[AAR] Section 7 (Project Hiver release afterwards!)

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[AAR] Section 7 (Project Hiver release afterwards!)

Post by Rossinna-Sama » Sat Mar 19, 2016 5:07 am

What is this?

This is an ongoing AAR of the final match of the pre-alpha version of Project Hiver. Once I am satisfied that Solforce is performing to expectations on such a huge map and that I encounter no major bugs (be they crash worthy or not), I will upload the entirety of Project Hiver.

Why is this in the modding section?
Mods stay in the modding section afaik regardless off content. Besides, it is a lot less confusing for people as I don't have to keep explaining that this is a highly modded AAR.

Will you upload any videos?
Probably. By this point in time, spoilers are irrelevant for most people.

---------------
MAP SETUP

This is the unmodified SOTSVERSE map using the current Project Hiver star system generation mod to balance out most of the random systems and to provide better flow for various things.
All factions are in their proper placement spots with "PH-accurate" color schemes according to the new lore I've developed for this alternate universe.
There are no "cheats" running. No faction can instantly research anything, no faction has unlimited money and there is no ship or station upkeep, period.
Economy and Research sliders are at 100%.
Random Encounters are at 100%.
Grand Menaces are at 5.

GAME NOTES

Randoms and Grand Menaces do not start until turn 100. As of the start of me doing this AAR, I am at turn 80 and have 20 turns to prepare before both the randoms and GMs start getting involved.
Every weapon barring a very few situational cases were custom made by me.
The Tech Tree is currently unbiased towards any one faction as all techs are either 100%, 99% or 0%.
This AAR includes the latest version of my Tech Tree mod which has vastly rebalanced the costs, chances and AI priority of all techs in the game. It also means that some techs are outright removed such as Emitters and Variable Lasers.
I have not yet completed the string editing in the locale file. Many things will have different descriptions, but not everything.
I have no idea what the AI's are up to or doing. All I did was move to the Liir slot during at turn 20 to ensure they were not bugged\idle, and they were not.
The Gardener is disabled.
Supernove are disabled.
Comet is disabled.
Neutron Star is disabled.
Independents are disabled. (They caused an AI crash occasionally.)
Clairvoyance tech is disabled due to Liir AI crash.
Government Sway is changed - certain things are a lot better at swaying your government stance, but minor things like station modules no longer have any effect.
AI fleets are now capable of launching interception missions and tend to have better fleet compositions.
Starting fleets for all factions now fill up their CP allowance - you don't start with one construction ship anymore, you start with more. Remember, ships cost no upkeep in PH.
Global research speed is 40% due to the fact that you no longer pay upkeep costs.

---------------------------------
Initiating report to Section 7 High Command

This is a classified file for Human eyes only. If you possess an alternate form of viewing these documents, you are clearly not human and security has been alerted.


The Known Universe
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Expansion is progressing at a reasonable pace. Preparation for defensive measures are underway. An unknown race has been encounted, calling themselves the Morrigi.

Forge World Venus
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Before the Hiver invasion, plans had been set forth to explore and eventually colonize Mars. However this proved impractical when compared to the possibilities offered by Venus. By a public order directly after the Hiver invasion, efforts to terraform and eventually colonize Venus was stepped up. By the present time, Venus is only rivaled by Earth herself, having established itself as a major center for ship production and volatile research experiments.

Forge World Earth
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A popular but antique science fiction series once depicted a planet near the center of the galaxy as being essentially "one giant city". Our population took that idea and made it a reality without destroying the planet's natural resources. However, we did wind up destroying all of the local bioforms in the process, but our people seemed more than content to simply replace their pets with robotic ones. A popular slogan while entering a pet store is "We can rebuild it!".

