks that appear to grow like a life-form, but they are rocks notwithstanding and I've yet to hear a rock say, "Ouch!"

Rock Bugs linked together to form a crystaline starship might not necessarily make it a living ship, just as a starship made entirely of super-nanites couldn't honestly be called a living ship even if the super-nanites possessed a form of "Hive-mind" AI. Perhaps Rock Bugs are just oversized nanites made of crystal rather than metal?
"Cowards die many times before their deaths; the valiant never taste of death but once."

-William Shakespeare


"A nation or civilization that continues to produce soft-minded men purchases its own spiritual death on the installment plan."

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Coyote27
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Re: Offical: First opportunity to make a Fan Made MOD Race

Post by Coyote27 » Sat Jan 01, 2011 12:58 am

Regardless of chemistry, they're still going to be recogniseable as lifeforms - as "people" - and use recogniseable technology.
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hermandez
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Re: Offical: First opportunity to make a Fan Made MOD Race

Post by hermandez » Sat Aug 13, 2011 5:28 am

I'd be good to go on helping with the story and concept, including gameplay and balancing, but can't help with art.

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