Rider Technology

Research and Development in SotS2.
Post Reply
ErebusDL
Posts: 106
Joined: Thu Jul 28, 2011 8:17 pm

Re: Rider Technology

Post by ErebusDL » Sat Aug 20, 2011 11:46 pm

I know what I'll be using them for.

Main fleet engage enemy forces. Faster battlerider, hunt down gates and a gateships, or bombard colonies :D

Blackwarder
Posts: 966
Joined: Sat Jun 26, 2010 5:29 pm

Re: Rider Technology

Post by Blackwarder » Sun Aug 21, 2011 12:00 pm

I envision a LV deploying a wing of battle raiders for point defense duties with the fleet. :mrgreen:

Warder

User avatar
Tavior
Posts: 1198
Joined: Tue Sep 14, 2010 3:22 pm

Re: Rider Technology

Post by Tavior » Sun Aug 21, 2011 9:57 pm

ErebusDL wrote:I know what I'll be using them for.

Main fleet engage enemy forces. Faster battlerider, hunt down gates and a gateships, or bombard colonies :D


Keep in mind the Hiver can use the exact same tactics against the attacking fleets. Not to mentions that Gate are much more complex than they were in SotS Prime. After all how do you fit a Leviathan in a DD gate? :insane:

Blackwarder
Posts: 966
Joined: Sat Jun 26, 2010 5:29 pm

Re: Rider Technology

Post by Blackwarder » Sun Aug 21, 2011 11:21 pm

Very very cearfuly. 8)

Warder

User avatar
Tavior
Posts: 1198
Joined: Tue Sep 14, 2010 3:22 pm

Re: Rider Technology

Post by Tavior » Mon Aug 22, 2011 1:02 am

Blackwarder wrote:Very very cearfuly. 8)

Warder


Did you meant by carefully carve it by piece by piece until it fit a tiny DD gate to a frontier planet which has no industry to put it back together? :insane:

ForceUser
Posts: 1191
Joined: Wed Jul 27, 2011 5:58 pm

Re: Rider Technology

Post by ForceUser » Mon Aug 22, 2011 10:05 am

Blackwarder wrote:I think that they will be viable attack boats early game and as the game moves forward they will get relegated to support roles and for raiding undefended targets.

Warder


I got all tingly when I immagined that just now. A single dreadnought carrier, deep in enemy territory, with many fast DE battle riders equipped with accurate and fast firing weapons raiding freighters, sniping off turrets... :insane: :insane: :insane:

that will be AWESOME :insane:
Perspective Man: Much like common sense, it's so rare it's a gorram superpower.
Agent.nihilist wrote:Ooo! Whats the gesture for ramming!?
Korgan wrote:probably a pelvic thrust
Mecron wrote:oy that is wrong at so many levels...well done! :P

Blackwarder
Posts: 966
Joined: Sat Jun 26, 2010 5:29 pm

Re: Rider Technology

Post by Blackwarder » Mon Aug 22, 2011 10:25 am

I just had another though, ever read David weber honorverse series? If so you'll know what I'm talking about, how about Q ships with DE raiders?

Warder

ForceUser
Posts: 1191
Joined: Wed Jul 27, 2011 5:58 pm

Re: Rider Technology

Post by ForceUser » Mon Aug 22, 2011 11:13 am

hmm nah I don't think Q ships should have riders. you'll have many Q ships but only a few raiders. I can also imagine if your raider gets caught, its riders can screen your retreat so it can raid another day :)
Perspective Man: Much like common sense, it's so rare it's a gorram superpower.
Agent.nihilist wrote:Ooo! Whats the gesture for ramming!?
Korgan wrote:probably a pelvic thrust
Mecron wrote:oy that is wrong at so many levels...well done! :P

Blackwarder
Posts: 966
Joined: Sat Jun 26, 2010 5:29 pm

Re: Rider Technology

Post by Blackwarder » Tue Aug 23, 2011 9:21 am

ForceUser wrote:hmm nah I don't think Q ships should have riders. you'll have many Q ships but only a few raiders. I can also imagine if your raider gets caught, its riders can screen your retreat so it can raid another day :)


Totally lost you there mate :) , care to elaborate?