Neubayern
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It has come to our attention that the alien race calling themselves the Morrigi are attempting to expand their influence into our sector of operations. Initial attempts at forming peaceful relations with this species ended in tragedy as their diplomats demanded that there will be no peace unless we share all of our research data with them. As the High Command is not in the habit of giving unknown aliens our technology, tensions have risen on Neubayern which is the closest world to the Morrigi, as well as the only world with a NodeLine into their territory. As a show of force, we have stationed three entire Dreadnought fleets here and are steadily improving the local naval station's capabilities to wage war, if it happens to come to such a thing.

Neubayern System
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Recently declassified images of the local space in the Neubayern system show how terribly unprepared this system is to an alien assault. A new prototype defensive platform is rumored to be under development on this planet to solve this issue.

Research
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Our scientists are currently focusing on Acceleration Amplification, due to High Commands refusal to pursue beam based weaponry at the present time. It is hoped that the sheer firepower of these new weapon systems will give us an edge in any upcoming conflicts.

Research?
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Apparently most of the research budgets goes into the scientists trying to describe things that we already know about.

SFS AJAX
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The current backbone of the survey effort as well as all defensive operations, the Ajax is a specialized drone cruiser which was designed to test the effectiveness of carrier-based warfare.

Catalina Mk2
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An older design which is crying out for a replacement, this stalwart is currently the only thing preventing a potential invasion of our worlds by the alien Morrigi forces. It is hoped that the sheer firepower of its torpedo-based systems will allow it to both perform well in offensive and defensive operations.

The Morrigi
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We know very little about this alien race, apart from the fact that they are first hostile species we have met since the Hiver Invasion took place.

Rumors
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Rumors have persisted around a phantom sensor contact which was apparently "rending space" in order to travel to an unknown system. However these reports are unconfirmed and as of yet, we only have very distorted records of an unknown fleet appearing on radar a single time.

Finances
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Our income is looking quite good at this point in time. While the lack of an established trade network is slowing our progress down, High Command has deemed that it is more important to get a strong military up and running before allowing trade to run rampant. The costs of producing Dreadnoughts is staggering however, and a large fleet of them are planned for the near future so this surplus may be used soon enough.

Government Standing
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We are currently running a socialist government.
Please note that I have changed the government bonuses and so that description is no longer accurate.

Today's Fleet Song
Touhou - Who Am I?
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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Rossinna-Sama » Sun Mar 20, 2016 6:49 am

The Morrigi Incident
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High Command is not quite certain why these creatures decided to declare war on our people, but our earlier preparations have paid off.

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One of our long ranging survey fleets were negotiating passage through the Morrigi-claimed worlds, when with no warning the Morrigi ships opened fire on our vessels.

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Our Exploration ships are not designed for heavy combat and suffered numerous casualties, however the Morrigi ships fared little better.

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We are not certain over the purpose or function of these large orbital stations the Morrigi had constructed over their world, but their destruction was ordered before the exploration fleet retreated through the node point.

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Our experimental fleet designated "Command Fleet" was quickly dispatched to the combat area due to their recently developed Reflex Engines, allowing them to move through the nodeline network at unprecedented speeds.

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The Morrigi continued to send wave after wave of poorly equipped vessels at our forces. We know they have more advanced technology than this, but are uncertain as to why they are not fielding these vessels. (Note - this is because I forgot to remove the prototyping costs which the AI hates. Fixed this since.)

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The war escalated when the rest of our DN fleets arrived in the system.

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After issuing a surrender demand to the Morrigi fleet commander, our forces destroyed their command ship when we received no reply.

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As is shown by this highly classified report, both sides are throwing almost everything they have into the battle.

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Our first encounter with these Morrigi drones did not impress us - our interceptor ordinance easily cleared them away.

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Commanders Field Notes: Torpedo based weapon systems are designed to cause heavy damage to large or stationary targets, but their sheer damage potential is not to be ignored against lighter, more agile targets. Unfortunately most shots miss their intended targets, but the ones that do hit... tend to blow large chunks off the hostile forces ships.

