Design - Engine Section - DE

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silvaril
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Design - Engine Section - DE

Post by silvaril » Tue Jan 22, 2008 4:46 am

Heya

The first thing I want completed is the design of the Destroyer Engine Sections.

All of them. ;)

Given:
Power 1, Power 2, Power 3 (Fission, Fusion, AntiMatter)
Engine 1, Engine 2, Engine 3 (Story Team to name these at some point)

Then I want:
Engine 1 + Power 1
Engine 1 + Power 2
Engine 1 + Power 3

Engine 2 + Power 1
Engine 2 + Power 2
Engine 2 + Power 3

Engine 3 + Power 2
Engine 3 + Power 3


I am not currently concerned about scaling.
If required, I will throw the scaling at the Models Team later. :)
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Engine 1 + Power 1

Post by silvaril » Tue Jan 22, 2008 5:17 am

Heya

From what I recall we already have Engine 1 + Power 1.

Exposed Crystal surfaces on the interior of engineered drive arms forming a point at which energy is focussed to produce thrust.

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Yes, I know... the boring bits... :D

Post by silvaril » Sat Feb 09, 2008 1:00 am

Heya

OK, the finned design brought up by moving fusion over yonder might work as Engine-3 Power-3.

However it still has the issue of insufficient space internally for turret placement.

Can I get a Engine-1 Power-1 design with internal spacing allocated for weaponry and turrets please :)
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Post by LordD » Sat Feb 09, 2008 7:54 pm

Simply thicken the wings/fins then that may finally give you the required mass for turrets. Beyond that I can't think of what to do with that section.

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*shrug* We need a starting point :)

Post by silvaril » Sat Feb 09, 2008 9:11 pm

Heya

The turrets appear to be mounted on the arms holding the drive crystals.

So I am thinking that the arms need to be thickened up to the mount points.

Even a V shape from the base of the arm up to the mount point should be enough.

However that then raises the issue of mounting a Medium Turret in later Power stages, so degrees of thickening will have to be taken into account.

Can you post a link to the model so thickened here for discussion please :)

Thanks
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Post by moving fusion » Sat Feb 09, 2008 10:39 pm

Hmmm. I think that making a raised weapon mount might be better than thickening the whole wing. The drive crystals are mounted on the original part of the weapon. As far as I know the crystals on the new wings aren't for drive. I will make a thickened version and a raised version.
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Post by Coyote27 » Sat Feb 09, 2008 11:00 pm

For the engine 2, how about fins similar to the engne 3 model, but vertical... the one on top holding a medium turret and on the bottom a small turret?
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Post by moving fusion » Sat Feb 09, 2008 11:15 pm

Actually I have another question. How many weapon mounts will the wings need? and will they be on top of and underneath the wing?
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Post by Coyote27 » Sun Feb 10, 2008 3:11 am

How about these?

Option 1: Engine 1 would have two small, engine 2 a medium and a small, and engine 3 two medium.

Option 2: Engine 1 has two small, engine 2 has 3 small, engine 3 has 4 small.
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Post by Slasher » Sun Feb 10, 2008 10:12 pm

Option 1 would carry above average number of Medium Turrets on its last incarnation but bellow average lights. A favoring of bigger turrets, though still short of hiver or zuul'ish amounts of weapons.
Option 2 is interesting in that it completely abbandons the engine mounted medium turrets most missile DE's need in favor of a great amount of small turrets. Would likely be highly conductive for point defence, especialy if some of those engine mounts could covered the forward, above and bellow arcs. That would make for some pretty entertaining WW's when combined with Phaser PD...

How many turrets did regular DE armor sections carry btw?
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Post by Coyote27 » Mon Feb 11, 2008 1:24 am

DE Armor is 1 medium 5 small, I believe. DE War would be 3 medium, so that'd work okay as a missile platform. I don't see these guys as being that big on missile barrages, anyhow. YMMV.

Would we even need a point defense DE section at this rate?
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Post by Glacialis » Mon Feb 11, 2008 5:14 am

Correct me if I'm wrong, but hadn't we decided to go with many small and large mounts with extremely few medium mounts? For destroyers I don't know how that alters things, since they can't mount large turrets. Should we be going for a multitude of small turrets?
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Post by Jandor » Mon Feb 11, 2008 5:48 pm

I there is not going to be many mediums, but its not a complete lack of them.

As an alternative:
Engine 1: 2 Small
Engine 2: 3 Small
Engine 3: 3 Small 1 Medium

I don't think heavily armed/armored Engine sections would sense for a species that has lots of exposed drive crystals. They are still slightly more armed than Human engines.


EDIT: When we get around to deciding it, I expect the Rockbug PD section to be massively overboard ;) .

EDIT 2: Regarding large turrets on a destroyer, maybe we could break with tradition somewhat and have their War section mount 1 or 2 larges only.

EDIT 3: Although that does leave the awkward question of what to do about their spinal mount section... maybe have 1 large turret at the end of a spine and have a more traditional War section, or 2 spinals :) .

EDIT 4: Might have gone somewhat off topic, apologies.
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Post by Coyote27 » Tue Feb 12, 2008 1:53 am

Since it seems like people mainly like DE War sections for missile throwers -- maybe... 2 mediums, and a Large missile launcher?

Their spinal mount DEs will probably be a bit more agile than normal, to fit the fluff. Either that or maybe cheaper.

Aaaanyhow... hm hrr.

PD DE section could be kinda overboard, to compensate the PD CR section may be either absent or oddish like the Zuul's.
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Post by Glacialis » Tue Feb 12, 2008 11:33 am

I thought we had section gizmos all figgered out at one point, here's the thread I remember. I think around page 10 and after that are where turret facings/numbers were listed. Specifically for the DE Fission section, Erdrik's post here and ZedF's confirmation about turret facing two posts later.
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