Mod Project Team: Gameplay

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Railgunner2160
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Post by Railgunner2160 » Tue Jan 29, 2008 11:49 pm

Just a Note: I Can Fix Mistakes, Mabye Create Stuff Once A Base Template Is Created, AKA Armor Section, Fission Section, And Command Section. But Beyond That Not Much, But I'll Help How I Can!! :)
The Gray Coats Are Coming!! - The Terran Confedrancy

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silvaril
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Heh, step up, step up... Plenty of work to go around... :D

Post by silvaril » Wed Jan 30, 2008 1:17 am

Heya

Well now ;) don't sell yourself too short, I'm pretty sure you could do the initial template creation as well... :D

The shipsection files can be initially copy/pasted from the existing Tarka ones to provide a template to plug testing and finalised values into.

More info at:
http://kerberos-productions.com/forum/v ... php?t=7910

Thanks :)
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Railgunner2160
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Post by Railgunner2160 » Wed Jan 30, 2008 1:59 pm

Okay,... Somebody Got The Sots/Bob .Gob Torn Apart Yet??
The Gray Coats Are Coming!! - The Terran Confedrancy

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silvaril
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It's Cool. :)

Post by silvaril » Wed Jan 30, 2008 8:18 pm

Heya

The .gob file is a renamed .zip file ;)

You can either copy the file to a working location, then rename the extension to .zip and extract it, or use something like WinRAR to associate the file extension with so it opens that way :)

I have it fully extracted for reference, about 720MB in 1.2.2...
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ZedF
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Post by ZedF » Sun Mar 09, 2008 4:07 am

I can give input on the design side, e.g. coming up with numbers for stuff to go in the .gob files. For instance I mostly came up with the drive numbers (with input from others of course.)

I'm just leery of getting too far ahead of what the modelers are able to accomplish. Where there is something to be said for drawing lines in the sand, there isn't a lot of point in speccing things too far in advance of what we are able to actually test in-game, as we'd just end up having to re-tool everything anyway.

Darloth
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Post by Darloth » Mon Mar 10, 2008 1:12 pm

On the other hand, having numbers to work from aids modelling, especially turret numbers and things. I think we have those down though, which is good.

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silvaril
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Yay... Movement... ;p

Post by silvaril » Thu Jun 05, 2008 12:01 am

Heya

Updated OP with Spreadsheet reference.

Current Goals:
MOD122.gob file containing every file required for the race. Placeholder files (Tarka) for files that do not currently exist.
http://kerberos-productions.com/forum/v ... =19&t=7910

There is a Google Docs spreadsheet for this work referenced at:
http://kerberos-productions.com/forum/v ... =19&t=8627

Engine 3 concept in conjunction with Story Team.
http://kerberos-productions.com/forum/v ... =19&t=7873
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