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A desperate Morrigi fleet commander sends his fleet into close range combat with one of our DN fleets. However our PD is too great and we take minimal damage.

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We have currently stationed a large drone-based fleet in the system to prevent any further hostilities from the Morrigi.

The colonization of... Mercury?
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High Command thought the scientists to be out of their minds when a planetary survey recommended the terraformation of Mercury instead of Mars. However we had numerous colony fleets which were currently idle due to the ongoing Morrigi Incident, so the order was given to begin the process. Our initial cost estimates did not look good - it was going to cost almost as much as a hypothetical Leviathan-sized ship to fully terraform and colonize Mercury.

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However, all of the expenses and effort which went into this planet has seemingly paid off. Mercury has a vast wealth of resources which is now being mined and sent to both Earth and Venus, almost doubling our ship building capacity. Mercury has also become a symbol of Humanities ability to overcome any obstacle... including our own sun.

Today's Fleet Song
If you're my destiny, end this fated determination.
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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Ciurrioc » Sun Mar 20, 2016 6:25 pm

positively Beautiful,thank you. sitting with baited breath for release.

just got an Upgrade and the game couldn't be more beautiful.

*Insert tangent of more quality in this game than in every other 4x*
Has seen the Cover of the fabled Mecronomicon

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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Mecron » Mon Mar 21, 2016 11:04 pm

Well done!

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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Rossinna-Sama » Sun Mar 27, 2016 4:27 am

Thank you for the kind words you two. Not used to playing these larger maps as evidenced by my trade-less starting plans. I'll split this update into two posts.

----------

The Zuul
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The rumored fleets of this species has finally had an official confirmation by the Directer themselves due to this sensor contact. We are as of yet uncertain as to their intentions.

The Catalina gets a refit
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A long overdue refit for the defender of humanity has finally come to fruition. The Detonating Anti-matter torpedoes should give this ship the needed firepower to dispatch any hostile ship smaller than itself with ease.

The Defenders of Muur?
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Our forces received this signed diplomatic message from someone claiming to represent "the Defenders of Muur", however they were quickly shuffled out of the diplomatic station they were on due to a lack of evidence.

The Zuul Alliance
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This came out of no where. A fierce debate sprung up overnight over the internet concerning whether or not our leaders would accept this proposal from an unknown species. Ultimately the decision was reached to accept the alliance - if only to gain intelligence on a potential threat.

The Morrigi Invasion of the Sol System
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In recorded history, Earth has only been invaded twice. The first was the Hiver Incident, and now we have a strike force of Morrigi attacking our homeworld. The battle was incredibly fierce with our valiant defenders using the latest prototype ships and technology to repel over a hundred Morrigi cruisers. Millions of people were killed in the horrific invasion, which solidified our belief that the Morrigi must be wiped out.

The end of the Morrigi menace
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After the 2nd Battle for Sol ended, our forces launched a concentrated assault against all of the remaining Morrigi worlds. As far as we are aware, there are only a scattered few Morrigi ships left as their planets all fell before our forces.

Unexplained Occurrences
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These shocking images were captured by local forces patrolling their systems. High Command has neither confirmed nor denied the existence of these two "menaces".

-No fleet song for this post, as I am doing two posts in one go.-
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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Rossinna-Sama » Sun Mar 27, 2016 4:43 am

-Continuation of above post-

The VonNeumann Invasion of the Gla System
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It all started with this unidentified contact launching what appeared to be "probes".

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A second type of unidentified ship then entered the system and proceeded to attack our forces. While our fleet destroyed the invader, reports of them "consuming ships whole" forced us to reconsider our defensive options for our worlds. Missiles were simply not getting through their thick Point Defenses.

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A third attack escalated things to an all out conflict. This heavily armed vessel went straight for our fleet and attacked it head on.

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In the meantime, these "Assault Shuttle"-like things pierced out fleet's defensive perimeter and assaulted the planet directly. Reports from the surface describe horrific beams of light which turned both organic and inorganic material into pure energy, of which the "shuttle" then absorbed into itself.

