moonsilver wrote:not sure how old this thread is, the issue in realistic space combat is not range, but what u can see, with sensors. We have guns that can shoot 4 miles, but if u can't see what your shooting at, your not going to do much good with it.
Same realisticly applies to space, if u send out a pulse, as a sensor, u have to wait for it to come back, by the time it comes back the ship has moved, is no longer in that position but u could say it is sort of in this area, but it would highly inacurate to try and hit that entire area.
Umm, no. If they're using a venting (reaction) drive, you'll be able to see their drive flares from quite some distance. That gives you a number of things: by the luminosity, you know how much energy it is. That gives you the amount of thrust it produces, which, combined with their acceleration, gives you their mass. You also only need to observe them for a short time to know their vector (direction + velocity), which makes finding them again trivial. You can also look for their heat signature with an infrared scope; all ships need to vent heat into space or their crews will cook.
As far as waiting for 'sensor' (i.e., radar) pulses, yes, that happens. But we're talking light-speed here. Unless you're trying to find something at a distance greater than, say, Luna's orbit from Earth, you're not waiting that long. The distance traveled by any ship not going at fractional-c velocities isn't that great, so you'll have a reasonable idea of where they are.
So its quite possible that science ficiton films although intentionally got it wrong, may have indavertenly got it right, afterall, with stealth technology and other things, looking out the window is probally the best chance u got of seeing something
No, not really. The distances involved are too great. Trying to spot a 90m cruiser at distances of several kilometers, with uncertain lighting and no background with which to contrast it, using the Mk. I Eyeball? Not to mention that transparent sections on a ship invite easy laser criticals - after all, you don't have to go through armor if it can't intercept the energy you're sending through.
Theres also accerlation factors for most weapons, if u are far awayk it means most weapons have more time to acceralte and do more damage. If your up close and in their face, the acceleration of there weapons becomes much slower has less impact on your armour. More likely to see a missle launched that seeing a missle after its launched, since it will be stealthed sort of or too small for effect.
Missiles are the only accelerating weapons. And even they have a limited amount of delta-v they can apply, so they boost up to a specified velocity and then save their remaining delta-v for maneuvering in the approach phase. Everything else is light-speed (lasers/particle cannons) or constant velocity (guns and energy torpedoes).
In world war 2, air pilots were taught to fly in formation not because it looked good, but because it was standard practice to jam raido signals, so u couldn't communicate, so they were taught to recognise what the lead plane was doing, if the lead plane broke formation it meant enemy attack and all followed suit, if they banked slowly u followed suit, simply no other way of communicating in a battle field.
If your sensors aree being jammed by a cnc ship communications are hjammed also, only way your going to know your shooting at the right ship is to look out the window and go, that thigns ugly probally a zuul ship, shoot it.
You can't jam laser communication links without getting between the source and the receiver, or putting something opaque in the way. I know that would be my preferred method of squadron communications; difficult to intercept (and impossible to do so without letting the enemy know something's up) and almost impossible to jam. If your formation gets broken up by an enemy ship (say, cruisers attacking a dreadnaught), simply relay between the ones for which you do have LOS. Waiting a half-second for a reply (in extreme cases) isn't going to materially alter the outcome of the battle.