I made this awhile ago but never bothered to post it on these forums. Please PM if you have questions. Feel free to share or alter the mod, just give me credit.
http://www.4shared.com/file/URSq5xL0/dr ... mero_.html
As requested, here is a new version where the double damage file also includes melee weapons.
http://www.4shared.com/file/vL_EZxMY/dr ... mero_.html
If you don't want to deal with 4shared, pm me and I can email the file to you. Please let me know if the instructions make sense and what you think about the mod.
This mod makes the zombies more like Romero style zombies.
Changes to zombies (File: ZombieDB.xnb):
Guns removed from cop and soldier
Jogger moves at the same speed as the other zombies
Charge removed from football zombie
Healing powers removed from doctor, nurse, and medic
Changes to firearms (File: Weapons.xnb):
All Medium and Long ranges doubled
All accuracy penalties reduced to 1 for short, 2 for medium, and 3 for long (Makes the guns much more accurate)
(Although shooting at point blank still sucks. There was no way to mod that.)
Optional change to firearms (File:Weapons.xnb in "gunsdodouble" folder):
As you may have guessed, all guns do double damage.
This is useful for playing the school base without having to use an entire magazine to kill one zombie.
Of course there is nothing to stop you from using it on the police station level if you wanted to.
Optional Change to Reporter class (CharacterStatBaseClassDB.xnb):
Reduced many skills and put the points into the general pool.
Saves time and gives you more flexibility since the game limits how far you can manually
reduce skills to use the points elsewhere.
Note that you still have the same total number of points.
I like to think of it as a Private Eye class, but unfortunately I couldn't change the name.
Even if you change it in the file it doesn't change due to a graphics label I believe and I am too lazy to change it.
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