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Not giving our fleets time to reorganize after the last attack, yet another vessel belonging to a faction we are calling the "Von Neumann" arrived in the system. The amount of energy this vessel was producing was scrambling our sensors.

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After doing what one of our DN captains described as "ship gymnastics", this large vessel ignored our fleet and headed straight to "Gla 10".

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Our forces were stunned to see it essentially consume everyone on the planet. By the time it departed the system as our fleet was busy dealing with other things, the planet was lifeless. A new colony fleet has already been dispatched to replace the casualties.

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In the meantime, our fleet was engaged by these "disc" like things which were firing energy-based projectiles at our fleet at an insane rate. Our fleet was heavily damaged from this encounter.

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However with all of the ordinance being thrown around by both sides, the "VN" eventually lost the battle as all of their ships were destroyed and the system was declared safe.

...

Yes, it gets better. Or worse, depending on who you ask.

The System Killer Cliffhanger!
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It has been a popular depiction in science fiction that objects exist to simply destroy anything they encounter. According to our sensor readouts, that is exactly what this thing does. We have no capability to intercept it before it reaches the Hunjiang system, and our primary dreadnought fleets are on the other side of the galaxy quite literally. We have dispatched every prototype ship we have alongside our primary combat fleet who's responsibility was the defense of Earth during the 2nd Battle of Sol itself, however we are unsure as to the true capacity of the "System Killer" to destroy a world. This is all just conjecture due to our sensor data. For this reason, we are not evacuating the system.

Today's Fleet Song
What the hell is going on?
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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Slashman » Sun Mar 27, 2016 2:22 pm

This looks really impressive. I hope to try the finished product when you release! Great work!
If you want a different perspective, stand on your head.

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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Rossinna-Sama » Wed Mar 30, 2016 2:53 am

Slashman wrote:This looks really impressive. I hope to try the finished product when you release! Great work!


At the rate it is going, that might actually be sooner than I thought. As this update kinda shows... I'm actually on track to, well... you'll see.

------------

The System KillerS
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Upon receiving the first visual images of the "System Killer", High Command was very sorry that they did not evacuate the planetary population. According to reports, the energy generated by this vessel was causing it to bloom into space (... haha... funny joke at my bloom settings...) and not only that, the sheer scale of the vessel was immense. If it was side-by-side to Luna, it'd be almost twice the size, making it larger than some planets.

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And it apparently was not going to let anything stand in its way. The moment our fleet made contact with the System Killer, it opened up a fierce volley of missiles among other things. The only weakness we could find is that it was moving very slow - only 25 units per second.

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Our admiral positioned her vessel in front of the massive ship during a short lul in the fighting. While High Command commends the admiral for taking such detailed sensor data, placing such a valuable ship in front of a hostile ship was... ill-advised.

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However even moving at such a slow speed, the vessel was almost totally ignoring our weapon fire. While reports indicated that we had breached its "armor", whatever this green substance the ship was made from was seemingly unconcerned about getting blasted by torpedo fire.

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As our fleet helplessly pounded it as hard as they can, with enough ordinance to destroy the entire Morrigi forces encountered in the 2nd Battle of Sol four times over, the System Killer approached our planet and extended what is apparently its primary beam weapon.

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There was nothing we could do as it continued to charge its main weapon.

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The beam it unleashed went beyond all ability to accurately record its energy output. Our crew in the defense fleet reports that they could feel the heat from the beam even from this distance.

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As the planet started breaking up, our fleet was ordered to evacuate the system. It was hoped that it would attempt to consume the star and henceforth destroy itself.

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As if laughing at our predictions, the System Killer did consume the star and then proceeded to the next system. It was at this point the High Command became really concerned.

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Primarily because another system killer had been spotted around the Tula system. We sent out a fleet to see what it was up to.

