123 wrote: when i create map and look it on game and then change it to get different map and when i select again that map then game collapse and i must open it again and select again create game!
Most of the sliders are safe to change and then click the map again to update it, BUT, if you change the number of players or the name of the map you have to go back to the main menu and click create game again to update the map properly.
123 wrote: when i start playing on new map then seems that all players start very close each other
The starting positions are very random, so if all players start close to each other you've probably just had a bit of bad luck. That said, the starting positions could really use an overhaul. At the moment the minimum distance between starting locations is a static value (15 ly) which does not scale with larger maps. I will investigate better solutions.
123 wrote: when i previev map then there seems one big bubble(1 region?)
Yes, all maps except clusters and multi-lump use a single region/terrain object. It works, but it's not optimal, and is something I intend to correct sometime in the future.
123 wrote: minimum range between stars is 3 LY?Can it be bit smaller,like 1,5 LY?
I would prefer to keep it an integer number (1,2,3, etc), but I can easily give you the option to go all the way down to 1.
Tarrak wrote: One tihng I have noticed with the generated maps, I haven't seen on official maps are the odd RandomOrbital planets.
That's nice, but I can't take credit for it. All I do is position star systems, exactly what ends up in them is all Kerberos' doing (I only do some minor tweaks to the homeworlds).
Tarrak wrote: Another thing that might be worth to mention in the text for Spiral is that it doesn't appear to be a fully functional spiral. Oftentimes my generated spirals have stumpy arms despite 100LY size. And those arms often mush together to form some sort of starmist at the edge of the core.
The spiral is (*almost) fully functional. It scales with size and is capable of creating well shaped spiral galaxies regardless if you make them 10 or 100 ly. The problem you are experiencing is caused by the number of stars (too few) in relation to the volume (too large) of the map. If you give it a set volume defined by the radius and height sliders, and then cram it full with as many stars you can possibly fit in there (you may want to increase the minimum system distance if you have a large map), you will get a well shaped spiral galaxy.
* There appears to be a problem with one of the eight arms that get cut off, but the other seven are working.
Tarrak wrote: the starting positions are unfortunately not in the arms
Starting positions overall need some love, but I don't want them to be entirely predictable either. I will see what I can do.