Command, Control and Communication Technology

Research and Development in SotS2.
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Simetra
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Re: Command, Control and Communication Technology

Post by Simetra » Fri Jul 01, 2011 10:27 pm

Hm at least some:

1. As Fleets are different from Prime you should think in other dimensions - so a admiral for every fleet should be normal

should maybe also answer some other questions

For the ones about the exact skills: I don't know

and 7. Depents on when SOTS 3 comes out :P

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Mecron
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Re: Command, Control and Communication Technology

Post by Mecron » Mon Jul 04, 2011 10:21 pm

yes,no,yes,latter,yes,yes,both

:thumbsup:

Simetra
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Re: Command, Control and Communication Technology

Post by Simetra » Tue Jul 05, 2011 2:40 am

Thus we will have a full load of fun with admirals, right? ;)

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ivra
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Re: Command, Control and Communication Technology

Post by ivra » Tue Jul 05, 2011 12:37 pm

Simetra wrote:Thus we will have a full load of fun with admirals, right? ;)

yes,no,yes,latter,yes,yes,both
:thumbsup:

Sorry, couldn't resist the urge :D
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galacticemperorgaret
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Re: Command, Control and Communication Technology

Post by galacticemperorgaret » Wed Jul 06, 2011 4:31 am

Whoa, I'm completely out of questions, this has never happened before :shock: . Thanks Mecron, now more than ever I'm looking forward to see how you guys pull all of this off. You're showcasing SO many features in a single game! You've got a hard goal in beating the first one, but this looks like it might do it. But wait, I can't preorder my copy anywhere(except New Zealand :| ) Feeling.... inquisitive... Where can I pre order it ?!?! Just like that I'm back! Also will they have funny lil' portraits and can we change their names, and were u srs about putting their mind in some kind of computer when they die? Because it always bums me out in Empire total war when my best generals/admirals get old/die. Whew,and thanks for taking our ?s. Now, I bid y'all good night.

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Mecron
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Re: Command, Control and Communication Technology

Post by Mecron » Wed Jul 06, 2011 5:16 pm

there is a tech that will allow you to preserve their combat personalities at the cost of their ability to learn new skills. :twisted:

kdonovan
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Re: Command, Control and Communication Technology

Post by kdonovan » Wed Jul 06, 2011 5:19 pm

Mecron wrote:there is a tech that will allow you to preserve their combat personalities at the cost of their ability to learn new skills. :twisted:

Heads in a jar - like in Futurama?

If each admiral has his own specialty you could just keep them all on a shelf and pick the right one for each occasion. :?

A CA CnC ship could carry three jars, a DN 9 and a LV 27 different heads in a jar. :P

Blackwarder
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Re: Command, Control and Communication Technology

Post by Blackwarder » Wed Jul 06, 2011 6:00 pm

Mecron wrote:there is a tech that will allow you to preserve their combat personalities at the cost of their ability to learn new skills. :twisted:


I wonder how that relate to hivers, after all they can and do plant the "brain" of their dead admirals in new hiver babies, I've read a fluff about hiver warriors sacrificing themselves to secure those "brains".

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Mecron
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Re: Command, Control and Communication Technology

Post by Mecron » Wed Jul 06, 2011 6:02 pm

yeah kdov...cause heads in jars have way less ego than ones like yours that are still in their own skulls :twisted:

Hivers would have little interest in the tech because, as you say, they have their own version.

The Apprentice
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Re: Command, Control and Communication Technology

Post by The Apprentice » Wed Jul 06, 2011 6:26 pm

Heads in jars also sound like a rather... fragile way to preserve a persona. But, that could be because I have an incorrect idea about the officer preservation tech.

Does it allow backup copies of the persona (presumably stored far away from the battlefield) in addition to making them immune to old age? (Yes/No?)

Can officers (pre-preservation) be killed if all the ships in a fleet are wiped out? (Yes/No?)

[Mec has looked favorably on the yes/no format recently, so I thought I'd give it a shot!]
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ZedF
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Command, Control and Communication Technology

Post by ZedF » Wed Jul 06, 2011 6:31 pm

IIRC it's an AI engramming technology so you can expect all the advantages and disadvantages of admirals made out of software. ;)
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Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs

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Mecron
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Re: Command, Control and Communication Technology

Post by Mecron » Wed Jul 06, 2011 7:32 pm

brain in jar is, of course, a comedic reference.

Blackwarder
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Re: Command, Control and Communication Technology

Post by Blackwarder » Wed Jul 06, 2011 7:41 pm

Mecron wrote:brain in jar is, of course, a comedic reference.


Phew, you had me worried there.

It remind me of a Sci-Fi book I read once that had brains in a jar that at first were the portrayed as the victims of some evil people years before but in the end it turned out that the brains where the brains of the evil guys...

It was written by a female writer (I think), I can't remember the name of the book... Anyway that book gave me the creeps.

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amtie
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Re: Command, Control and Communication Technology

Post by amtie » Wed Jul 20, 2011 7:12 pm

Since Hivers don't have an 'conventional' FTL drive, how do they communicate to their ships within 1 turn (presumably)? Especially the ships far from a gate, meaning communication via gated messenger drones is not possible.

Or is it just for gameplay reasons?

Azrael Ultima
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Re: Command, Control and Communication Technology

Post by Azrael Ultima » Wed Jul 20, 2011 7:31 pm

Micro-gates. They probably have the fastest communication due to this...
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