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Like the previous one, it was busy consuming a planet. This one was also not happy at all to be engaged in combat and was more than content to blast some of our fleet to pieces.

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The vessel ignored our fleet and destroyed the planet.

-To be continued-
Last edited by Rossinna-Sama on Wed Mar 30, 2016 3:14 am, edited 1 time in total.
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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Rossinna-Sama » Wed Mar 30, 2016 3:10 am

-continued from above-

The VN decide that the GLA system needs to go away.
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No one was expecting this. We thought we had convinced the VN to go bother some other world. We thought wrong. It seems the universe has a sense of humor akin to what Mr. Black Adder has.

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High Command had never seen anything like this before. However the defense of our planet was the priority so the command was given to engage.

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However the VN seemed to be totally unconcerned about patience as it unleashed a hail of "Blast" missiles which started tearing our fleet to shreds. Unlike the System Killer, the VN variant REALLY does not like getting distracted.

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Our poor Catalina-Mk 2 and Mk 3 were simply outmatched by this thing.

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Just like the System Killer, it slowly moved towards the planet and charged up what is apparently its main weapon.

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This leaked image made it to the mainstream media causing widespread panic within our worlds.

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By the time it had departed the system, the planet was on the verge of consuming itself.

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And, again, we expected it to not return. It did.

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By this point we had determined that it was armed with some variant of a Phaser PD system, Triple Meson beams and those exceptionally dangerous blast missiles.

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Our forces were getting overwhelmed by the sheer firepower of the Planet Killer.

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Even though the casualties were mounting, our heroic forces fought as hard as they could with the outdated ships that they had.

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However it was, again, not enough.

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We could see visible damage on the VN ship, but it completed its horrific task and once again left. We know it'll be back - there's still two more planets for it to attack. :?

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If this isn't a good enough reason to make finding where the VN threat is coming from, then what would be?

Today's Fleet Song
I don't actually know

------------
Notes:
I've never lost a match against the AI in SOTS2. However, it is possible that I might here. And not due the AI's themselves.
I will probably be adding a little warning to the Grand Menace slider - putting it to 5 like I did is... well... forget the other empires, they ain't half as dangerous as these things.
And as a little, erm... teaser for the future... there's two locust invasions going on elsewhere on the map that I can't see. Which means there's 1 GM left to spawn. And I've already lost a number of worlds, and if they keep at it, I'll start losing irreplaceable nodelines.
Granted, this has easily been the most fun match I've had. Putting the Grand in Grand Menaces again has made me feel a lot better - the game is reminding me over why I hate Moon Bears all over again. ;)
PS. The GMs are beatable. However you need the top of the line ships and tech to do it. Solforce\Humanity is always weak to GMs they can not intercept, especially the System Killer as it heals itself every time it destroys a world.
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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Ciurrioc » Wed Mar 30, 2016 10:46 pm

Shame on me for never have seen any of these VN GM's beautifuls
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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by BlueInstinct » Mon Apr 04, 2016 11:10 pm

Fantastic stuff rossinna, i remeber vividly how much i enjoyed your write ups after our MP games.
U have a way of bringing screenshots to life with your story telling.
and your screenshots are awesome !

tnx for this, its very enjoyable

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Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Rossinna-Sama » Fri Apr 08, 2016 9:30 am

Ciurrioc wrote:Shame on me for never have seen any of these VN GM's beautifuls


It was the first time I'd seen it beside my "hack everything into the game to take a picture of them" I did a few years ago too.
The reason is fairly simple - the vanilla cost of the Planet Killer is very high and the collector motherships were often destroyed even in the early game, and by late game, even undefended planets could destroy them. This meant the VN never got the resources to build their Planet Killers, and often bankrupted themselves by sending Berserkers instead.

Not only does PH make the Planet Killer (and other VN things) much cheaper, but the collector mothership is a lot better at surviving due its better PD, slightly better anti-ship weaponry and of course, its new shields - which were Mk II but are now MK III.

