Valid concerns. Let me give some feedback on my thought process.
Karu wrote: Late game CR (with DN/LV command) could allready go head to head with DNs/LVs with the right loadout and would trade favoriably.
2 CR for 1 DN is more then worth it.
So my question is: can you elaborate what you changed - flat armor/struc would tilt the favor towards CR. With your supply changes even more so.
My end goal is to create a varied fleet mix where cruisers, dns, and lvns all serve a purpose. That being said, a DN is more powerful than a cruiser by a fair margin. See the comparison below using a tarkas battlebridge/armor/am shaped hf cruiser/dn. The DN is more powerful and the CP to cost ratio is essentially flat. Again the goal being to allow for variation in fleet choice.
Structure: CR- 2000 DN 9000
Armor: CR- 1680 DN 5520
Heavy Mounts: CR 3 vs DN 6
Beam: CR 2 vs DN 5
Medium: CR 8 vs DN 32
Light: CR 1 vs DN 8
Savings Cost: CR-169K DN- 514K
In this example, the DN outguns the CR 2:1, absorbs more than 3x more damage with armor, and 4x more dmg with structure and has an extra armor layer.
BR's with Adamant (or any other armor/tech that would grant a blue layer) is a bad idea. Why? Because BR are viable PD targets.
And PD does nothing against a blue layer.
My hope was that i'd be able to find a way to get the pd to ignore the BR with tier IV armor. Haven't seen this actually work in my playtesting and unless I do find a way, I'll be removing the tier iv option from BRs in the next update.
Morrigi Medium Emitter Heavy drones allready dominated midgame. And thats with 2 Emitter on 6 drones.
What would be a viable counter for even more drones?
(in "vanila" even 4 MK1 shielded, magno ceramiced Hiver PD ships that defend a 66CP fleet with Phallanx PD will bleed 4-5 ships allready.)
Did you test that case?
Logic on the drone increase is that all other ships are being made more effective. Rather than make drones mini-brs, I increased the drone counts. I'm still play testing the count and if 10 proves too many, then I'll move it down lower. As for the emitters issue, most non-point blank weapons have received range and accuracy increases including pd. My hope is that my initial balancing will make more options viable but I'll continue to adjust.
Feel free to test for yourself. Just looking to make a more enjoyable game for myself and anyone else who wants to benefit for my tweaks.