Post
by Haplo_Patryn » Fri Apr 05, 2019 5:42 pm
Another CTD. Does not reproduce if I play again. Seems same problems with Scouts, maybe something more.
T (2019/04/05 19:32:13) [game] ========================= TURN 378 =========================
T (2019/04/05 19:32:14) [sound] Speech: RESEARCH: The answer was quite simple, my Khan!
T (2019/04/05 19:32:30) [state] Preparing ResearchScreenState for transition from StarMapState.
T (2019/04/05 19:32:34) [state] Exiting StarMapState.
T (2019/04/05 19:32:34) [state] Entering ResearchScreenState.
W (2019/04/05 19:32:34) [eng] No tech tree model node matches 'DRV_Amplified_Gates'.
W (2019/04/05 19:32:34) [eng] No tech tree model node matches 'DRV_Hyperfields'.
W (2019/04/05 19:32:34) [eng] No tech tree model node matches 'DRV_Neutrino_Pulse_Accelerators'.
W (2019/04/05 19:32:34) [eng] No tech tree model node matches 'DRV_Node_Focusing'.
W (2019/04/05 19:32:34) [eng] No tech tree model node matches 'DRV_Rend_Drive'.
W (2019/04/05 19:32:34) [eng] No tech tree model node matches 'DRV_Stutter_Warp'.
W (2019/04/05 19:32:34) [eng] No tech tree model node matches 'NRG_Fusion_to_NRG_Anti-Matter'.
T (2019/04/05 19:32:59) [sound] Speech: RESEARCH: It is a fascinating problem, my Khan.
T (2019/04/05 19:33:00) [state] Preparing StarMapState for transition from ResearchScreenState.
T (2019/04/05 19:33:00) [state] Exiting ResearchScreenState.
T (2019/04/05 19:33:00) [state] Entering StarMapState.
W (2019/04/05 19:33:00) [state] Starmap refreshed.
W (2019/04/05 19:33:00) [state] Starmap refreshed.
W (2019/04/05 19:33:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
W (2019/04/05 19:33:14) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2, stationType=INVALID_TYPE, stationLevel=0)
T (2019/04/05 19:33:15) [design] Section type for role SCOUT not available. Defaulting to COMBAT.
W (2019/04/05 19:33:15) [game] System.InvalidOperationException: La secuencia no contiene ningún elemento coincidente
en System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
en Kerberos.Sots.Strategy.DesignLab.ChooseSectionForCombat(GameSession sim, ShipClass shipClass, RealShipClasses realClass, ShipSectionType sectionType, WeaponRole wpnRole, Int32 playerID, Nullable`1 role)
en Kerberos.Sots.Strategy.DesignLab.ChooseMissionSection(GameSession sim, ShipClass shipClass, ShipRole role, WeaponRole wpnRole, Int32 playerID)
en Kerberos.Sots.Strategy.DesignLab.DesignShipCore(GameSession game, IEnumerable`1 explicitSections, Nullable`1 nshipClass, Nullable`1 nrole, Nullable`1 nwpnRole, Int32 playerID, AITechStyles optionalAITechStyles)
en Kerberos.Sots.Strategy.DesignLab.DesignShip(GameSession game, ShipClass shipClass, ShipRole role, WeaponRole wpnRole, Int32 playerID, AITechStyles optionalAITechStyles)
en Kerberos.Sots.Strategy.StrategicAI.UpdateDesigns(AIInfo aiInfo, List`1 unsortedPriorities)
en Kerberos.Sots.Strategy.StrategicAI.DesignShips(AIInfo aiInfo)
en Kerberos.Sots.Strategy.StrategicAI.Update(UpdateInfo updateInfo)
en Kerberos.Sots.Strategy.GameSession.ProcessEndTurn()
en Kerberos.Sots.App.EndTurn()
en Kerberos.Sots.Engine.GameUICommands.<>c__DisplayClassc.<.ctor>b__0()
en Kerberos.Sots.Engine.UICommand.Trigger()
en Kerberos.Sots.GameStates.StarMapState.EndTurn(Boolean forceConfirm)
en Kerberos.Sots.GameStates.StarMapState.UIHandleCoreBehaviour(String panelName, String msgType, String[] msgParams)
en Kerberos.Sots.GameStates.StarMapState.UICommChannel_OnPanelMessage(String panelName, String msgType, String[] msgParams)
en Kerberos.Sots.GameState.UICommChannel_PanelMessage(String panelName, String msgType, String[] msgParams)
en Kerberos.Sots.Engine.UIEventPanelMessage.Invoke(String panelName, String msgType, String[] msgParams)
en Kerberos.Sots.Engine.UICommChannel.ProcessPanelMessage(String[] subStrings)
en Kerberos.Sots.Engine.UICommChannel.ProcessEngineMessage(String engMsg)
en Kerberos.Sots.Engine.UICommChannel.Update()
en Kerberos.Sots.App.Update()
W (2019/04/05 19:33:15) [game] Writing local game database for debugging...
T (2019/04/05 19:33:15) [data] Saving game database to 'C:\Users\Agus\AppData\Local\Sword of the Stars II\log\log-20190405190931_localgame.db'...
T (2019/04/05 19:33:15) [data] OK.