SOTS II Reforged

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Haplo_Patryn
Posts: 23
Joined: Wed Dec 12, 2012 7:45 pm

Re: SOTS II Reforged

Post by Haplo_Patryn » Fri May 26, 2017 5:35 pm

Awesome ;)

Thanks!!!

Haplo_Patryn
Posts: 23
Joined: Wed Dec 12, 2012 7:45 pm

Re: SOTS II Reforged

Post by Haplo_Patryn » Mon May 29, 2017 1:05 pm

Tested around 100 turns, playing with Sol. No CTD and no bugs to report. The only problem is when I use mines, the tactical combat lags a lot using them, surely because mines have now a greater range.

adamut100
Posts: 95
Joined: Thu Dec 18, 2014 12:48 am

Re: SOTS II Reforged

Post by adamut100 » Mon May 29, 2017 1:59 pm

Yeah i was worried about this as well. Think I will power them up and reduce the size.

kreissig
Posts: 7
Joined: Thu Jul 04, 2013 6:15 pm

Re: SOTS II Reforged

Post by kreissig » Mon May 29, 2017 5:37 pm

I love your mod!!

It brought me back to playing SotSII again. I have been....shall we say "put off" by Stellaris of late.

I do have a question though. I prefer to play with less colonizable worlds; rather than more. I was not able to find the file that changes that. Would I be able to adjust that for my games?

Thank you once again for the mod.

adamut100
Posts: 95
Joined: Thu Dec 18, 2014 12:48 am

Re: SOTS II Reforged

Post by adamut100 » Mon May 29, 2017 10:40 pm

Glad you like it. Still tinkering but it is on the way. The star variables are in the starvars file i think. One of the ones in the data folder. I will check it out. It is a pretty easy fix.

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Rossinna-Sama
Posts: 1482
Joined: Sun Nov 11, 2012 5:38 am

Re: SOTS II Reforged

Post by Rossinna-Sama » Mon May 29, 2017 10:58 pm

kreissig wrote:I love your mod!!

It brought me back to playing SotSII again. I have been....shall we say "put off" by Stellaris of late.

I do have a question though. I prefer to play with less colonizable worlds; rather than more. I was not able to find the file that changes that. Would I be able to adjust that for my games?

Thank you once again for the mod.


Assets\Base\Data.
StarSystemsVars.xml

There's two options - Altering the Min\Max for the Habitable moons, and altering the chances of the planets.

<StarSatelliteWeightPlanet>70</StarSatelliteWeightPlanet>
Would be the main one. Lower the number (and increase the others appropriatly) to have less colonisable worlds.

<GasGiantSatelliteWeightPlanet>40</GasGiantSatelliteWeightPlanet> are the habitable moons around a gas giant, so lowering this will make the smaller colonisable worlds more rare.
Sword of the Stars 2 - Project Hiver modder - work in progress.
Creator of the upcoming Seimei universe.

adamut100
Posts: 95
Joined: Thu Dec 18, 2014 12:48 am

Re: SOTS II Reforged

Post by adamut100 » Tue May 30, 2017 2:03 am

What Rossinna said plus I would look at these as well:

Code: Select all

  <!--
  1%    0 orbits
  8%    1
  10%   2
  16%   3
  30%   4
  25%   5
  10%   6
  -->
  <StarOrbitsWeightZero>0</StarOrbitsWeightZero>
  <StarOrbitsWeightOne>10</StarOrbitsWeightOne>
  <StarOrbitsWeightTwo>15</StarOrbitsWeightTwo>
  <StarOrbitsWeightThree>15</StarOrbitsWeightThree>
  <StarOrbitsWeightFour>30</StarOrbitsWeightFour>
  <StarOrbitsWeightFive>20</StarOrbitsWeightFive>
  <StarOrbitsWeightSix>10</StarOrbitsWeightSix>