Warder

ForceUser
Posts: 1191
Joined: Wed Jul 27, 2011 5:58 pm

Re: Rider Technology

Post by ForceUser » Tue Aug 23, 2011 12:23 pm

Blackwarder wrote:I just had another though, ever read David weber honorverse series? If so you'll know what I'm talking about, how about Q ships with DE raiders?

Warder


You meant that Q ships should have DE riders that pop up out of it when it gets attacked? Q ships are the better armed cruiser sized freighters.

I was thinking more in the line of a single carrier operating alone in the trade lanes raiding freighters by use of it's battleriders. These can then be used to screen a retreat if it encounters a beefy escort or a bunch of Q ships. The Carrier can stay safe and only loose its riders.
Perspective Man: Much like common sense, it's so rare it's a gorram superpower.
Agent.nihilist wrote:Ooo! Whats the gesture for ramming!?
Korgan wrote:probably a pelvic thrust
Mecron wrote:oy that is wrong at so many levels...well done! :P

Blackwarder
Posts: 966
Joined: Sat Jun 26, 2010 5:29 pm

Re: Rider Technology

Post by Blackwarder » Tue Aug 23, 2011 12:57 pm

ForceUser wrote:
Blackwarder wrote:I just had another though, ever read David weber honorverse series? If so you'll know what I'm talking about, how about Q ships with DE raiders?

Warder


You meant that Q ships should have DE riders that pop up out of it when it gets attacked? Q ships are the better armed cruiser sized freighters.


Yup :thumbsup:

ForceUser wrote:I was thinking more in the line of a single carrier operating alone in the trade lanes raiding freighters by use of it's battleriders. These can then be used to screen a retreat if it encounters a beefy escort or a bunch of Q ships. The Carrier can stay safe and only loose its riders.


That an idea, perhaps if you can build fast locked carriers that will be doable, don't know how it will work in SotS2.

Warder

Tycus
Posts: 13
Joined: Sun Oct 23, 2011 1:35 am

Re: Rider Technology

Post by Tycus » Wed Nov 02, 2011 2:38 am

So after toying with the invisible Battle Riders a bit I have come to the conclusion they serve far better as essentially shields with guns for your main fleet. Battle riders should be considered completely expendable and in my experience work very well in sniping CnC's before their tiny little hulls collapse under the gauss cannon fire.

That being said I have not yet reached Battle Cruiser tech mainly because I have not reached DN tech :S. I don't know if Battle Cruisers will be the expendable asset BR's are currently.

I do enjoy how much extra fire power those little guys bring to a fight though, even a small group of 6 attached to two carrier cruisers could depending on their armaments provide quite the impressive opening volley of of antimatter missiles.

Jorgen_CAB
Posts: 497
Joined: Tue Jun 08, 2010 1:14 pm

Re: Rider Technology

Post by Jorgen_CAB » Tue Nov 22, 2011 7:36 pm

Now, given the AI is not that bright but I have had some success with my carrier fleets of 3 Fleet carriers (DN), 1 Armada CnC and 3 drone carriers. My drone carriers are basically my scouts and heads way in front of my fleet, each carrier is spaced out with some distance from each other. If I'm lucky I could get stealth section on my drone carriers, don't know if that works yet, but it would suit my style. :)

Anyway, the drone carrier cruisers will claim as many areas as possible while the fleet carriers cruise behind in a calm fashion using passive sensors and slow speed as to be undetected. The carrier themselves would be missile platforms and only there for support loaded with as many strike capable battle riders as possible. Once i find some suitable victims I would have the carriers move into missile range and let loose their riders.

I actually have done some of these operations successfully, although battle-riders, carriers and drones are a little confusing to use.

dwa
Posts: 20
Joined: Fri Aug 26, 2011 1:52 am

Re: Rider Technology

Post by dwa » Wed Nov 23, 2011 4:54 am

anyone get the ew and suicide drones to work and if so how?

ytman
Posts: 103
Joined: Sat Nov 05, 2011 1:13 am

Re: Rider Technology

Post by ytman » Fri Nov 25, 2011 5:44 am

I have not gotten them... but I would assume they would work like any other drone. Just first you have to design them and then design a carrier?

Post Reply

Return to “The Tech”

Who is online

Users browsing this forum: No registered users and 3 guests