Industrial Technology

Research and Development in SotS2.
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Mecron
Kerberos
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Re: Industrial Technology

Post by Mecron » Fri Jan 17, 2014 8:35 pm

Ok...power down, sparky. Just a polite conversation here. No need to get agitated.

Elevators are indeed cool but in terms of the SotSverse they are a tech that is quickly supplanted by less ambitious things. They can be found here and there but they are like zeppelins; something cool that never quite seemed to catch on or become worth while in light of other things.

Lostchaos
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Re: Industrial Technology

Post by Lostchaos » Sun Jan 19, 2014 4:49 am

Sorry, its just the way he wrote his post hit a few sensitive areas. Gravity control I know but I still think its a good tech to have early on then adding gravity control to it would only enhance its effectiveness in the same way gravity control would help the ballistic tech branch

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Mecron
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Re: Industrial Technology

Post by Mecron » Mon Jan 20, 2014 12:04 am

well try to keep in mind is that no matter who says what, I am the one you would need to convince ;)

Lostchaos
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Re: Industrial Technology

Post by Lostchaos » Mon Jan 27, 2014 6:49 am

The space elevator would increase industrial output and trade income pregravity control by making it easier to move materials from space to the surface and the other way around to. It would also make ship building cheaper due to the easier and cheaper access parts and supplies that the ship yards need. It would also help do to it eliminating for the most part weather conditions that would normally ground a shuttle which would allow it to run almost no stop despite the weather conditions. Gravity control would also help the space elevator by accelerating the movement of the material in the elevator and also allowing the elevator to carry more material then a normal one could. Also there could be times where it would be more cost effective to use the elevator then use gravity control systems. Plus with a station attached to the other end of the elevator it would allow for easier access to trade good for the trade ships to move or drop off. You can also arm this station to defend its self from attacks and rouge space junk. It would also reduce the upkeep cost

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Ryat
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Re: Industrial Technology

Post by Ryat » Mon Jan 27, 2014 2:44 pm

But what would be more cost efficient? A massive edifice that is very vulnerable and could become a bottleneck to the industry? Or millions of anti-gravity units that can move tons of material at the same time and can be secured quickly in case of an attack? Keep in mind that mass production would reduce the cost of said anti-gravity units by quite a bit as oppose to one or two (5 or 6?) massive structures.
Sins of Solar Empire: Distant Stars http://forums.sinsofasolarempire.com/335474

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Mecron
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Re: Industrial Technology

Post by Mecron » Mon Jan 27, 2014 8:59 pm

Elevators thrive under 2 conditions...no chance of war and no grav tech. ;)

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