  <!--
  5% Empty Orbit
  50% Planet
  15% Asteroid Belt
  10% Gas Giant (small)
  5% Gas Giant (large)
  -->
  <StarSatelliteWeightNone>0</StarSatelliteWeightNone>
  <StarSatelliteWeightPlanet>70</StarSatelliteWeightPlanet>
  <StarSatelliteWeightAsteroidBelt>15</StarSatelliteWeightAsteroidBelt>
  <StarSatelliteWeightGasGiantSmall>10</StarSatelliteWeightGasGiantSmall>
  <StarSatelliteWeightGasGiantLarge>5</StarSatelliteWeightGasGiantLarge>


This is essentially the chance that a given star will have 0-6 orbits. Each of these orbits can be a planet, nothing, an asteroid belt, or a gas giant. As you can see in the code, I've upped the chances to draw 3 or more orbits and to have those orbits then be a planet a fair bit from the original. If you are looking for lonelier stars then reduce the orbit odds. If you are looking for less habitable worlds, reduce the planet weight or some combination of the two.

kreissig
Posts: 7
Joined: Thu Jul 04, 2013 6:15 pm

Re: SOTS II Reforged

Post by kreissig » Wed May 31, 2017 2:54 am

Thanks,

I'll take a look. I'm really enjoying a game right now with your mod in its pure form.

adamut100
Posts: 95
Joined: Thu Dec 18, 2014 12:48 am

Re: SOTS II Reforged

Post by adamut100 » Wed May 31, 2017 11:01 am

Great. I have started work on 1.6 now. This update will rework weapons, modules, and defense assets. Then I will add Loa in the following update.

adamut100
Posts: 95
Joined: Thu Dec 18, 2014 12:48 am

Re: SOTS II Reforged

Post by adamut100 » Mon Jul 17, 2017 7:57 am

Quick update post-relaunch of the forums-

I've finished the weapon balancing work and I'm pretty happy with it. The weapons definitely hit harder now especially the lancers and other dedicated weapon platforms. Doing some further testing on these before I dive into the Loa. I'd say probably two weeks from launching 1.6. My plan is for 1.7 to be the final update with balancing/bug fixes etc. Pretty happy with everything at this point. Feedback you want to see in 1.6/1.7 is appreciated.

User avatar
Rossinna-Sama
Posts: 1482
Joined: Sun Nov 11, 2012 5:38 am

Re: SOTS II Reforged

Post by Rossinna-Sama » Thu Jul 20, 2017 2:56 am

An updated encyclopedia detailing what each weapon does would be useful. That'd probably be my only suggestion for now.
Sword of the Stars 2 - Project Hiver modder - work in progress.
Creator of the upcoming Seimei universe.

XCOMJunkie
Posts: 17
Joined: Wed May 30, 2012 11:08 pm

Re: SOTS II Reforged

Post by XCOMJunkie » Sun Jul 23, 2017 1:36 pm

Hey adamut, I'm having trouble getting this mod to work, suspect I'm doing something wrong with the install. Here's my log file... what have I screwed up?

Please let me know, I'd love to play your new version!
You do not have the required permissions to view the files attached to this post.

XCOMJunkie
Posts: 17
Joined: Wed May 30, 2012 11:08 pm

Re: SOTS II Reforged

Post by XCOMJunkie » Wed Jul 26, 2017 10:09 am

Ok, got it figured out. Needed to axe the main menu combat using the instructions Rossinna-sama left about editing the settings.xml. Now works well. Really enjoying it so far in my Liir playthrough, great job. Really surprised at the level of polish so far, very few text or string errors, and lots of fun. Thanks for putting this out, can't wait for the final versions!

adamut100
Posts: 95
Joined: Thu Dec 18, 2014 12:48 am

Re: SOTS II Reforged

Post by adamut100 » Wed Jul 26, 2017 5:15 pm

Awesome. Glad you are enjoying it and resolved the issue. Still can't seem to squash that bug. If you find any string issues, just document them. That is the easiest fix but hard to find the stragglers.

