Galaxy Generator (v1.9b)
Moderator: Makail
Re: Galaxy Generator (v1.9)
Thanks great tool, I just want to let you know what happened when I tried to convert my SotS1 disc galaxy map "Tethys 120B" see sig, in case there is any advice you can give me or tweaks you want to make.
The sots1 maps are basic lists of XYZ, and mine are ordered by distance to map center 0,0,0 (by sqroot of sum of squared coords). When the converter creates terrain regions, it takes the first 23 central stars and places them in a region, then it takes the remaining 87 and put them in a region which is displaced by about 36 units from the center of the map. The result is that it rips the rim from the galaxy and sticks it onto one side of the central ball. This presumably affects how node lines are drawn so I cannot simply set the displaced terrain coordinates to zero as it will result in weird nodelines stretching across the map as well as overwritten region names.
Am currently trying to work out how to edit a region out and failing.
The sots1 maps are basic lists of XYZ, and mine are ordered by distance to map center 0,0,0 (by sqroot of sum of squared coords). When the converter creates terrain regions, it takes the first 23 central stars and places them in a region, then it takes the remaining 87 and put them in a region which is displaced by about 36 units from the center of the map. The result is that it rips the rim from the galaxy and sticks it onto one side of the central ball. This presumably affects how node lines are drawn so I cannot simply set the displaced terrain coordinates to zero as it will result in weird nodelines stretching across the map as well as overwritten region names.
Am currently trying to work out how to edit a region out and failing.
Re: Galaxy Generator (v1.9)
I haven't touched the converter in a very long time, but this sounds like a familiar bug related to terrain region forming. I don't have a lot of time right now, but I did find a potential bug while skimming through it. Please let me know if this solves the problem, otherwise I'll have to dig deeper during the weekend.
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Random starmap generator with property sliders (and SotS prime map converter): Galaxy Generator
Re: Galaxy Generator (v1.9)
Yes you did fix it, problem solved, I have just generated and tested the same map successfully using your beta. Brilliant! Many thanks, very kind of you.
It will give me personal satisfaction to convert my old maps though the truth is the disc generator you made is very good and produces nicely spaced maps with a natural feel just like the ones which I used to slave over for hours, at the drop of a hat, which is great. Improves the replayability potential immensely.
Thanks again.
It will give me personal satisfaction to convert my old maps though the truth is the disc generator you made is very good and produces nicely spaced maps with a natural feel just like the ones which I used to slave over for hours, at the drop of a hat, which is great. Improves the replayability potential immensely.
Thanks again.
Re: Galaxy Generator (v1.9)
No problem, thank you for your kind words. I'm glad it was an easy fix. I should probably make a proper release of it...
Random starmap generator with property sliders (and SotS prime map converter): Galaxy Generator
Re: Galaxy Generator (v1.9)
Minor update 1.9b released:
- Fixed terrain tearing bug in prime converter.
- Maximum number of systems now overridable in config file.
- #Guids.txt is no longer used and can be deleted if you have it.
Random starmap generator with property sliders (and SotS prime map converter): Galaxy Generator
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Re: Galaxy Generator (v1.9b)
One silly question, is there a list of recommended map settings/sizes anywhere? I'm kind of seeking a smaller map with lots of empires. I'm not sure if this is doable, or if the AI will be thrown into chaos.
Actually on that note, let me ask for a bit of quick advice. I wonder if I'm playing the game wrong in a sense. Most of my wars consist of simple boarder skirmishes, and AI invasions that I can usually thwart fairly easily. I do notice that any empires caught in the middle of the map usually end up decimated, and the remaining empires stay pretty far from each other from there on out. I'll up the difficulty (and probably get my butt handed to me), but is there anything that comes to mind that you guys do (game setup wise) to create some heavy conflict? I seek blood, either theirs or mine.
Thanks all
Actually on that note, let me ask for a bit of quick advice. I wonder if I'm playing the game wrong in a sense. Most of my wars consist of simple boarder skirmishes, and AI invasions that I can usually thwart fairly easily. I do notice that any empires caught in the middle of the map usually end up decimated, and the remaining empires stay pretty far from each other from there on out. I'll up the difficulty (and probably get my butt handed to me), but is there anything that comes to mind that you guys do (game setup wise) to create some heavy conflict? I seek blood, either theirs or mine.
Thanks all
Re: Galaxy Generator (v1.9b)
So I got the file (1.9b from first post), extracted it, it runs fine and lets me set all variables to any number I want to use on the sliders, but when I press the create starmap button it says 'failed to write galaxy to file' every time, no matter how small or large the map is, nor even which type of galaxy it is.
any ideas?

any ideas?
Re: Galaxy Generator (v1.9b)
Thank you for your Galaxy Generator. 

Re: Galaxy Generator (v1.9b)
Thanks a lot! Your tool fixed one of the biggest problem I had with SotS2.
Very nicely done.
Very nicely done.
Re: Galaxy Generator (v1.9b)
the generator not found the regionnames.txt-files, if it start. give for this problem a solution.
Re: Galaxy Generator (v1.9b)
How to open the generator, there are no exe files. 

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