Then again, the entire VN faction got a very large buff alongside all of the other randoms and VNs (barring specters) so they can do what they were designed to do.

BlueInstinct wrote:Fantastic stuff rossinna, i remeber vividly how much i enjoyed your write ups after our MP games.
U have a way of bringing screenshots to life with your story telling.
and your screenshots are awesome !

tnx for this, its very enjoyable

I cherry pick most of the screenshots and I don't upload all of them either. Thanks for the encouragement. :o

----------------
Fairly big update today. Almost 200 new changes, various tweaks and other things to the factions as well as getting all of the factions up to a basic resemblance of where I want them - Tarkas now has their "auto-repair" ability I'd been planning for ages.

Not sure what to do with the Loa FTL system yet. As I can't figure out how to change their FTL speeds using the gates, there is a chance (depending on if I can do it) I might make them use node-lines like Solforce\Humanity does, but with some "reasonable" non-node line FTL speeds if a nodeline isn't around.

Today's Fleet Song
Nox Arcana - Night of the Wolf
----------

The Invasion of the Neubayern System
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As it turns out, the legacy of the war with the Morrigi had paid off. The earlier attempts to fortify this system seemed to be a waste of time as the Morrigi had struck at the Sol system itself instead of Neubayern, but a much larger threat decided to pay the fortified system a visit - One of the two System Killers which were causing havok within our sphere of influence.

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It was met by the Section 7 "Projector-class" Leviathan called S7 Ballistic and its supporting fleet of cruisers which had been scrambled from the Sol system to help defend Neubayern. While extremely expensive to supply due to the amount of ordinance it was capable of putting out, this ship was one of the few who the High Command had hoped could stand up against the System Killer.

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However to our dismay, it appeared that the System Killer had upgraded its weaponry by a large degree - blowing away a number of our supporting cruisers in a matter of seconds and badly wounding the S7 Ballistic.

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The battle was one of the most fierce fights that our species has ever witnessed - the System Killer was not going to be stopped by the S7 Ballistic.

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However with no warning, all of the energy readings of the huge vessel suddenly ceased. While it still had energy flowing from what was apparently vents (yes, another bloom joke at my expense...), it seemed to "fall" on to its side, and then consumed itself in a manner like a black hole. There was nothing left to salvage, but the battle was won and Neubayern was saved. More importantly, its vital nodeline network was saved.

Galactic Events
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In the meantime, our sensors were tracking the other surviving System Killer heading for UV Ceti, but it was deemed not worth the risk to send a fleet to the system, so it consumed the system untouched.

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Due to the destruction wrought by the now-destroyed System Killer before it met its fate at the Neubayern system, the Gla system and its colonies was cut off from the nodeline network leading to the Sol system. With two of its four planets destroyed, it has become the primary head of the "western" sector block.

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Our scientists were working on advancing our "Heavy Combat" weapons, starting with these Heavy Combat Lasers.

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The Defenders of Muur decided to open official communications and diplomatic channels with us, and they offered us a non-aggression pact with thier forces. We accepted this offer due to having no reliable intel on them.

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We are not sure who, or what these are. Long range sensors detected this colonized world, but as of yet, we know nothing about them.

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In the meantime, the remaining System Killer set a course for the Sirius system.

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Current (though slightly outdated due to it only being recently being declassified) sensor coverage view of the known galaxy - we are not sure what the Zuul has done to their sensor arrays to make them so good. (I had set the deep scan section to 30 strat sensor range instead of 10, that has since been fixed.)

The Planet Killer Returns: And the Empire strikes back! Wait...
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The poor Gla system can not catch a break. Our recently stationed S7 Artillery (long range ballistic heavy leviathan) encountered yet another VN Planet Killer approaching the system.

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However after a fierce fight in which High Command's battle interface got damaged (that's the rumor anyway...), the Planet Killer was destroyed.