After some further testing, I'm going to make another pass at the weapons re-balance and try to make sure it makes all techs have at least some value. In comparison to the modded versions already included in the mod, weapons generally are a bit more accurate, slightly longer ranged, and generally fire a bit slower. That being said, dedicated short range weapons are very powerful so running in and unleashing shotgun-style weapons should be a viable approach as well. These on drones are very nasty. This makes the combats a little more bloody than they are in the version that is out there right now and reduces the time spent hammering burning wrecks to finish them off.

trytoinfect
Posts: 1
Joined: Thu Apr 03, 2014 12:07 pm

Re: SOTS II Reforged

Post by trytoinfect » Sat Aug 05, 2017 6:16 am

Hello! At first - thank you for doing this mod, SOTS2 deserve some modder's love! :googly:
I reinstalled an OS (from Win7 to Win10), installed SOTS2 and SOTS2 Reforged (through JSGME, put mod into MODS folder), everything seems to be fine, but... game is not starting with mod.
Without mod ( "<" button in JSGME) game runs perfectly - with it just not start at all, crash on logo with debug message which claims "InvalidOperationException".

Is there anything i can do to solve this problem? Maybe it is because i'm using fresh Windows 10 install and i have no some requried libraries?

EDIT:
I turned off background combat and everything works fine. I wish i can delete this message :(

From crash log:

Code: Select all

T (2017/08/05 18:27:12) [app] MARS2 32-bit Retail Environment 2.0.25104.1
T (2017/08/05 18:27:12) [app] Last built on Aug 22 2014 16:06:55
T (2017/08/05 18:27:12) [app] CWD:
T (2017/08/05 18:27:12) [app]   D:\Steam\steamapps\common\Sword of the Stars II\bin\x86
T (2017/08/05 18:27:12) [app] Args:
T (2017/08/05 18:27:12) [app]   D:\Steam\steamapps\common\Sword of the Stars II\bin\x86\mars.exe
T (2017/08/05 18:27:12) [app]   -nSword of the Stars II
T (2017/08/05 18:27:12) [app]   -g..\..\assets
T (2017/08/05 18:27:12) [app]   +deployed
T (2017/08/05 18:27:12) [app]   -w1920
T (2017/08/05 18:27:12) [app]   -h1080
T (2017/08/05 18:27:12) [app]   -locale:en
T (2017/08/05 18:27:12) [app]   +window
T (2017/08/05 18:27:12) [app]   +rfxaa
T (2017/08/05 18:27:12) [app]   +rbloom
T (2017/08/05 18:27:12) [app]   -rfblur
T (2017/08/05 18:27:12) [app]   +rrefract
T (2017/08/05 18:27:12) [app]   +rocclude
T (2017/08/05 18:27:12) [app]   +planetgen
T (2017/08/05 18:27:12) [app]   +rdecal
T (2017/08/05 18:27:12) [app]   -console
T (2017/08/05 18:27:12) [app]   -rmipbias0
T (2017/08/05 18:27:12) [test] All unit tests begin.
T (2017/08/05 18:27:12) [test] All unit tests end. Time (secs): CPU 0.000000 Wall 0.000000.
T (2017/08/05 18:27:12) [app] Application window initialized.
T (2017/08/05 18:27:12) [d3d10] Context initialized (DriverType=0).
T (2017/08/05 18:27:12) [app] Mount points will be configured for deployment.
W (2017/08/05 18:27:12) [app] MOUNT FAILED: [base_ru] D:\Steam\steamapps\common\Sword of the Stars II\assets\base_ru
W (2017/08/05 18:27:12) [app] MOUNT FAILED: [base_de] D:\Steam\steamapps\common\Sword of the Stars II\assets\base_de
T (2017/08/05 18:27:12) [app] Mounted path: [base] D:\Steam\steamapps\common\Sword of the Stars II\assets\base
T (2017/08/05 18:27:12) [app] Mounted path: [eof] D:\Steam\steamapps\common\Sword of the Stars II\assets\eof
T (2017/08/05 18:27:12) [app] Mounted path: [dlc_human] D:\Steam\steamapps\common\Sword of the Stars II\assets\dlc_human
T (2017/08/05 18:27:12) [app] Mounted path: [dlc_hiver] D:\Steam\steamapps\common\Sword of the Stars II\assets\dlc_hiver
T (2017/08/05 18:27:12) [app] Mounted path: [dlc_tarkas] D:\Steam\steamapps\common\Sword of the Stars II\assets\dlc_tarkas
T (2017/08/05 18:27:12) [app] Mounted path: [dlc_liir_zuul] D:\Steam\steamapps\common\Sword of the Stars II\assets\dlc_liir_zuul
T (2017/08/05 18:27:12) [app] Mounted path: [dlc_morrigi] D:\Steam\steamapps\common\Sword of the Stars II\assets\dlc_morrigi
T (2017/08/05 18:27:12) [app] Mounted path: [dlc_zuul] D:\Steam\steamapps\common\Sword of the Stars II\assets\dlc_zuul
T (2017/08/05 18:27:12) [phys] Engine Initialize start: D:\Steam\steamapps\common\Sword of the Stars II\assets\base.
T (2017/08/05 18:27:12) [phys] Engine initialized.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'SupplyIcon'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'PowerIcon'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'CrewIcon'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'RightBannerCap'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'ButtonLC'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'ButtonFill'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'ButtonRC'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'AvatarFrameTRC'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'ButtonLC'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'ButtonFill'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'ButtonRC'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'Budget_ring'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'Budget_glow'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'Budget_ref'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'Hiver_Badge_11'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'liir_badge_11'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'adaptive_tracking'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'GreenLazer'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'advanced_leviathan_construction'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'col_crybaby'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'col_flock'.
W (2017/08/05 18:27:12) [gui] Ignoring redefiniton of sprite 'col_tarpit'.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_SingleFleetDetails' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_SystemInfo' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_DefenceLayout' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_CurrentResearch' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_AllFleetLocations' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_LastDesignsBuilt' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_NewestColonyPosition' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_CurrentAdmirals' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_HighestTradeSystem' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_PsionicPower' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_NavalStationDetails' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_PlayerTreaties' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_LastMissions' is not a valid template definition.
W (2017/08/05 18:27:12) [gui] Template 'dialogIntelSuccess_LastAlliancePms' is not a valid template definition.
T (2017/08/05 18:27:12) [state] Preparing SplashState for transition from nothing.
T (2017/08/05 18:27:12) [eng] Network init. [eng\mars_eng_network.cpp:74]
T (2017/08/05 18:27:12) [state] Entering SplashState.
T (2017/08/05 18:27:13) [data] The node FtlSpeed could not be parsed in ShipSection.  The default '0' will be used for the variable.
T (2017/08/05 18:27:13) [data] Reloading common strings for locale: en
T (2017/08/05 18:27:13) [steam] Steam initialized app ID: 42990
W (2017/08/05 18:27:13) [steam] Requesting steam stats.
T (2017/08/05 18:27:13) [steam] DLC content available:
T (2017/08/05 18:27:13) [steam]    HiverAndTarkasImmersionPack
T (2017/08/05 18:27:13) [steam]    LiirAndMorrigiImmersionPack
T (2017/08/05 18:27:13) [steam]    SolForceImmersionPack
T (2017/08/05 18:27:13) [steam]    TheHordeImmersionPack
T (2017/08/05 18:27:13) [steam] End.
W (2017/08/05 18:27:13) [asset] CreateStream failed for '\base\factions\ai\materials.xml~'.
T (2017/08/05 18:27:13) [state] Preparing MainMenuState for transition from SplashState.
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=NAVAL, stationLevel=3)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=NAVAL, stationLevel=3)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0, stationType=INVALID_TYPE, stationLevel=0)
T (2017/08/05 18:27:14) [game] Creating game turn length: 3.402823E+38
T (2017/08/05 18:27:14) [game] Player 1 added.
T (2017/08/05 18:27:14) [game] Player 2 added.
T (2017/08/05 18:27:14) [net] ***** CHANGING LOCAL PLAYER FROM 0 TO 1
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=5, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=5, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=6, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=6, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=8, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=8, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=8, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=9, stationType=NAVAL, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=10, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=10, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=10, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=11, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=13, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=14, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=14, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=14, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=15, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=16, stationType=INVALID_TYPE, stationLevel=0)
T (2017/08/05 18:27:15) [game] Player 3 added.
T (2017/08/05 18:27:15) [game] Player 4 added.
T (2017/08/05 18:27:15) [game] Player 5 added.
T (2017/08/05 18:27:15) [game] Player 6 added.
T (2017/08/05 18:27:15) [game] Player 7 added.
T (2017/08/05 18:27:15) [game] Player 8 added.
T (2017/08/05 18:27:15) [game] Player 9 added.
T (2017/08/05 18:27:15) [game] Player 10 added.
T (2017/08/05 18:27:15) [game] Player 11 added.
T (2017/08/05 18:27:15) [game] Player 12 added.
T (2017/08/05 18:27:15) [game] Player 13 added.
T (2017/08/05 18:27:15) [game] Player 14 added.
T (2017/08/05 18:27:15) [game] Player 15 added.
T (2017/08/05 18:27:15) [game] Player 16 added.
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
T (2017/08/05 18:27:15) [design] Player 1 designed a new BOARDINGPOD BattleRider.
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2017/08/05 18:27:15) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
T (2017/08/05 18:27:15) [game] ========================= NEW GAME SESSION INITIALIZED =========================
T (2017/08/05 18:27:15) [net] ***** CHANGING LOCAL PLAYER FROM 1 TO 1
T (2017/08/05 18:27:16) [state] Exiting MainMenuState.
W (2017/08/05 18:27:16) [game] System.InvalidOperationException: ?????????????????? ?? ???????? ??????????????? ???????

