Flickerwarp Weapons?

Galactic diplomacy with extreme prejudice.
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jp161
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Re: Flickerwarp Weapons?

Post by jp161 » Fri May 13, 2011 1:18 pm

So, how long have you been working for Kerberos Blackswimmer? :P

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xRei
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Re: Flickerwarp Weapons?

Post by xRei » Fri May 13, 2011 1:53 pm

jp161 wrote:So, how long have you been working for Kerberos Blackswimmer? :P


Shhh, you are stealing Mec's thunder...
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Roman scholar & scientist (23 AD - 79 AD)


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Comment on fix 35 of the AMoC 1.6.3 patch

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jp161
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Re: Flickerwarp Weapons?

Post by jp161 » Fri May 13, 2011 1:57 pm

Uh-oh, so I am... Yikes! :shock:

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Mecron
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Re: Flickerwarp Weapons?

Post by Mecron » Fri May 13, 2011 4:42 pm

Don't worry...there is plenty of thunder to spare :lol:

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Gryfalcon
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Re: Flickerwarp Weapons?

Post by Gryfalcon » Sat May 14, 2011 1:14 am

Blackswimmer wrote:
Gyrfalcon wrote:Deliberately trying to flicker-warp an object into another probably doesn't liberate any more energy than flinging the same mass through a railgun toward said object, or does it?

No, but it does mean that you can bypass armour and hit the inside of the ship directly.


Flickerwarp drive moves by making a extremely rapid series of very tiny teleports - on the order of the distance between atoms. It does not allow you to bypass large chunks of matter, like, say, the armor of another ship. You could probably program your flickerwarp missile so that the very last tiny teleport will penetrate several Angstroms into the surface of your target, but then it's going to interact with the target just like any other weapon. And, at that point, you get the same results that anybody pushing their missile with even a chemical rocket gets - boom.

I don't think the question of exactly how the Liir allow some shots to pass through a ship with a flickerwarp drive has been answered, but it does not work by moving the entire ship out of the way of the shot. It might be something like keeping it in the state between teleports for longer than normal. Can anyone else shed light on this?
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Mecron
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Re: Flickerwarp Weapons?

Post by Mecron » Sat May 14, 2011 1:21 am

who would this anyone be who would know the answer? :twisted:

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evil713
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Re: Flickerwarp Weapons?

Post by evil713 » Sat May 14, 2011 3:00 am

could you use it to "imbue" some sort of damage increasing effect like imbedding focus crystals into the enemy armor for energy weapons.

like a roomba, but evil.

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jp161
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Re: Flickerwarp Weapons?

Post by jp161 » Sat May 14, 2011 8:28 am

Mecron wrote:who would this anyone be who would know the answer? :twisted:

Well (note that this is just my very own, and very personal opinion that might not be the correct one and definitely might not be what someone else is thinking) I was actually thinking... YOU! :shock:

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Mecron
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Re: Flickerwarp Weapons?

Post by Mecron » Sat May 14, 2011 7:29 pm

give that man a kewpie doll!!! And since this is the weapon topic and not suggestion...My word is Law...bwahahahahahahahaha!!!! :twisted:

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RELee
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Re: Flickerwarp Weapons?

Post by RELee » Thu May 19, 2011 2:28 pm

Mecron wrote:give that man a kewpie doll!!! And since this is the weapon topic and not suggestion...My word is Law...bwahahahahahahahaha!!!! :twisted:

You make my life so easy. I don't even have to search for pictures. You make comments that match my collection.

Image

Just for you. Gratis. :bangdesk:

Call him, Uncle Cleetus.

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Mecron
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Re: Flickerwarp Weapons?

Post by Mecron » Fri May 20, 2011 12:51 am

I will take cletus over rambo in a bad future cop suit anytime :thumbsup:

Allattar
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Re: Flickerwarp Weapons?

Post by Allattar » Fri May 20, 2011 12:27 pm

Oh come on how can you say that about Judge Dredd...

It wasnt.... Wait what am I trying to defend again?

Ok well I am sure the reboot wont be as bad... :bangdesk:
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Snatching defeat from the jaws of victory
Every darn time.
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RELee
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Re: Flickerwarp Weapons?

Post by RELee » Fri May 20, 2011 1:53 pm

Allattar wrote:Oh come on how can you say that about Judge Dredd...

It wasnt.... Wait what am I trying to defend again?

Ok well I am sure the reboot wont be as bad... :bangdesk:

Image

I KNEW you were going to say that.

(Dredd is a guilty pleasure of mine. I watch the movie every chance I get, along with Demolition Man. Yes, I know I'm pathetic.)

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Re: Flickerwarp Weapons?

Post by Allattar » Fri May 20, 2011 2:06 pm

Some movies are made to bewatched with an intensity, over and over again, each new viewing revealing one more detail, one finely placed idea, sound, visual that adds depth to the story.

Other movies are made to be watched after a few beers...

I didnt think it was that bad, but then again I wasnt an avid 2000AD reader...
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Snatching defeat from the jaws of victory
Every darn time.
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shadow wolf wrote:Sorry to be so English.

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Dragonblade
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Re: Flickerwarp Weapons?

Post by Dragonblade » Tue Jun 14, 2011 7:16 am

sidenote on why liir ships can flicker out long enough to avoid damage:

Laser weapons travel at the speed of light. the speed of light is REALLY REALLY FAST. so if a ship was flickering for even a tiny, tiny, fraction of a second the laser beam would have to be tens of thousands of meters long to still be "inside" the ship when it exists again. Assuming projectile/plasma weapons also have very, very, high speeds (which they would have to have to be useful in space) they can also move all the way through the ship for that tiny, tiny, fraction of a second before it "un-flickers"

This may be why beam weapons (should) always work on the liir ships, because the beam is always there when the ship unflickers, while projectiles have a limited window in which to strike. (i'm not actually sure if thats true in-game, can liir avoid damage from beam weapons by flicker?)

Please do not mind the rampant speculations and theorizing.
"Truth is relative."

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