Torpedo Technology

Research and Development in SotS2.
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Mecron
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Re: Torpedo Technology

Post by Mecron » Mon Aug 08, 2011 6:45 pm

hey1 dont distract a dude with facts when he is trying to be dissapointed :lol:

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Re: Torpedo Technology

Post by ZedF » Mon Aug 08, 2011 7:59 pm

IIRC there are supposed to be dedicated torpedo sections for cruisers in SotS2 as well. :)
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Yaotzin
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Re: Torpedo Technology

Post by Yaotzin » Mon Aug 08, 2011 9:21 pm

Simetra wrote:No torpedo spam? For example a Liir Assault/Barrage cruiser gets 5 tubes, so almost 1 per CP.

I think, that is spam. Or do you thought of something different?

I mean literally nothing but torpedos. Can we create ships that do only one thing in SotS2? Whether that be PD, torpedos, frickin laser beams...

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jp161
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Re: Torpedo Technology

Post by jp161 » Mon Aug 08, 2011 9:42 pm

Yaotzin wrote:I mean literally nothing but torpedos. Can we create ships that do only one thing in SotS2? Whether that be PD, torpedos, frickin laser beams...


Well..
Literally nothing but torpedoes is effectively a DE with Torpedo mission section, 1 torpedo per 1 CP, can't do much better than that.
PD would be either DE PD or CR PD, mission section for both.
Fricking laser beam boat would be Assault Blazer, that can get you up to 7 fricking laser beams.

Would except these to be more-or-less in for SotS 2 as well, plus whatever neado thingies they've come up with after that.

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Re: Torpedo Technology

Post by Yaotzin » Mon Aug 08, 2011 9:51 pm

jp161 wrote:
Yaotzin wrote:I mean literally nothing but torpedos. Can we create ships that do only one thing in SotS2? Whether that be PD, torpedos, frickin laser beams...


Well..
Literally nothing but torpedoes is effectively a DE with Torpedo mission section, 1 torpedo per 1 CP, can't do much better than that.
PD would be either DE PD or CR PD, mission section for both.
Fricking laser beam boat would be Assault Blazer, that can get you up to 7 fricking laser beams.

Would except these to be more-or-less in for SotS 2 as well, plus whatever neado thingies they've come up with after that.

Well sure SotS has sections that are oriented to different things, but those still have lots of superfluous stuff. Let's use the example that annoyed me: I was making shielded Morrigi cruisers (totally badass incidentally), using Barrage mission. Sadly I found out the HCL line is useless when your ships are floating around trying to dodge everything. I loved everything else about the ship though. So ideally, I'd like to be able to take that ship and simply remove the HCLs and use something else.

The other one I wanted is simply a cruiser with nothing but torpedos - as backup for these brawlers. But again, nothing that produces only torpedos.

I figure this issue could be important given that I hear that you have power generators/usage and such, so I wouldn't want to waste weapons on stuff the ship is not designed for.

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Re: Torpedo Technology

Post by Torezu » Mon Aug 08, 2011 10:05 pm

Yaotzin wrote:Well sure SotS has sections that are oriented to different things, but those still have lots of superfluous stuff. Let's use the example that annoyed me: I was making shielded Morrigi cruisers (totally badass incidentally), using Barrage mission. Sadly I found out the HCL line is useless when your ships are floating around trying to dodge everything. I loved everything else about the ship though. So ideally, I'd like to be able to take that ship and simply remove the HCLs and use something else.

The other one I wanted is simply a cruiser with nothing but torpedos - as backup for these brawlers. But again, nothing that produces only torpedos.

I figure this issue could be important given that I hear that you have power generators/usage and such, so I wouldn't want to waste weapons on stuff the ship is not designed for.

I happen to appreciate that "superfluous stuff" when zippy little DE's (or CR's) get in under my main guns and I'm popping them anyway with AM cannons. Also, every ship, no matter the type and use, needs PD of some kind in my design strategy.

I'm guessing, though, that the amount of customization available in SotS 2 will better (evenly if not perfectly) allow the ship types you describe, even if I can kill them with a size class smaller 1-on-1 because I can dodge/shoot down/otherwise negate all your damage. :D

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Re: Torpedo Technology

Post by Simetra » Mon Aug 08, 2011 10:50 pm

Yaotzin wrote:
jp161 wrote:
Yaotzin wrote:I mean literally nothing but torpedos. Can we create ships that do only one thing in SotS2? Whether that be PD, torpedos, frickin laser beams...


Well..
Literally nothing but torpedoes is effectively a DE with Torpedo mission section, 1 torpedo per 1 CP, can't do much better than that.
PD would be either DE PD or CR PD, mission section for both.
Fricking laser beam boat would be Assault Blazer, that can get you up to 7 fricking laser beams.

Would except these to be more-or-less in for SotS 2 as well, plus whatever neado thingies they've come up with after that.

Well sure SotS has sections that are oriented to different things, but those still have lots of superfluous stuff. Let's use the example that annoyed me: I was making shielded Morrigi cruisers (totally badass incidentally), using Barrage mission. Sadly I found out the HCL line is useless when your ships are floating around trying to dodge everything. I loved everything else about the ship though. So ideally, I'd like to be able to take that ship and simply remove the HCLs and use something else.

