Ballistic missiles

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Jorgen_CAB
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Ballistic missiles

Post by Jorgen_CAB » Fri Sep 09, 2011 7:23 pm

What do we know about the missiles in SotS2?

I have read that we get the medium, heavy and a super large variant as seen in some videos. Do we get a small mount missile type as well (would be useful on and against battle riders i guess)?

One question that I would like to know the answer for is what type of targets these missiles can track. Such as a small missile would be able to target practically anything except other small missiles, but would be relatively weak against highly armored targets. Could a medium missile target other types of missiles, I would presume they could at least target the super heavy class but I can't know that for certain now can I.

What ranges will the different type of missiles have (in generic terms). I don't remember what ranges they had in SotS Prime, but they seemed to have more than enough at least to not be an issue.

So, what do we know about missiles in SotS2?

ZedF
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Re: Ballistic missiles

Post by ZedF » Fri Sep 09, 2011 9:56 pm

A small mount missile is an interceptor missile, and yes since they are in SotS1 it's very likely they will be in SotS2.
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Jorgen_CAB
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Re: Ballistic missiles

Post by Jorgen_CAB » Fri Sep 09, 2011 10:02 pm

Yes, the interceptor missile was/is a small missile. Could that target anything but drones and missiles in Prime (didn't use them much)?

It would be interesting if they also could target at least battle riders in SotS2, fire them at cruisers might perhaps be a little pointless. :)

ZedF
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Re: Ballistic missiles

Post by ZedF » Fri Sep 09, 2011 10:24 pm

Jorgen_CAB wrote:Yes, the interceptor missile was/is a small missile. Could that target anything but drones and missiles in Prime (didn't use them much)?

It would be interesting if they also could target at least battle riders in SotS2, fire them at cruisers might perhaps be a little pointless. :)

They can target any PD-eligible target other than missiles; this will likely remain true in SotS2. PD-eligible targets other than drones and missiles include seeking torpedoes, shuttles, bio-missiles, and boarding pods. Warheads on such a small missile are chemical-based rather than nuclear and are too small to hurt non-PD-eligible targets.
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Brogatar
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Re: Ballistic missiles

Post by Brogatar » Mon Sep 12, 2011 6:33 pm

Interceptor Missiles are lovely against the swarm and I think locusts.

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jp161
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Re: Ballistic missiles

Post by jp161 » Mon Sep 12, 2011 6:57 pm

Wonder if the new MARS 2 engine allows interceptor missiles to hit the bigger 'normal' missiles too... Or at least the cruiser-sized ones if "planet missiles" would still be too small.. I mean, the cruiser-sized missiles are bigger than bio-missiles... >_

How about a Kinetic Kill version of standard Interceptor Missile..?

Jorgen_CAB
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Re: Ballistic missiles

Post by Jorgen_CAB » Wed Oct 19, 2011 9:12 am

ZedF wrote:
Jorgen_CAB wrote:Yes, the interceptor missile was/is a small missile. Could that target anything but drones and missiles in Prime (didn't use them much)?

It would be interesting if they also could target at least battle riders in SotS2, fire them at cruisers might perhaps be a little pointless. :)

They can target any PD-eligible target other than missiles; this will likely remain true in SotS2. PD-eligible targets other than drones and missiles include seeking torpedoes, shuttles, bio-missiles, and boarding pods. Warheads on such a small missile are chemical-based rather than nuclear and are too small to hurt non-PD-eligible targets.


Well, in SotS 2 I think if they only penetrated one (or maybe two layers depending on technology) of armour most real ships would be invulnerable to them. I think that is a better option than restricting them of firing at objects at all. I could surely see Battleriders being vulnerable to chemically exploding weapons to a small degree.

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Mecron
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Re: Ballistic missiles

Post by Mecron » Wed Oct 19, 2011 11:20 pm

"How about a Kinetic Kill version of standard Interceptor Missile..?"\

Ummm...why? It takes longer to get to top speed and its far less manouverable than an interceptor and it requires dead fire distance? None of these sound like good idea in something that is required to be as nimble as possible.

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amtie
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Re: Ballistic missiles

Post by amtie » Thu Oct 20, 2011 11:37 am

An interceptor missile... with a laser on top! So it can take out those other pesky missiles too. 8)

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Re: Ballistic missiles

Post by lanteanboy » Thu Oct 20, 2011 1:31 pm

amtie wrote:An interceptor missile... with a laser on top! So it can take out those other pesky missiles too. 8)


A single-use weapon with an expensive laser on top? why not just get PD lasers?

remmon
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Re: Ballistic missiles

Post by remmon » Thu Oct 20, 2011 5:30 pm

Bomb pumped lasers aren't that silly an idea. That said, they would be something more suited to being a torpedo weapon. PD drones are nice too, especially if we can now order them to escort ships.

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Re: Ballistic missiles

Post by Azrael Ultima » Thu Oct 20, 2011 6:46 pm

Amtie wasn't asking about bomb-pumped lasers, though, but about missiles with a Laser added to them, which seems kinda weird.

Why not add a shark with a laser on his heid being ridden by a dinosaur being ridden by an undead playing an electric guitar?
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Setokaiva
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Re: Ballistic missiles

Post by Setokaiva » Fri Oct 21, 2011 4:56 am

Come to think of it don't we have mini-missiles already? You know, the MW Missile that splits into 6 different missiles all packing their own warhead once the main missile gets into PD range? Those can't possibly be standard medium mount missiles, as it takes a large mount to fit a MW missile and mounting a missile launcher in one of those would only give you two missiles. My point is that the technology is already there; we do already have interceptor missiles and that may be enough, but there's more than enough potential for us to mount these mini-missiles in a small mount. Sure they wouldn't be doing much damage... but it would give smaller Destroyer class ships a little more ability to carry missiles (albeit weaker ones) without severely impacting their speed by slapping on a War section. You get more missiles but weaker ones than if you paid for full-blown missile cruisers to carry your true arsenal. Only disadvantage I can see right now is that it would encourage people to **FILL** their ships with missiles, completely inundating the opposing side's PD and lagging the game to hell and back.

Of course, doing that means you are filling your small mounts with missiles, and no PD to shoot down his. So it is somewhat balanced.
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amtie
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Re: Ballistic missiles

Post by amtie » Fri Oct 21, 2011 11:49 am

Yeah, that was more of a joke. However, I was thinking of bomb-pumped lasers. :)

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