Design - Turrets

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silvaril
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Design - Turrets

Post by silvaril » Sat Jan 26, 2008 7:46 am

Heya

In conjunction with the DE Engine Designs, I will require Small Turret models for the mount points on the section to ensure scaling is accurate and that internal space for turrets on the engine designs is being taken into account.

I will also require medium and large turret models further down the track for both higher Tech DE engines (notably medium turrets) and for when the Design Team starts on cruisers.

The good news is that there are only three basic Turret sizes...

The bad news is the sheer number of weapons to go in them... :twisted:

So not only is it required to design the turrets themselves, but also the weapons going into them...
The initial 1.2.2 Weapon design thread is:
viewtopic.php?p=140909

Current discussion on Turrets at:
viewtopic.php?f=19&t=8772
Last edited by silvaril on Thu Jun 05, 2008 11:34 pm, edited 1 time in total.
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Coyote27
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Post by Coyote27 » Sat Jan 26, 2008 11:57 pm

Also, we need projector and freebeam turrets.
"In the absence of any orders, go find something and kill it." -Erwin Rommel

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silvaril
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*whistles* Nice to see someone actually move... ;)

Post by silvaril » Thu Jun 05, 2008 11:32 pm

Heya

Updated OP.

Turret discussion taking place in:
viewtopic.php?f=19&t=8772
silvaril wrote:Love is Love, God is God and I am still Living a Lifetime

Disclaimer:
The views of any individual may not necessarily represent those of "God"(tm)

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