Nanowar

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Coyote27
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Nanowar

Post by Coyote27 » Tue Jul 17, 2007 8:20 pm

A thought for you all - since the consensus is that the rockbugs will be immune to bioweapons as Zuul are, we don't want to make them too much like Zuul. I say they should get "nanowar" biowar ships from researching nano plague, and be able to use this. Nano plague could also be able to kill rockbugs as their mineral-rich bodies would be consumed just like infrastructure. So two rockbug factions could still duke it out with nanoplague, and be able to hit biologicals with it too.
Rockbugs perhaps should get relatively good chances for nanotech weapons.
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Slasher
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Post by Slasher » Wed Jul 18, 2007 7:38 am

Just out of curiosity, if the rockbugs are suceptible to a nano-plauge, because of their mineral rich bodies, why aren't Humans/Hivers/Tarks/Liir/Zuul? Their bodies are also mainly composed of minerals...
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Coyote27
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Post by Coyote27 » Wed Jul 18, 2007 7:45 am

Metal and metalloid rich bodies, to clarify. Yes, I know that all molecules are mineral. :D

Nanomachines that are composed of and rely on biological substances are commonly referred to as bacteria and viruses.
"In the absence of any orders, go find something and kill it." -Erwin Rommel

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Slasher
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Post by Slasher » Wed Jul 18, 2007 8:01 am

But a human body is made of stuff like iron, phosphor and calcium. Just like rocks.
sauce
While rockbugs doubtlessly have an intirely differen't composistion, I bellive we chose to go with "gooey soft organs on the inside" rather than living rock. So they'd properbly not be much more suceptible to nano's than anyone else...
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Glacialis
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Post by Glacialis » Wed Jul 18, 2007 12:51 pm

I thuoght we were doing more opaque/rock-like minerals on the outside with the crystalline bits being the organs and more vulnerable bits? Plants and other living critters that reach for sunlight/starlight actually absorb and redirect the light with the crystalline bits, but withdraw them into the more durable rocky bits for protection and when not in use.

Immune to plagues except nanowar, where it would affect them like one of the plagues instead of just industrial damage. That's my vote.
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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erdrik
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Post by erdrik » Wed Jul 18, 2007 7:30 pm

I agree, with Nano's hurting them.
As for humans being made of minerals, and being effected as well...
Nano Machines are usualy hard programed with a single purpose.
In this case eat minerals and reproduce.
If you were a nanite, and you had the choice between a big 'ol living rock(or even just a non living building) and a squishy human; which would seem more yummy to your programing?

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Zabaron
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Post by Zabaron » Wed Jul 18, 2007 8:16 pm

Slasher wrote:I bellive we chose to go with "gooey soft organs on the inside" rather than living rock.


Nope. From the reference thread:
It is important to note that this race is a mineral-based race, not organic.


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tpfleming12
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Re: Nanowar

Post by tpfleming12 » Mon Jul 13, 2009 3:05 pm

Since they are largely crystaline they would need some squigy bits to be able to articulate there limbs. Take a crab for instance the shell is all solid but the muscles etc are squigy.

Silicon based compounds are used in seals for loads of stuff and can be made heat resistant.

Presumable they would have some sort of imune system which would make them more resistant to nanoplagues than say a spanner or trombone or playstation.

What about moving the biowar techs so they are researched after a nanotech tech rather than a biological tech.

If a biological race can reaserch nanowar a effectively nanotech based race should be able to reaserch plagues just later as bioilogy as we know it would be totally new to them.

Also I kind of think the Zuul could research bio war but they don't as they want slaves

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usermist2
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Re: Nanowar

Post by usermist2 » Tue Jul 14, 2009 8:52 am

Changing the "location" of biowar techs does seem interesting. However, these techs explicitly target "only carbon-based lifeforms". So, maybe they could have an increased RP requirement for researching them as well as low odds for getting carbon-based plagues, since they aren't familiar with carbon-based life at all? Also, maybe the other species will get chances for making "silicoid plagues".
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Re: Nanowar

Post by tpfleming12 » Tue Jul 14, 2009 11:10 pm

I kind of imagine them as just being crystaline, from my pedantic sciency point of view the distinction between Silicon and carbon is not as important as the fact they are crystal based.

On the science front making silicoid plagues is awkward since they would only work on one out of 7 races. I would just bestow upon them some resistance against nanowar and maybe create a "retro" nanowar tech that anybody may be able to research that they are less resistant to. Maybe the small chance of biowar tech should actually stem from a nano type tech ( the enviro bacteria tech would be an enviro nano tech) and a xenotech tech.

Looking at the society thing though they would have to be warlike just to stay alive since everyone else in the sots universe is a bunch of war mongers.

As a unique tech maybe a nano projectile for mass drivers that causes damage over time (slightly more than normal for weapon).

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Glacialis
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Re: Nanowar

Post by Glacialis » Fri Jul 17, 2009 9:12 pm

We haven't confirmed that the Cthonics will be rocky or crystal-y. The ships can be, sure, but the crew needs to have more thought behind it. I like the imagery, don't get me wrong, but we haven't worked out how that's possible yet.
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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