Sirius can't catch a break.
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It was at this point when some people within our fleets started calling the VN "dicks", as one of their ships entered the system intent on draining resources from the Sirius system before the System Killer arrived.

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They were even more annoyed when our fleet arrived just in time to meet an old foe - a VN Seeker. It seemed that, like the System Killer, the VN had adapted their vessels. Our sensors revealed that they were using some kind of shielding system that we could never hope to replicate - something our scientists have called a "Grav Shield" which detonates and deflects any non-energy based weapon, rendering it almost impervious to attacks from a planet. While we do not have any evidence, the fleet reported that they destroyed the VN ship.

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Shortly after the VN departed, the System Killer arrived in the system. Our fleet engaged it with everything we had.

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However it faced the "Final Resort", our most up to date Leviathan which we had established as the flagship for Humanity. This ship had already had a major weapon refit, and was due for another.

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However like the System Killer encountered at the Neubayern system, this one also had some new tricks up its proverbial sleeve.

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We lost a number of cruisers... again... which was starting to cause High Command to wonder if they should consider some kind of shielding technology.

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After a fierce battle, a sudden explosion rocked the System Killer. Unlike the previous one, this one continued to explode until...

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... until it destroyed itself in a huge fireball which destroyed some of our cruisers which were too close. However with the destruction of both System Killers, we believe we can start to relax and focus on restoring our forces.

Galactic Map
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This is the current state of the galaxy. Due to the System Killers, our forces have been split into three zones due to nodeline destruction - the eastern, central and western sectors. Western sector is controlled by the Gla system, the eastern sector is currently establishing itself at the Van Maneen system, and the central sector is still controlled by Sol itself.

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Something I feel should be explained is the new balancing of Project Hiver in regards to the larger ships. Prototyping across the board is cheaper and faster than building the same ship over and over, but it is really noticeable for the leviathans - some factions get a 75% discount and 50% faster build speed for their prototypes, which gets even better when Rapid Prototyping is researched. This is not only a huge help for the AI, but it allows players to build and design ships as much as they want. Can you exploit this system to build ships quickly and cheaply? To an extent, but unless you want to waste time deleting and remaking the same ship over and over again for the prototyping, it is not worth it. Especially with things like DNs and CRs. With LVs though, most factions will want to design lots of different types of LVs to get the prototyping bonus.

It never ends!
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Sword of the Stars 2 : Project Hiver - work in progress
Sword of the Stars 2 : Vanilla AI Enhancement Mod - Alpha Version 6 now Available.
Creator of the upcoming Seimei universe.

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Rossinna-Sama
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Joined: Sun Nov 11, 2012 5:38 am

Re: [AAR] Section 7 (Project Hiver release afterwards!)

Post by Rossinna-Sama » Mon Apr 11, 2016 12:51 pm

-Quick Status Update-

This save is currently unplayable unless I find a way to disable another Psi tech which is causing SQL crashes at the end of the turn. I thought I'd caught them all, but apparently not.
I'll try and find a way to edit the save game to disable the tech - or if I have to, disable the Liir AI all together.

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As some of you may know, the Psi tech "Clairvoyance" caused the Liir AI to crash the game, so I had disabled that in the techtree. However the Liir AI is now trying to research the Psi Shield (the one in the Psi tree called Shield), and it locks up every time it attempts it. And I'm not willing to go over to control their research every single turn to stop it from locking up.

I don't know if it is something I've done, or if it happens in an unmodded game. It'd take far too long to determine that "legit" due to how the AI never cooperates. So while I've already disabled the tech for any future matches, editing the Techtree does not impact save games.

Kinda annoying, but well, this is why I was doing this in the first place.
Sword of the Stars 2 : Project Hiver - work in progress
Sword of the Stars 2 : Vanilla AI Enhancement Mod - Alpha Version 6 now Available.
Creator of the upcoming Seimei universe.

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