The other one I wanted is simply a cruiser with nothing but torpedos - as backup for these brawlers. But again, nothing that produces only torpedos.

I figure this issue could be important given that I hear that you have power generators/usage and such, so I wouldn't want to waste weapons on stuff the ship is not designed for.


Why do you take Barrage as a brawler then? The torpedos? Doesn't sound that way ;)
Take Armor/War/whatever. (or adapt your tactics to use the HCLs)

And JP: 1 Torp per 2 CP ;) Liir cruiser is better.

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jp161
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Re: Torpedo Technology

Post by jp161 » Mon Aug 08, 2011 10:55 pm

Well I'll be, how did I manage to do THAT :oops:

Although my point still stands. Can't do MUCH better ;)

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Re: Torpedo Technology

Post by Yaotzin » Tue Aug 09, 2011 10:09 am

Simetra wrote:Why do you take Barrage as a brawler then? The torpedos? Doesn't sound that way ;)
Take Armor/War/whatever. (or adapt your tactics to use the HCLs)

And JP: 1 Torp per 2 CP ;) Liir cruiser is better.

Yeah partly I wanted to try out the photonic torpedo line which wiki says is best at point blank range so I thought good for a brawler, plus Morrigi barrage just has quite a few regular guns. Overall it was 6-2-1 + 3 torp (+2 semi useless beams). Armor is only 5-4-1, though perhaps I should try it for maneuverability. War I never considered really, maybe Zuul weren't in that game. 2-0-3 but with the same movement as barrage, meh..

I know HCLs aren't useless or anything, I've used them well. I just happened to want to use a different type of ship, yet there was no section that fit my needs without some fluff (lots of accurate guns (phases+meson beam line) and some photonic torps). So I'm hoping for more customization. And if there's a power situation in SotS2 then I would especially hope so - in my given case those HCLs would be doing minimal damage for presumably loads of power drain.

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Re: Torpedo Technology

Post by onmach » Tue Aug 09, 2011 3:31 pm

Yeah I kind of understand this guy's complaints. All the barrage? designs for the most part had hard beam mounts as standard for no real reason. If I wanted to use these beam weapons I'd use a blazer. I want this ship to use the tech I bothered to research this time around.

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Torpedo Technology

Post by ZedF » Tue Aug 09, 2011 5:34 pm

There is a method to the madness and it has to do with a sense of future historical progression. At the start of the SotS1 era, cruisers were intended to be multipurpose ships by all races, so they tended to do a little bit of everything. It's only toward the end of the SotS1 arc and into the SotS2 arc that bigger multipurpose ships are becoming more common and smaller cruisers are becoming more specialized. There is a reason it took so long for blazers to appear on-scene. ;)

Looking forward to SotS2 I don't think you need to fear for specialized cruisers, and even to some extent dreads, being available, now that LVs have taken over the role of multipurpose giants of the battlefield.
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

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Re: Torpedo Technology

Post by Glacialis » Tue Aug 09, 2011 6:19 pm

Yeah...so umm, we need to talk.

Blazer sections are new as of ANY.

In the real world, there is zero reason to use one type of weapon to the exclusion of all others.

Barrage sections are supposed to be for heavy weapons, meaning torpedoes and fixed beams. Read the section info in the game.
nickersonm wrote:How did you get that out of Mecron saying the exact opposite!?

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Re: Torpedo Technology

Post by evil713 » Wed Aug 10, 2011 10:15 am

Yes but the gimmic was that torpedoes were not a guarinteed technology, just a very high chance of one. Heavy cruser lasers however are 100% chance of research. Thus the blazer section.

Torpedoes have had what I like to think of as a history of disrespect for themselfs, there AoE counterparts were nerfed into manual target and fire weapons when there was no previous techneque activly used, and the "automatic fire" command was paced and had a mind of its own for quite some time rendering somthing close to 15 precent of the torpedo tree a research sinkhole, and the direct fire weapons were never accurate In tracking a target till they were one third in side there fire range, and another third before they could hit what you pointed at.

We still use them because they are raw firepower, because they are tanks of the projectile world, waves of fire launched from destroyers even gave dreadnauts pause, escorted drones and gave missiles a chance through heavy AA fire, because even a disrupter torpedo hit could be the chance between victory and defeat, because nothing got chewed up like a ship running from the vollie fire where beams could not extend into, because at at short range they would atill be viable where missles would not have time to track, because even they got there own line of satelight defences that made that planetary assault all the more harder!

Thankyou, and who put this prostitute under my podeum? :thumbsup:

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Re: Torpedo Technology

Post by amtie » Wed Aug 10, 2011 11:54 am

Wow, you managed to use ONE period in an entire paragraph. And that was actually an exclamation mark. :thumbsup:

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Re: Torpedo Technology

Post by Black_Falcon » Mon Dec 03, 2012 8:50 pm

Hello everyone im new to this forum but im enjoying SotS.I just found this torpedo forum and im interesting on it.Torpedoes are freaking awsome :D .I just researched Plasma Torpedo and is very good tech.Plasma torpedo follows the target which is a good thing compared to photonic torpedo crappy accuracy.Well photonic torpedo has good accuracy but is a waste against moving targets

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