Energy Technology

Research and Development in SotS2.
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Konaei
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Re: Energy Technology

Post by Konaei » Sun Jun 05, 2011 4:33 pm

I love Science, especially Aperture Science!

However, just to ask a question respecting this forum, I was wondering whether SOTS 2 is continuing the whole 3 levels of power techs and if so, what techs will they be? IE, is there going to be a tech more powerful than AM? Or will there be multiple levels of Fusion or AM power?

In some SF there are varying levels of fusion power with regards to heat capture and therefore efficiency of design. So I was thinking this might be the way, but who knows?
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Re: Energy Technology

Post by ZedF » Sun Jun 05, 2011 4:54 pm

There will be Fusion and AM power levels but more refinements in between and around those power levels.
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Cpt. Awesome
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Re: Energy Technology

Post by Cpt. Awesome » Wed Jun 15, 2011 7:33 pm

Will there be different power management options for ships like diverting full power to weapons or engines... and if so would that be tied to fleet behaviours (like aggressive, pursue etc..)?

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evil713
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Re: Energy Technology

Post by evil713 » Wed Jun 15, 2011 9:25 pm

Cpt. Awesome wrote:Will there be different power management options for ships like diverting full power to weapons or engines... and if so would that be tied to fleet behaviours (like aggressive, pursue etc..)?

We were told once that ships will be able to use tactics commands that would alter our ships abilities, for example we could tell them to rush ahead into the system, they would move faster but there sensor range would be shorter and guns would fire less and/or be more inaccurate.

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Mecron
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Re: Energy Technology

Post by Mecron » Wed Jun 15, 2011 10:27 pm

make a note...a broken watch is telling the right time at least once this day :thumbsup:

vhodhann
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Re: Energy Technology

Post by vhodhann » Tue Jun 21, 2011 1:59 pm

A decent form of available tech post Antimatter would be a form of Quantum drive using string vibration to get energy transfer :thumbsup: ,
although a Singularity drive would require mass injection, even for the X-ray bursts :bangdesk: , which might give energy transfer possibilities though like as not SOTS 2 won't go in either direction, yet a Folding Space drive would be another alternative :mrgreen:

Allattar
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Re: Energy Technology

Post by Allattar » Tue Jun 21, 2011 2:19 pm

vhodhann wrote:A decent form of available tech post Antimatter would be a form of Quantum drive using string vibration to get energy transfer :thumbsup: ,
although a Singularity drive would require mass injection, even for the X-ray bursts :bangdesk: , which might give energy transfer possibilities though like as not SOTS 2 won't go in either direction, yet a Folding Space drive would be another alternative :mrgreen:



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I think you need a white coat, big bushy eyebrows and a lab with some purple bubbling liquid in the background. With sinister red and green mood lighting.
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Hari Seldon
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Re: Energy Technology

Post by Hari Seldon » Thu Jul 07, 2011 3:25 am

Will there be an evolution of antimatter storage from proton gas to the more advanced storage of antimatter atoms, which would allow us to form liquid or solid antimatter for improved antimatter storage density? Which would mean the power systems would not have to be as miserly as with "running on fumes" proton gas? And ships could burn their engines longer without running out of fuel, so relativistic human, hiver, and zuul drives would get an increased top speed from this?

This might also allow micro antimatter drives, since the main problem is antimatter containment with giant magnets since otherwise it's pretty easy to get antimatter to give you energy (throw some matter at it). If antimatter bismuth could be made, then it would be naturally diamagnetic and be repelled by a magnetic field, so it would be easy to contain, without constant worry that it would leak out of the magnetic bottle, since it doesn't travel down the field lines like a proton would, but is instead repulsed by them. It's so diamagnetic that a permanent magnet can levitate it in Earth's gravity, so even if the ship loses power it may not lose containment easily if a permanent magnetic containment field remains.
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BlueTemplar
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Re: Energy Technology

Post by BlueTemplar » Thu Jul 07, 2011 7:16 am

I think that the main question that you have to ask yourselves when considering something that might or might not be in SotS 2 is : "Does it improve gameplay?" - before any realism-related questions...

But since we had Recombinant Fissionables and Plasma Focusing in SotS 1, why not something like that for Antimatter in SotS 2?

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amtie
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Re: Energy Technology

Post by amtie » Thu Jul 07, 2011 5:01 pm

Such a suggestion does come under the "Improvements to Power Supply" thing. So could be likely, unless the science doesn't add up.

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exsul
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Re: Energy Technology

Post by exsul » Thu Sep 15, 2011 4:01 am

so after Antimatter Power Plants do we get ZPMs or Omega Molecules next? :angel:
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Nspace
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Re: Energy Technology

Post by Nspace » Thu Sep 15, 2011 5:48 am

As Mecron said on page two of this very thread:
Mecron wrote:no magic tier above AM was one of the FIRST things I said about the game...even in interviews
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amtie
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Re: Energy Technology

Post by amtie » Thu Sep 15, 2011 11:26 am

Even SotS 3? I guess we won't have to upgrade engines!

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Kaan'Ish
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Re: Energy Technology

Post by Kaan'Ish » Thu Sep 15, 2011 5:18 pm

amtie wrote:Even SotS 3? I guess we won't have to upgrade engines!


Well, apart from improving conversion efficiencies, and refinements in the FTL drive itself (cf: Node-pathing, or Improved Stutterwarp, Shaped Hyperfields, etc). I imagine there'll be a lot more of those sort of developments. Not to mention the possibility of varying the ratios regarding, for example, speed/fuel-efficiency, or combat thrust/FTL thrust, etc.

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exsul
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Re: Energy Technology

Post by exsul » Fri Sep 16, 2011 2:10 am

Yeah, magic would be silly. so about those hyper advanced node-space upgrades...
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