   ? System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)

   ? Kerberos.Sots.GameStates.MainMenuScene.CreateRandomShip(Vector3 off, String Faction, Boolean ForceDread)

   ? Kerberos.Sots.GameStates.MainMenuScene.Enter(App app)

   ? Kerberos.Sots.GameStates.MainMenuState.OnPrepare(GameState prev, Object[] parms)

   ? Kerberos.Sots.GameState.Prepare(GameState prev, Object[] parms)

   ? Kerberos.Sots.GameStateMachine.PrepareGameStateCore(GameState value, Object[] parms)

   ? Kerberos.Sots.GameStateMachine.PrepareGameState(GameState value, Object[] parms)

   ? Kerberos.Sots.GameStateMachine.SwitchGameState(GameState value, Object[] parms)

   ? Kerberos.Sots.GameStates.SplashState.OnUpdate()

   ? Kerberos.Sots.GameStateMachine.Update()

   ? Kerberos.Sots.App.Update()
W (2017/08/05 18:27:16) [game] Writing local game database for debugging...
T (2017/08/05 18:27:16) [data] Saving game database to 'C:\Users\igork\AppData\Local\Sword of the Stars II\log\log-20170805182712_localgame.db'...
T (2017/08/05 18:27:16) [data] OK.
W (2017/08/05 18:27:26) [log] An error occurred. Refer to the log and associated minidump files for more information:

C:\Users\igork\AppData\Local\Sword of the Stars II\log\log-20170805182712.txt
C:\Users\igork\AppData\Local\Sword of the Stars II\log\log-20170805182712.txt.dmp

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