Mods in multiplayer

Moderator: Makail

Post Reply
User avatar
BTAxis
Posts: 1777
Joined: Fri Jun 27, 2008 7:29 pm

Mods in multiplayer

Post by BTAxis » Tue Oct 25, 2011 8:43 pm

Was wondering what SotS2's attitude is to modifications in multiplayer. Is compatibility the responsibility of the users, or does the game employ some kind of internal checking mechanism to prohibit players with non-identical data files from connecting to each other?

In particular I'm thinking about the admiral names, about which there's some discussion going on. If one player had a different list of names than another, would that work? Would it result in sync errors? Or would their games simply be incompatible?

User avatar
rimbimbambo
Kerberos
Posts: 440
Joined: Sat Oct 08, 2011 8:42 pm

Re: Mods in multiplayer

Post by rimbimbambo » Thu Nov 03, 2011 7:40 pm

The host is authoritative, so turn simulations are done on the machine that is hosting the game - His list of names will be the one that is used. If you modify things between clients tho, there's a good chance the game will crash because the host will be expecting different results.

Post Reply

Return to “Modding”

Who is online

Users browsing this forum: No registered users and 6 guests