Energy Technology

Research and Development in SotS2.
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Dan87
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Re: Energy Technology

Post by Dan87 » Sun Jul 15, 2012 8:27 pm

The battle was against Locust, so yes only energy.

Lostchaos
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Re: Energy Technology

Post by Lostchaos » Mon Dec 30, 2013 11:09 am

One type of energy generation that while theoretical is based on real science its called quarkium and its is made out of subatomic particles known as quarks. Now to get quarkium you need one flavor(the theorist that explained the subatomic paritcal called the four different types of quarks as flavors) of quark in a magnetic containment field. To give an idea of how powerful quarkium is theorized to be a pound of it in a warhead could take out the whole earth. Also on explosions topic an explosion is by definition a high end energy release in a small area so if fusion reactor lost containment of its mini star you would get a high end energy release or in other words an explosion.

Delphineas
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Re: Energy Technology

Post by Delphineas » Fri Jan 17, 2014 2:26 am

Not sure whether to ask this in here or the drives section, as it affects both.


When you research antimatter, does it upgrade thee drives automatically, or do you have to research to new drive tech to benefit from AM? Currently playing Liir, and there is no distinction between Fusion Stutterwarp and AM Stutterwarp, as was in Prime.

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Ryat
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Re: Energy Technology

Post by Ryat » Fri Jan 17, 2014 5:02 am

Delphineas wrote:Not sure whether to ask this in here or the drives section, as it affects both.


When you research antimatter, does it upgrade thee drives automatically, or do you have to research to new drive tech to benefit from AM? Currently playing Liir, and there is no distinction between Fusion Stutterwarp and AM Stutterwarp, as was in Prime.

There should be some change. Range would be the biggest. Maybe a minor speed bump up but that could be race dependent.
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Nspace
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Re: Energy Technology

Post by Nspace » Fri Jan 17, 2014 4:52 pm

Stutter Warp engines are Fusion only, they don't have a antimatter stutter warp upgrade. Instead once antimatter is researched, you can research and build Flicker Warp (which are antimatter only). Then there is one Antimatter engine upgrade, the Curvature Compensating Flicker Warp.

This is similar to the Morrigi with the Void Carver (Fusion only), Void Mastery (Antimatter only) and Void Blade (AM engine upgrade).

The Tarka follow a similar pattern, but have to be different and use the same name for their energy era drives. :) So you get Fusion Shaped Hyperfield (Fusion only), Antimatter Shaped Hyperfield (Antimatter only) and Antimatter Warp (AM engine upgrade).

And it seems only the Humans really have both their drive types in both the energy eras. They have both Node Focus Fusion and Node Pathing Fusion then move to both Node Focus Antimatter and Node Pathing Antimatter. No additional AM engine upgrade though.
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Lostchaos
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Re: Energy Technology

Post by Lostchaos » Fri Jan 17, 2014 8:21 pm

So I take it my post was just ignored that's cool I guess

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Mecron
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Re: Energy Technology

Post by Mecron » Fri Jan 17, 2014 8:29 pm

not really ignored as much as its not really a question or addition. As nice as it is, this quarkium is still mass to energy conversion. Most quark based tech in SotS is used to reinforce things. While what you described could indeed make an ultra dense AM warhead, the actual moving of said warhead would be problematical since it would be an order of magnitude more difficult than handling neutronium.

Darkwing dack
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Re: Energy Technology

Post by Darkwing dack » Fri Jan 17, 2014 10:22 pm

Mecron wrote: an ultra dense AM warhead

Am I looking at the next AM torpedo?

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Mecron
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Re: Energy Technology

Post by Mecron » Fri Jan 17, 2014 11:11 pm

nope for the exact reason I mentioned ;)

Lostchaos
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Re: Energy Technology

Post by Lostchaos » Sun Jan 19, 2014 4:44 am

Well I thought it would still make a really good tier 3 power source to add comparatively speaking

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