Warhead/Missile Technology

Research and Development in SotS2.
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Re: Warhead/Missile Technology

Post by HRock » Fri Dec 28, 2012 9:15 pm

Azrael Ultima wrote:Though i fail to see the point of meat-tipped warheads.

To distract the zuul boarding parties, of course!

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Re: Warhead/Missile Technology

Post by Tarrak » Sat Dec 29, 2012 3:23 pm

Azrael Ultima wrote:Rapid fire missiles. Also in already.

Well those are guided. He asks for rockets, or in other words DF Racks.

But we have been down that path a number of times now.
Every time you use 'fluff' for lore a Kerberos developer dies. And they are already an endangered species.

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Re: Warhead/Missile Technology

Post by VikingDream » Sun Dec 30, 2012 6:46 pm

New type of missile that can not be subverted or a tech that stops missiles from becoming subverted would be nice.

Planet missiles that can be turned off because when they are subverted they kill their defending fleets and the planets they are fired from.
Kill one man it is murder kill one million it is a statistic

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Warhead/Missile Technology

Post by Goomich » Sun Dec 30, 2012 6:54 pm

PDs shooting at subverted missiles would be nice...

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