Political Science Technology

Research and Development in SotS2.
twentypence
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Re: Political Science Technology

Post by twentypence » Wed May 18, 2011 2:18 pm

Mecron wrote:I dof my hat to you, sirrah!


Sorry for random question, just noticed the odd form of address and wondered if you'd been reading Principles of Angels?

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Mecron
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Re: Political Science Technology

Post by Mecron » Wed May 18, 2011 7:20 pm

I read a lot, period...Sirrah is used in a few places ;)

twentypence
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Re: Political Science Technology

Post by twentypence » Wed May 18, 2011 8:40 pm

Mecron wrote:I read a lot, period...Sirrah is used in a few places ;)


Thanks, didn't realise that. That book was the first I'd seen it in usage for a long time, obviously I don't read enough. Interesting when old words make a comeback. :)

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Mecron
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Re: Political Science Technology

Post by Mecron » Wed May 18, 2011 10:07 pm

writers are notorious word sluts ;)

twentypence
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Re: Political Science Technology

Post by twentypence » Tue Aug 02, 2011 7:53 am

In the http://josefvstalin.com/?p=156 interview it was mentioned that SotS prime was the era of first contact, and SotS2 is the era of empires. As such you would "know" all the major players.

Does this mean that a SotS2 won't have the lower level techs from the old Xenotech tree and we'll be able to understand the basics of their language? Or more specifically will the unintelligable messages received when you don't have the basic language tech researched be gone from the game?

Will there be any Political Science Techs relating to the Independent Races?

ZedF
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Political Science Technology

Post by ZedF » Tue Aug 02, 2011 12:01 pm

My guesses: yes, yes, yes.
Zed's TARs (sample):
Fractious Allies -- Hiver vs. Hiver, with allies
Who Let The Bugs Out -- Hiver vs. Tarka and Zuul
Tarka Ascendant -- Tarka vs. Hiver and Zuul

Strategy & Tactics Forum Archive -- More posts on strategy, tactics, and TARs

galacticemperorgaret
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Re: Political Science Technology

Post by galacticemperorgaret » Sun Aug 07, 2011 3:33 pm

I think it's actually been confirmed "No old xenotech techs remain" I'm just too lazy to look the quote link right now.

kdonovan
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Re: Political Science Technology

Post by kdonovan » Sun Oct 23, 2011 11:39 pm

galacticemperorgaret wrote:I think it's actually been confirmed "No old xenotech techs remain" I'm just too lazy to look the quote link right now.


I thought this meant in the Xeno-Technologies branch of the tree.

See viewtopic.php?f=42&t=19780#p300924

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Rage-Overkill
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Re: Political Science Technology

Post by Rage-Overkill » Fri Dec 16, 2011 11:19 pm

Ok the tech for gem / forge worlds says you construct them. On the off hand of sounding dumb How do you do this Ive been trying to figure it out for a while now.. lol
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Starknight
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Re: Political Science Technology

Post by Starknight » Sat Dec 17, 2011 4:52 am

Rage-Overkill wrote:Ok the tech for gem / forge worlds says you construct them. On the off hand of sounding dumb How do you do this Ive been trying to figure it out for a while now.. lol


You need a size 9 or 10 world. Once Infra and terraforming are done, I believe (and you have the requisite techs) you should get the option to 'Over-develop' the world. Once that process is done it will pop-up asking if you want a Gem or Forge world, IIRC.
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Rage-Overkill
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Re: Political Science Technology

Post by Rage-Overkill » Sat Dec 17, 2011 4:56 am

K thanks good to know
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dwa
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Re: Political Science Technology

Post by dwa » Mon Dec 26, 2011 6:20 am

Has anyone gotten comparative analysis to work or is it not implemented yet?

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vaccum_pony
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Re: Political Science Technology

Post by vaccum_pony » Mon Apr 16, 2012 9:31 pm

Look at all the dust in this thread.

So here's a question: Why are Hivers limited like other races to making provinces that fall within a specific radii from each other?
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Re: Political Science Technology

Post by Azrael Ultima » Tue May 22, 2012 12:52 pm

Probably for gameplay related purposes. It might not be realistic, but realistic doesn't mean "plays well".
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Belisareus
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Re: Political Science Technology

Post by Belisareus » Sat Oct 26, 2013 4:47 pm

Out of Curiosity:

IN Prime, with accommodate and proliferate, we could get alien populations to settle on our planets.

The benefit of that was that the population was increasing without doing overhavesting, as these aliens were occupying areas where our native race could go without causing environmental damage and excess expenditure (overhavest).

This no longer happens in SotS2.

Is it working as intended?

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