I'd love to see a sequel to FZ also and I'd buy it in a heartbeat. Nobody has gotten the formula as close as I want it except you folks. You did a great job keeping a lot of tension in the game. Balancing resources. Survival elements. The concern of taking a stealthy approach vs. going loud and wasting ammo. Thinking about "do I have enough ammo for the final mission?" The trap system worked more or less (more comic relief than any effectiveness IMO). Hoping to find a "special" survivor. Thinking, "do I want to go on one more supply run and risk going into a zone at dusk...or god forbid nightime?" If the mission loaded at dusk I aborted the game. Too many zombies. Searching. Wondering if I can finish a search before the zombies catch up to me. Wondering if I can roll the nuclear weapon mission with the S load of weapons in the graveyard.
Now I've been playing SOD alot. Snapped it up in beta. The game is nice but I still like FZ better. The role playing / relationship portion I could do without. I watch the Walking Dead and I get enough of that crap every Sunday.
What FZ needs is a tune up on the AI. Dump a lot more stuff in there. More things for characters to tweak. Barricade types (metal, wood, reinforced concrete). More stats for characters. (stealth, hearing..etc.). Just keep what you have in there and add more stuff into it. I start to think like you folks sat down before development and said, "okay we don't have a lot of money to do this. But what CAN we do with our time and budget? What kind of crappy games about zombies have we seen and what can we do to make one better?"
I mean I can play a game without great graphics. I'm all about the game play. Look at games like Jagged alliance (the orginal and UB - not the POS that came out recently). Crapload of weapons, armor, camo gear, night vision goggles, repair kits, lock pick kits, penetration values, stats, detection rates (sight and sound). Point values for aiming, sniping, semi - full auto, blast radius, c4, blow a door. Then special character traits. could go on and on.
Kind of off topic, but I'm just wondering as a developer why so many indie game developers put out a great game then then freaking blow their IP up by making a sequel NOTHING like the original, thereby completely alienating their audience base? I know sometimes a publisher uses a different developer and the publisher doesn't give a rats.... about the IP. They're all about making a quick buck. Seen it happen with hitman series with that new POS they put out. Then x-com goes arcade for the dumb masses. And now egosoft freaking blows themselves up by making a completely different game then what their fanbase wanted. Just horrible. Anyway, I've got a lot of respect for you folks. You stick your necks out and make some truly cool, smart games that you'd ever see if you were absorbed by a company like Activision or EA.
Well, I'll keep my fingers crossed and hope for a FZ2.
There are hundreds of them out there, thousands, a million of them! You stick your head in the sun they're gonna come up behind you and bite off your ass!