Torpedo Technology

Research and Development in SotS2.
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Mecron
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Torpedo Technology

Post by Mecron » Fri Apr 15, 2011 11:06 pm

Your place to post questions, observations and comments on Torpedo techs and their tree in Sword of the Stars II.

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adecoy95
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Re: Torpedo Technology

Post by adecoy95 » Tue Apr 19, 2011 2:29 am

i find torpedoes cool, but i didn't like how wasteful they were in sots 1. unless you micro each shot, they tend to fire them all at the same ship, obviously this is overkill. i hope it wont do this as much in sots2

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Mecron
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Re: Torpedo Technology

Post by Mecron » Tue Apr 19, 2011 6:02 pm

scatter fire will be an option.

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White Raven
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Re: Torpedo Technology

Post by White Raven » Tue Apr 19, 2011 9:03 pm

"Ready Photon Torpedoes, Full Spread!"


"Aye Captain!"

8)

(I know, you probably can't fire SotS Photon Torps in a spread, but then you couldn't get my reference...)

--WR
"This landing is gonna get pretty interesting..."
"Define 'Interesting'."

"OH, God, OH, God, we're all going to die?"

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adecoy95
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Re: Torpedo Technology

Post by adecoy95 » Wed Apr 20, 2011 4:39 am

im glad scatter fire is in, i think i will be using torpedoes much more in sots 2 :D :D :D

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Mecron
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Re: Torpedo Technology

Post by Mecron » Fri Apr 29, 2011 5:50 pm

its interesting you ask all those fine points about torp systems and then ask if a fighter can carry them ;)
Last edited by Mecron on Fri Apr 29, 2011 10:09 pm, edited 1 time in total.

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Mecron
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Re: Torpedo Technology

Post by Mecron » Fri Apr 29, 2011 10:10 pm

ok...some folks REALLY have to drop this thing where BR being roughly the SIZE of DE means they are DE's :roll:

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Mecron
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Re: Torpedo Technology

Post by Mecron » Sat Apr 30, 2011 12:43 am

HUGZ

Setokaiva
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Re: Torpedo Technology

Post by Setokaiva » Sat Apr 30, 2011 5:52 am

maybe, but think for a moment; torpedoes are small EM field generators that keep a large amount of energy around them as they travel. A missile is more physical and thus can carry a more diverse warhead, like for example a cloud of a highly corrosive acid contained in mini-spheres or a cloud of nanites. doubt we can achieve a sustained cloud effect with an energy torpedo...
Be the master of your fate, be the captain of your soul, but do not hesitate, should the chance befall you, to be the slave of your heart. ~Robert Brault

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Mecron
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Re: Torpedo Technology

Post by Mecron » Sat Apr 30, 2011 6:18 am

excellent observation, set :thumbsup:

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evil713
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Re: Torpedo Technology

Post by evil713 » Sat Apr 30, 2011 8:11 pm

sounds more like a zuul doomsday device to me

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adecoy95
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Re: Torpedo Technology

Post by adecoy95 » Sun May 01, 2011 3:48 am

Setokaiva wrote:maybe, but think for a moment; torpedoes are small EM field generators that keep a large amount of energy around them as they travel. A missile is more physical and thus can carry a more diverse warhead, like for example a cloud of a highly corrosive acid contained in mini-spheres or a cloud of nanites. doubt we can achieve a sustained cloud effect with an energy torpedo...


pfft, torpedoes don't need any of that fancy mamby pamby alternate loadouts, just chock it full of element "doom" and that's all you need :twisted:

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jp161
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Re: Torpedo Technology

Post by jp161 » Thu May 05, 2011 7:42 pm

Will direct-fire torpedoes lead the target and can they be 'aimed' at the targeted spot (instead of the center mass as it currently does)?

Setokaiva
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Re: Torpedo Technology

Post by Setokaiva » Sat May 07, 2011 2:20 am

it's kinda hard to have a lead target assistant program for a torpedo launcher... when it's in a direct fire mount... you know why? because all torpedo mounts are fixed to the hull, not turreted, so the ship has to directly face the target it wants to shoot at. If you are trying to lead the target with a direct fire weapon you would need to physically turn the ship to face the target and get off an accurate shot; it's possible, but kinda easy to evade, and screws up your formation as your DN's try and track those elusive DE/CR's running circles around them.

P.S: Not that most torpedoes would even be useful at that close distance anyway, due to the buildup rule -- which doesn't apply to direct fire torps, mind, but you still have to track them. The solution? turreted direct fire torpedo launchers. Useless for homing ordnance, but invaluable if you actually want to hit something reliably.
Be the master of your fate, be the captain of your soul, but do not hesitate, should the chance befall you, to be the slave of your heart. ~Robert Brault

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jp161
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Re: Torpedo Technology

Post by jp161 » Sat May 07, 2011 7:25 am

You're actually missing the whole point :thumbsup:

Since without the ability to lead the target, it wouldn't matter a bit to have turreted torpedo mount ;)

And that's the point why I'm asking.

Also, every single torpedo mount has a bit of an arc, and it does use that arc to fire at the enemy ship. It just doesn't lead the target when it fires, unlike AM Cannons and HD's and pretty much all of the direct fire type weapons. Except beams, of course.

HCL mounts have an arc too and it's far easier to see since they're long-firing beams. It's about the same arc as fixed torpedo mounts.

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