Assault shuttle

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dionysios123
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Assault shuttle

Post by dionysios123 » Wed Feb 27, 2013 10:48 pm

I am experiencing that, my assault shuttles always come back to their carriers, once the carriers get some new order to maneuver. So right now I must park them somewhere and hope that the carriers are not detected before the raid is done. And they always get detected. Furthermore there seems to be no way to start the shuttles while the time is accelerated.
Any help? Cheers!

ZedF
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Re: Assault shuttle

Post by ZedF » Thu Feb 28, 2013 8:21 pm

Any movement at full speed will cause riders, drones, shuttles, etc. to come back and dock. You should be able to move your ships at normal speed or slow speed without causing riders to dock, although they will run out of endurance eventually and come back on their own. (For the same reason you can't launch them in accelerated time -- they would have to go too far to get to their target.)
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
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Mecron
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Re: Assault shuttle

Post by Mecron » Thu Feb 28, 2013 8:47 pm

yes maximum speed should NOT be used as your standard move speed as it also blocks weapon fire ;)

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BlueTemplar
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Re: Assault shuttle

Post by BlueTemplar » Sun Mar 03, 2013 1:15 pm

Note that you can launch the shuttles during the 3 seconds at the start of the combat before you get into accelerated time. This allows you to easily glass a barely protected homeworld by staying outside of planetary missile range.

ZedF
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Re: Assault shuttle

Post by ZedF » Sun Mar 03, 2013 1:16 pm

This might be useful against the AI, but I can't see it working against players who know how to shoot down the shuttles :)
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs

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BlueTemplar
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Re: Assault shuttle

Post by BlueTemplar » Sun Mar 03, 2013 3:46 pm

That's why I said barely protected : if they don't have something more than the naval base and a couple of sats there, even a human player won't be able to do much.

ZedF
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Re: Assault shuttle

Post by ZedF » Sun Mar 03, 2013 7:32 pm

I can't think of too many situations in a MP game where a homeworld will be that poorly protected. ;)
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs

dionysios123
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Re: Assault shuttle

Post by dionysios123 » Tue Mar 12, 2013 10:51 pm

Hi again,
well, I like sneaking around with my assault carriers while the other ships lure away the defence fleet. Then I am a stone's throw away from the enemy planet, unable to start the shuttles. I usually then sacrefice one (support) ship to trigger normal time. Thats kind of annoying :?

sob
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Re: Assault shuttle

Post by sob » Wed Mar 13, 2013 12:07 am

dionysios123 wrote:Hi again,
well, I like sneaking around with my assault carriers while the other ships lure away the defence fleet. Then I am a stone's throw away from the enemy planet, unable to start the shuttles. I usually then sacrefice one (support) ship to trigger normal time. Thats kind of annoying :?


Your fleet that is going to attack the plant should be escorted by another combat fleet. Let the combat fleet deall with the hostile ships then send in your invasion fleet and add around 4 PD cruisers to it. Even if they have a full complement of deffens sats you will still be able to fly right up to there plantent and laugh at there attemps to shoot you.
you think you a real "bleep" solders you "bleep" plastic solders don't wory i will make you in to real "bleep" solders!! "bleep" plastic solders

CPO Mzinyati

dionysios123
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Re: Assault shuttle

Post by dionysios123 » Thu Mar 14, 2013 9:06 pm

Yes, sob, one can do that, but it is supposed to be a mean and cowardly hit and run attack, not an honest full scale invasion :) . anyway..

Yesterday my assault shuttles were not able to fly around/above/below a station in their path. They just tried to fly through it, what didn't work though they tried really long. I could reproduce this bug(?) easily. May that's something for the next update ;)
Cheers

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Mecron
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Re: Assault shuttle

Post by Mecron » Fri Mar 15, 2013 1:57 am

probably better to post it in tech support where someone will see it ;)

dionysios123
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Re: Assault shuttle

Post by dionysios123 » Mon Apr 01, 2013 9:52 pm

I don't know how long it has been there, but I finally found the button to start the shuttles, while the time is accelerated (right, above the list of ships). Thanks a lot for implementing that!

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